scummvm/backends/platform/dc
2020-07-25 13:32:45 +02:00
..
audio.cpp
cache.S
check_plugin_symbols
dc-fs.cpp
dc.h BACKENDS: Remove unneeded use of Graphics::createPixelFormat 2020-07-25 13:32:45 +02:00
DCLauncherDialog.h
dcloader.cpp
dcloader.h
dcmain.cpp DC: Fix a compilation warning 2020-06-01 19:47:31 +02:00
deficon.h
display.cpp BACKENDS: Add default implementation for GraphicsMode functions 2019-12-15 16:06:56 +02:00
dreamcast.mk
icon.cpp
icon.h
input.cpp
ip.txt.in
label.cpp
label.h
Makefile
module.mk
plugin.syms
plugin.x
plugin_head.S
plugins.cpp
portdefs.h
README
selector.cpp
softkbd.cpp
softkbd.h
time.cpp
vmsave.cpp

Compiling ScummVM for SEGA Dreamcast
====================================

If you want to compile ScummVM for your Dreamcast,
you'll need the following:

* gcc-4.6.3 configured as a cross-compiler for `sh-elf'

* binutils-2.18 configured likewise

* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.19.0.tar.gz>

* libronin-0.6 : <URL:http://peter.bortas.org/scumm/libronin-0.6.tar.gz>

* libmad : <URL:http://mc.pp.se/dc/files/libmad-0.15.1b.tar.gz>

* GNU make


Edit the Makefile to contain the path to libronin if you installed it
somewhere other than /usr/local/ronin, then run `make dist', and you
should get a scrambled binary SCUMMVM.BIN and some plugins *.PLG.

For serial/IP upload, remove the "DYNAMIC_MODULES" line and just run `make',
to get a static binary with the name `scummvm.elf'.