scummvm/audio/softsynth
Torbjörn Andersson b2a76b189b FLUIDSYNTH: Prefer in-memory SoundFont data over global setting
When an engine provides in-memory SoundFont data, use that unless a
SoundFont has been explicitly configured on the current game. Otherwise
a global SoundFont setting will always override it. Even overriding the
MIDI settings for the game and leaving the SoundFont setting blank did
not work for me.
2020-09-02 10:02:06 +02:00
..
fmtowns_pc98 AUDIO: Added override keywords 2020-08-19 12:34:58 +02:00
mt32 MT32: Add missing default switch cases 2020-06-07 00:55:45 +02:00
opl BACKENDS: Remove the Windows CE port 2019-11-17 22:33:56 +01:00
appleiigs.cpp GUI: Use consistent capitalization for options 2018-07-22 21:28:12 +01:00
cms.cpp AUDIO: Fix Missing Default Switch Cases 2019-11-17 08:20:01 +00:00
cms.h AUDIO: Fix CMS chips incorrect pitch. 2016-09-07 23:22:18 +03:00
eas.cpp AUDIO: Added dump-midi mechanism 2020-02-28 08:27:12 +02:00
emumidi.h
fluidsynth.cpp FLUIDSYNTH: Prefer in-memory SoundFont data over global setting 2020-09-02 10:02:06 +02:00
mt32.cpp AUDIO: Added override keywords 2020-03-09 16:08:19 +01:00
pcspk.cpp GUI: Use consistent capitalization for options 2018-07-22 21:28:12 +01:00
pcspk.h
sid.cpp AUDIO: Fix Missing Default Switch Cases 2019-11-17 08:20:01 +00:00
sid.h
wave6581.cpp