scummvm/audio/softsynth
Torbjörn Andersson b2a76b189b FLUIDSYNTH: Prefer in-memory SoundFont data over global setting
When an engine provides in-memory SoundFont data, use that unless a
SoundFont has been explicitly configured on the current game. Otherwise
a global SoundFont setting will always override it. Even overriding the
MIDI settings for the game and leaving the SoundFont setting blank did
not work for me.
2020-09-02 10:02:06 +02:00
..
fmtowns_pc98 AUDIO: Added override keywords 2020-08-19 12:34:58 +02:00
mt32 MT32: Add missing default switch cases 2020-06-07 00:55:45 +02:00
opl
appleiigs.cpp
cms.cpp
cms.h
eas.cpp
emumidi.h
fluidsynth.cpp FLUIDSYNTH: Prefer in-memory SoundFont data over global setting 2020-09-02 10:02:06 +02:00
mt32.cpp
pcspk.cpp
pcspk.h
sid.cpp
sid.h
wave6581.cpp