scummvm/engines/bbvs
Torbjörn Andersson 2fd9c511d9 BBVS: Don't draw "blank" objects (bug #13235)
This fixes a crash when the Hock-A-Loogie minigame ends, when
buildDrawList3() would previously try to draw every object, even ones
where 'anim' was null which caused it to crash.

I don't know if this fix is exactly what the original did, but it seems
to match the original behavior when I've tried it in Wine. I've tried
both the standalone minigame, and the minigame as it appears in the full
game.
2022-02-01 07:33:06 +01:00
..
minigames BBVS: Don't draw "blank" objects (bug #13235) 2022-02-01 07:33:06 +01:00
bbvs.cpp
bbvs.h
configure.engine
credits.pl
detection.cpp
detection.h
dialogs.cpp
dialogs.h
gamemodule.cpp
gamemodule.h
graphics.cpp
graphics.h
logic.cpp
metaengine.cpp
module.mk
saveload.cpp
scene.cpp
sound.cpp
sound.h
spritemodule.cpp
spritemodule.h
videoplayer.cpp
walk.cpp