scummvm/backends/platform/dingux/dingux.cpp
2020-03-27 22:50:41 +01:00

54 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if defined(DINGUX)
#include "backends/platform/dingux/dingux.h"
#include "backends/events/dinguxsdl/dinguxsdl-events.h"
#include "backends/graphics/downscalesdl/downscalesdl-graphics.h"
void OSystem_SDL_Dingux::initBackend() {
ConfMan.registerDefault("fullscreen", true);
// Create the events manager
if (_eventSource == 0)
_eventSource = new DINGUXSdlEventSource();
#ifndef GCW0
// Create the graphics manager
if (_graphicsManager == 0) {
_graphicsManager = new DownscaleSdlGraphicsManager(_eventSource, _window);
}
#endif
// Call parent implementation of this method
OSystem_POSIX::initBackend();
}
bool OSystem_SDL_Dingux::hasFeature(Feature f) {
if (f == kFeatureFullscreenMode)
return false;
return OSystem_SDL::hasFeature(f);
}
#endif