scummvm/backends/platform/android/android.cpp
antoniou79 077460788d ANDROID: Add Control tab for mouse pointer speed
and joystick deadzone. By supporting kFeatureKbdMouseSpeed and kFeatureJoystickDeadzone and registering default values

Both of these config settings (kbdmouse_speed, joystick_deadzone) factor in virtual mouse movement.

Helps handle virtual mouse pointer speed when controlled with DPAD or is too fast for the user
2023-04-02 22:49:34 +03:00

975 lines
33 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined(__ANDROID__)
#define FORBIDDEN_SYMBOL_EXCEPTION_getenv(a)
// Allow use of stuff in <time.h>
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
// Disable printf override in common/forbidden.h to avoid
// clashes with log.h from the Android SDK.
// That header file uses
// __attribute__ ((format(printf, 3, 4)))
// which gets messed up by our override mechanism; this could
// be avoided by either changing the Android SDK to use the equally
// legal and valid
// __attribute__ ((format(__printf__, 3, 4)))
// or by refining our printf override to use a varadic macro
// (which then wouldn't be portable, though).
// Anyway, for now we just disable the printf override globally
// for the Android port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
#define FORBIDDEN_SYMBOL_EXCEPTION_fopen
#define FORBIDDEN_SYMBOL_EXCEPTION_fclose
#define FORBIDDEN_SYMBOL_EXCEPTION_ftell
#include <EGL/egl.h>
#include <sys/time.h>
#include <sys/resource.h>
#include <sys/system_properties.h>
#include <time.h>
#include <unistd.h>
#include <dlfcn.h>
#include "backends/platform/android/android.h"
#include "backends/platform/android/jni-android.h"
#include "backends/fs/android/android-fs.h"
#include "backends/fs/android/android-fs-factory.h"
#include "backends/fs/posix/posix-iostream.h"
#include "backends/graphics/android/android-graphics.h"
#include "backends/graphics3d/android/android-graphics3d.h"
#include "backends/audiocd/default/default-audiocd.h"
#include "backends/events/default/default-events.h"
#include "backends/mutex/pthread/pthread-mutex.h"
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/keymapper-defaults.h"
#include "backends/keymapper/standard-actions.h"
#include "common/util.h"
#include "common/textconsole.h"
#include "common/rect.h"
#include "common/queue.h"
#include "common/mutex.h"
#include "common/events.h"
#include "common/config-manager.h"
#include "graphics/cursorman.h"
const char *android_log_tag = "ScummVM";
// This replaces the bionic libc assert functions with something that
// actually prints the assertion failure before aborting.
extern "C" {
void __assert(const char *file, int line, const char *expr) {
__android_log_assert(expr, android_log_tag,
"Assertion failure: '%s' in %s:%d",
expr, file, line);
}
void __assert2(const char *file, int line, const char *func,
const char *expr) {
__android_log_assert(expr, android_log_tag,
"Assertion failure: '%s' in %s:%d (%s)",
expr, file, line, func);
}
}
#ifdef ANDROID_DEBUG_GL
static const char *getGlErrStr(GLenum error) {
switch (error) {
case GL_INVALID_ENUM:
return "GL_INVALID_ENUM";
case GL_INVALID_VALUE:
return "GL_INVALID_VALUE";
case GL_INVALID_OPERATION:
return "GL_INVALID_OPERATION";
case GL_STACK_OVERFLOW:
return "GL_STACK_OVERFLOW";
case GL_STACK_UNDERFLOW:
return "GL_STACK_UNDERFLOW";
case GL_OUT_OF_MEMORY:
return "GL_OUT_OF_MEMORY";
}
static char buf[40];
snprintf(buf, sizeof(buf), "(Unknown GL error code 0x%x)", error);
return buf;
}
void checkGlError(const char *expr, const char *file, int line) {
GLenum error = glGetError();
if (error != GL_NO_ERROR)
LOGE("GL ERROR: %s on %s (%s:%d)", getGlErrStr(error), expr, file, line);
}
#endif
class AndroidSaveFileManager : public DefaultSaveFileManager {
public:
AndroidSaveFileManager(const Common::String &defaultSavepath) : DefaultSaveFileManager(defaultSavepath) {}
bool removeSavefile(const Common::String &filename) override {
Common::String path = getSavePath() + "/" + filename;
AbstractFSNode *node = AndroidFilesystemFactory::instance().makeFileNodePath(path);
if (!node) {
return false;
}
AndroidFSNode *anode = dynamic_cast<AndroidFSNode *>(node);
if (!anode) {
// This should never happen
warning("Invalid node received");
delete node;
return false;
}
bool ret = anode->remove();
delete anode;
if (!ret) {
setError(Common::kUnknownError, Common::String::format("Couldn't delete the save file: %s", path.c_str()));
}
return ret;
}
};
OSystem_Android::OSystem_Android(int audio_sample_rate, int audio_buffer_size) :
_audio_sample_rate(audio_sample_rate),
_audio_buffer_size(audio_buffer_size),
_screen_changeid(0),
_mixer(0),
_queuedEventTime(0),
_event_queue_lock(0),
_touch_pt_down(),
_touch_pt_scroll(),
_touch_pt_dt(),
_eventScaleX(100),
_eventScaleY(100),
#if defined(USE_OPENGL) && defined(USE_GLAD)
_gles2DL(nullptr),
#endif
// TODO put these values in some option dlg?
