In 2D graphical backend it's handled in the WindowedGraphicsManager which we inherit from through OpenGLGraphicsManager |
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.. | ||
android | ||
opengl | ||
openglsdl |
In 2D graphical backend it's handled in the WindowedGraphicsManager which we inherit from through OpenGLGraphicsManager |
||
---|---|---|
.. | ||
android | ||
opengl | ||
openglsdl |