SDL 2.0.10 and above favors Metal over OpenGL rendering on macOS, but this currently causes blurriness issues on Retina displays. Going back to OpenGL rendering works around this bug for now. Users can override this with the SDL_RENDER_DRIVER environment variable. |
||
---|---|---|
.. | ||
downscalesdl | ||
gph | ||
maemosdl | ||
null | ||
opengl | ||
openglsdl | ||
openpandora | ||
psp2sdl | ||
sdl | ||
surfacesdl | ||
default-palette.h | ||
graphics.h | ||
windowed.h |