* ANDROID: Rewrite to make use of OpenGLGraphicsManager * ANDROID: Fix emulated mouse button up events
55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ANDROID_GRAPHICS_H
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#define ANDROID_GRAPHICS_H
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#include "common/scummsys.h"
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#include "backends/graphics/opengl/opengl-graphics.h"
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class AndroidGraphicsManager : public OpenGL::OpenGLGraphicsManager {
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public:
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AndroidGraphicsManager();
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virtual ~AndroidGraphicsManager();
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void initSurface();
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void deinitSurface();
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void updateScreen();
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void displayMessageOnOSD(const char *msg);
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bool notifyMousePosition(Common::Point &mouse);
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Common::Point getMousePosition() { return Common::Point(_cursorX, _cursorY); }
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protected:
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void setSystemMousePosition(int x, int y) {}
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bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format);
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void refreshScreen();
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void *getProcAddress(const char *name) const;
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};
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#endif
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