scummvm/backends/keymapper/keymap.h
aryanrawlani28 4b6976c558 GUI: U32: Reduce number of files changed and fixes
Up until last commit, everything was working fine but the amount of files changed was too large. This commit tries to reduce the changes.

- Add a fake constructor to Keymap, text-to-speech, setDescription (save-state)
- Redirecting functions for PopUpWidget::appendEntry, ButtonWidget::setLabel, GUIErrorMessage
- Use the above functions and constructors to reduce changes in Engines
- Fix warnings being in unicode. Only output english text in - Warnings, Errors, etc.
- Mark some strings as "translation" strings. (Not yet added to POTFILES)
- Remove some CP related things from po/modules.mk
- Previously used some Common::convertToU32 where it was not necessary, replace this with u32constructor
2020-08-30 14:43:41 +02:00

200 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_KEYMAP_H
#define COMMON_KEYMAP_H
#include "common/scummsys.h"
#include "backends/keymapper/hardware-input.h"
#include "common/config-manager.h"
#include "common/func.h"
#include "common/hashmap.h"
#include "common/hash-ptr.h"
#include "common/list.h"
#include "common/str-array.h"
namespace Common {
const char *const kStandardActionsKeymapName = "standard-actions";
struct Action;
struct Event;
struct HardwareInput;
class HardwareInputSet;
class KeymapperDefaultBindings;
struct HardwareInput_EqualTo {
bool operator()(const HardwareInput& x, const HardwareInput& y) const {
return (x.type == y.type)
&& (x.key.keycode == y.key.keycode)
&& (x.key.flags == y.key.flags)
&& (x.inputCode == y.inputCode);
}
};
struct HardwareInput_Hash {
uint operator()(const HardwareInput& x) const {
uint hash = 7;
hash = 31 * hash + x.type;
hash = 31 * hash + x.key.keycode;
hash = 31 * hash + x.key.flags;
hash = 31 * hash + x.inputCode;
return hash;
}
};
class Keymap {
public:
enum KeymapType {
kKeymapTypeGlobal,
kKeymapTypeGui,
kKeymapTypeGame
};
enum KeymapMatch {
kKeymapMatchNone,
kKeymapMatchPartial,
kKeymapMatchExact
};
typedef Array<Action *> ActionArray;
Keymap(KeymapType type, const String &id, const U32String &description);
Keymap(KeymapType type, const String &id, const String &description);
~Keymap();
void setConfigDomain(ConfigManager::Domain *configDomain);
void setHardwareInputs(HardwareInputSet *hardwareInputSet);
void setBackendDefaultBindings(const KeymapperDefaultBindings *backendDefaultBindings);
/**
* Registers a HardwareInput to the given Action
* @param action Action in this Keymap
* @param key pointer to HardwareInput to map
* @see Action::mapKey
*/
void registerMapping(Action *action, const HardwareInput &input);
/**
* Unregisters a HardwareInput from the given Action (if one is mapped)
* @param action Action in this Keymap
* @see Action::mapKey
*/
void unregisterMapping(Action *action);
/**
* Reset an action's mapping to its defaults
* @param action
*/
void resetMapping(Action *action);
/**
* Find the hardware input an action is mapped to, if any
*/
Array<HardwareInput> getActionMapping(Action *action) const;
/**
* Find the Actions that a hardware input is mapped to
* @param hardwareInput the input that is mapped to the required Action
* @param actions an array containing pointers to the actions
* @return the matching status for the retieved actions
*/
KeymapMatch getMappedActions(const Event &event, ActionArray &actions) const;
/**
* Adds a new Action to this Map
*
* Takes ownership of the action.
*
* @param action the Action to add
*/
void addAction(Action *action);
/**
* Get the list of all the Actions contained in this Keymap
*/
const ActionArray &getActions() const { return _actions; }
/**
* Get the default input mappings for an action.
*
* Backend-specific mappings replace the default mappings
* specified when creating the keymap.
*/
StringArray getActionDefaultMappings(Action *action);
/**
* Load this keymap's mappings from the config manager.
* @param hwInputs the set to retrieve hardware input pointers from
*/
void loadMappings();
/**
* Save this keymap's mappings to the config manager
* @note Changes are *not* flushed to disk, to do so call ConfMan.flushToDisk()
*/
void saveMappings();
const String &getId() const { return _id; }
const U32String &getDescription() const { return _description; }
KeymapType getType() const { return _type; }
/**
* Defines if the keymap is considered when mapping events
*/
bool isEnabled() const { return _enabled; }
void setEnabled(bool enabled) { _enabled = enabled; }
/** Helper to return an array with a single keymap element */
static Array<Keymap *> arrayOf(Keymap *keymap) {
return Array<Keymap *>(1, keymap);
}
private:
const Action *findAction(const char *id) const;
void registerMappings(Action *action, const StringArray &hwInputIds);
bool areMappingsIdentical(const Array<HardwareInput> &inputs, const StringArray &mapping);
typedef HashMap<HardwareInput, ActionArray, HardwareInput_Hash, HardwareInput_EqualTo> HardwareActionMap;
KeymapType _type;
String _id;
U32String _description;
bool _enabled;
ActionArray _actions;
HardwareActionMap _hwActionMap;
ConfigManager::Domain *_configDomain;
HardwareInputSet *_hardwareInputSet;
const KeymapperDefaultBindings *_backendDefaultBindings;
};
typedef Array<Keymap *> KeymapArray;
} // End of namespace Common
#endif // #ifndef COMMON_KEYMAP_H