_touch_mode(TOUCH_MODE_TOUCHPAD),
_touchpad_scale(66),
_dpad_scale(4),
// _fingersDown(0),
_firstPointerId(-1),
_secondPointerId(-1),
_thirdPointerId(-1),
_trackball_scale(2),
_joystick_scale(10),
_defaultConfigFileName(""),
_defaultLogFileName(""),
_systemPropertiesSummaryStr(""),
_systemSDKdetectedStr(""),
_logger(nullptr) {
_systemPropertiesSummaryStr = Common::String::format("Running on: [%s] [%s] [%s] [%s] [%s] SDK:%s ABI:%s\n",
getSystemProperty("ro.product.manufacturer").c_str(),
getSystemProperty("ro.product.model").c_str(),
getSystemProperty("ro.product.brand").c_str(),
getSystemProperty("ro.build.fingerprint").c_str(),
getSystemProperty("ro.build.display.id").c_str(),
getSystemProperty("ro.build.version.sdk").c_str(),
getSystemProperty("ro.product.cpu.abi").c_str()) ;
LOGI("%s", _systemPropertiesSummaryStr.c_str());
// JNI::getAndroidSDKVersionId() should be identical to the result from ("ro.build.version.sdk"),
// though getting it via JNI is maybe the most reliable option (?)
// Also __system_property_get which is used by getSystemProperty() is being deprecated in recent NDKs
int sdkVersion = JNI::getAndroidSDKVersionId();
_systemSDKdetectedStr = Common::String::format("SDK Version: %d\n", sdkVersion) ;
LOGI("%s", _systemSDKdetectedStr.c_str());
AndroidFilesystemFactory &fsFactory = AndroidFilesystemFactory::instance();
if (sdkVersion >= 24) {
fsFactory.initSAF();
}
_fsFactory = &fsFactory;
}
OSystem_Android::~OSystem_Android() {
ENTER();
// _audiocdManager should be deleted before _mixer!
// It is normally deleted in proper order in the OSystem destructor.
// However, currently _mixer is deleted here (OSystem_Android)
// and in the ModularBackend destructor,
// hence unless _audiocdManager is deleted here first,
// it will cause a crash for the Android app (arm64 v8a) upon exit
// -- when the audio cd manager was actually used eg. audio cd test of the testbed
// FIXME: A more proper fix would probably be to:
// - delete _mixer in the base class (OSystem) after _audiocdManager (this is already the current behavior)
// - remove its deletion from OSystem_Android and ModularBackend (this is what needs to be fixed).
delete _audiocdManager;
_audiocdManager = 0;
delete _mixer;
_mixer = 0;
_fsFactory = 0;
AndroidFilesystemFactory::destroy();
delete _timerManager;
_timerManager = 0;
delete _event_queue_lock;
delete _savefileManager;
_savefileManager = 0;
// Uninitialize surface now to avoid it to be done later when touch controls are destroyed
dynamic_cast<AndroidCommonGraphics *>(_graphicsManager)->deinitSurface();
delete _logger;
_logger = nullptr;
}
void *OSystem_Android::timerThreadFunc(void *arg) {
OSystem_Android *system = (OSystem_Android *)arg;
DefaultTimerManager *timer = (DefaultTimerManager *)(system->_timerManager);
// renice this thread to boost the audio thread
if (setpriority(PRIO_PROCESS, 0, 19) < 0)
LOGW("couldn't renice the timer thread");
JNI::attachThread();
struct timespec tv;
tv.tv_sec = 0;
tv.tv_nsec = 10 * 1000 * 1000; // 10ms
while (!system->_timer_thread_exit) {
if (JNI::pause) {
LOGD("timer thread going to sleep");
sem_wait(&JNI::pause_sem);
LOGD("timer thread woke up");
}
timer->handler();
nanosleep(&tv, 0);
}
JNI::detachThread();
return 0;
}
void *OSystem_Android::audioThreadFunc(void *arg) {
JNI::attachThread();
OSystem_Android *system = (OSystem_Android *)arg;
Audio::MixerImpl *mixer = system->_mixer;
uint buf_size = system->_audio_buffer_size;
JNIEnv *env = JNI::getEnv();
jbyteArray bufa = env->NewByteArray(buf_size);
bool paused = true;
int offset, left, written, i;
struct timespec tv_delay;
tv_delay.tv_sec = 0;
tv_delay.tv_nsec = 20 * 1000 * 1000;
uint msecs_full = buf_size * 1000 / (mixer->getOutputRate() * 2 * 2);
struct timespec tv_full;
tv_full.tv_sec = 0;
tv_full.tv_nsec = msecs_full * 1000 * 1000;
uint silence_count = 33;
