When an engine provides in-memory SoundFont data, use that unless a SoundFont has been explicitly configured on the current game. Otherwise a global SoundFont setting will always override it. Even overriding the MIDI settings for the game and leaving the SoundFont setting blank did not work for me. |
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.. | ||
fmtowns_pc98 | ||
mt32 | ||
opl | ||
appleiigs.cpp | ||
cms.cpp | ||
cms.h | ||
eas.cpp | ||
emumidi.h | ||
fluidsynth.cpp | ||
mt32.cpp | ||
pcspk.cpp | ||
pcspk.h | ||
sid.cpp | ||
sid.h | ||
wave6581.cpp |