scummvm/backends/platform/dingux
2021-09-04 20:02:35 +02:00
..
build.gcw0.sh GCW0: Disable GLK engine 2020-09-13 17:55:15 +02:00
dingux.cpp GPH/DINGUX: Remove downscaling support 2021-03-15 16:48:40 +02:00
dingux.h GPH/DINGUX: Unify the downscaling code 2020-03-27 22:50:41 +01:00
dingux.mk Revert "BUILD: Add $(DIST_FILES_DOCS) to targets using it" 2021-09-04 20:02:35 +02:00
main.cpp BACKENDS: Add init() to OSystem 2020-08-24 14:22:35 +02:00
module.mk JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
README.DINGUX
README.GCW0
scummvm.gpe
scummvm.png ALL: Run optipng to reduce png file size 2020-11-01 21:34:03 +09:00

[ScummVM-GCW0 README]

Controls
========
- Dpad/analog joy: move mouse cursor
- A: left mouse button click
- B: right mouse button click
- X: '0' key
- Y: '.' key (skips dialogue line in some engines)
- Left Trigger: open global menu
- Right Trigger: opens virtual keyboard
- Select: ESC button, scene skip in some engines
- Start: F5 key, game menu in some engines

Installation from binaries
==========================
Copy over scummvm.opk file to /media/data/apps directory on the device.

Building from binaries
======================
It's pretty simple if you are running Linux on an x86/amd64 machine:
1. Download and install the GCW0 toolchain (http://www.gcw-zero.com/develop)
2. Download ScummVM sources and uncompress them
3. Run backends/platform/dingux/build.gcw0.sh script
4. Copy the resulting file scummvm.opk to your device
5. Enjoy

Troubleshooting
===============
Please be advised that currently games with a resolution above 320x240
are disabled due to the limited screen resolution on the GCW0. This could be
changed in the future, but higher resolution games will require use of
an HDMI connection.

In case you need to submit a bugreport, you may find the log file at the
following path:

     /var/tmp/scummvm.log

The log file is being overwritten at every ScummVM run.