scummvm/engines/mads
Orgad Shaneh 43a44e213b ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-12-06 00:08:32 +00:00
..
dragonsphere
nebular
phantom
action.cpp
action.h
animation.cpp
animation.h
assets.cpp
assets.h
audio.cpp
audio.h
camera.cpp COMMON: Revert Change Rect and Point to have int32 fields 2021-07-06 20:35:42 -07:00
camera.h COMMON: Revert Change Rect and Point to have int32 fields 2021-07-06 20:35:42 -07:00
compression.cpp
compression.h
configure.engine
conversations.cpp
conversations.h
credits.pl DEVTOOLS: move credits from devtools/credits.pl to engines 2021-08-05 00:01:46 +02:00
debugger.cpp
debugger.h
detection.cpp
detection.h
detection_tables.h
dialogs.cpp
dialogs.h
events.cpp
events.h
font.cpp
font.h
game.cpp
game.h
game_data.cpp
game_data.h
globals.cpp
globals.h
hotspots.cpp
hotspots.h
inventory.cpp
inventory.h
mads.cpp
mads.h
menu_views.cpp
menu_views.h
messages.cpp
messages.h
metaengine.cpp ENGINES: Use MetaEngine consistently for getting autosave slot 2021-12-06 00:08:32 +00:00
module.mk
msurface.cpp
msurface.h
palette.cpp
palette.h
player.cpp COMMON: Revert Change Rect and Point to have int32 fields 2021-07-06 20:35:42 -07:00
player.h
POTFILES
rails.cpp
rails.h
resources.cpp ALL: Use Path type in Archive functions 2021-08-07 10:44:37 +02:00
resources.h
scene.cpp
scene.h
scene_data.cpp
scene_data.h
screen.cpp GRAPHICS: Changed surface classes sizes from uint16 to int16 2021-07-04 18:24:27 -07:00
screen.h
sequence.cpp
sequence.h
sound.cpp
sound.h
sprites.cpp
sprites.h
staticres.cpp
staticres.h
user_interface.cpp
user_interface.h