scummvm/backends/graphics
Donovan Watteau cbaa9cfd92 SDL: Prefer OpenGL over Metal rendering on macOS
SDL 2.0.10 and above favors Metal over OpenGL rendering on macOS, but
this currently causes blurriness issues on Retina displays.

Going back to OpenGL rendering works around this bug for now.

Users can override this with the SDL_RENDER_DRIVER environment variable.

c59bf95ba8 and 70f79d3df8 are still a requirement to
work around this bug, too.

Bug #11430.
2020-10-04 21:30:33 +01:00
..
downscalesdl GCW0: Fix compilation 2020-03-27 23:27:37 +00:00
gph GPH/DINGUX: Unify the downscaling code 2020-03-27 22:50:41 +01:00
maemosdl MAEMO: Minor cleanup 2019-07-08 11:11:45 -05:00
null NULL: Store the parameters passed to initSize() 2020-05-27 12:44:59 +02:00
opengl OPENGL: Use nearest neighbor scaling for overlay UI when filtering is disabled 2020-10-02 12:46:57 +03:00
openglsdl SDL: Move detection of the desktop resolution into the SdlWindow class 2020-05-10 21:53:07 +02:00
openpandora GPH/DINGUX: Unify the downscaling code 2020-03-27 22:50:41 +01:00
psp2sdl SDL: Move all shader code into PSP2SdlGraphicsManager 2020-03-09 18:01:14 -05:00
sdl BACKENDS: Fix inconsistent usage of const modifier 2020-05-30 06:49:09 +01:00
surfacesdl SDL: Prefer OpenGL over Metal rendering on macOS 2020-10-04 21:30:33 +01:00
default-palette.h
graphics.h GUI: Store the shader name in the config file instead of the ID 2020-03-09 18:01:14 -05:00
windowed.h BACKENDS: Fix inconsistent usage of const modifier 2020-05-30 06:49:09 +01:00