while (!system->_audio_thread_exit) {
if (JNI::pause) {
JNI::setAudioStop();
paused = true;
silence_count = 33;
LOGD("audio thread going to sleep");
sem_wait(&JNI::pause_sem);
LOGD("audio thread woke up");
}
byte *buf = (byte *)env->GetPrimitiveArrayCritical(bufa, 0);
assert(buf);
int samples = mixer->mixCallback(buf, buf_size);
bool silence = samples < 1;
// looks stupid, and it is, but currently there's no way to detect
// silence-only buffers from the mixer
if (!silence) {
silence = true;
for (i = 0; i < samples; i += 2)
// SID streams constant crap
if (READ_UINT16(buf + i) > 32) {
silence = false;
break;
}
}
env->ReleasePrimitiveArrayCritical(bufa, buf, 0);
if (silence) {
if (!paused)
silence_count++;
// only pause after a while to prevent toggle mania
if (silence_count > 32) {
if (!paused) {
LOGD("AudioTrack pause");
JNI::setAudioPause();
paused = true;
}
nanosleep(&tv_full, 0);
continue;
}
}
if (paused) {
LOGD("AudioTrack play");
JNI::setAudioPlay();
paused = false;
silence_count = 0;
}
offset = 0;
left = buf_size;
written = 0;
while (left > 0) {
written = JNI::writeAudio(env, bufa, offset, left);
if (written < 0) {
LOGE("AudioTrack error: %d", written);
break;
}
// buffer full
if (written < left)
nanosleep(&tv_delay, 0);
offset += written;
left -= written;
}
if (written < 0)
break;
// prepare the next buffer, and run into the blocking AudioTrack.write
}
JNI::setAudioStop();
env->DeleteLocalRef(bufa);
JNI::detachThread();
return 0;
}
//
// When launching ScummVM (from ScummVMActivity) order of business is as follows:
// 1. scummvm_main() (base/main.cpp)
// 1.1. call system.initBackend() (from scummvm_main() (base/main.cpp))
// According to comments in main.cpp:
// "Init the backend. Must take place after all config data (including the command line params) was read."
// 1.2. call setupGraphics(system); (from scummvm_main() (base/main.cpp))
// 1.3. call launcherDialog() (from scummvm_main() (base/main.cpp))
// Upon calling launcherDialog() the transient domain configuration options are cleared!
// According to comments in main.cpp:
// "Those that affect the graphics mode and the others (like bootparam etc.) should not blindly be passed to the first game launched from the launcher."
void OSystem_Android::initBackend() {
ENTER();
_main_thread = pthread_self();
if (!_logger)
_logger = new Backends::Log::Log(this);
if (_logger) {
Common::WriteStream *logFile = createLogFileForAppending();
if (logFile) {
_logger->open(logFile);
if (!_systemPropertiesSummaryStr.empty())
_logger->print(_systemPropertiesSummaryStr.c_str());
if (!_systemSDKdetectedStr.empty())
_logger->print(_systemSDKdetectedStr.c_str());
} else {
LOGE("Error when opening log file for writing upon initializing backend");
//_logger->close();
_logger = nullptr;
}
}
// Warning: ConfMan.registerDefault() can be used for a Session of ScummVM
// but:
// 1. The values will NOT persist to storage
// ie. they won't get saved to scummvm.ini
// 2. The values will NOT be reflected on the GUI
// and they cannot be recovered after exiting scummvm and re-launching
// Also, if after a ConfMan.registerDefault(), we subsequently use ConfMan.hasKey()
// here or anywhere else in ScummVM, it WILL NOT return true.
// As noted in ConfigManager::hasKey() implementation: (common/config_manager.cpp)
// // Search the domains in the following order:
// // 1) the transient domain,
// // 2) the active game domain (if any),
// // 3) the application domain.
// --> // The defaults domain is explicitly *not* checked. <--
//
// So for at least some of these keys,
// we need to additionally check with hasKey() if they are persisted
// and set them explicitly that way.
// TODO Maybe the registerDefault only has meaning for "savepath"
// and similar key/values retrieved from "Command Line"
// so that they won't get "nuked"
// and maintained for the duration ScummVM app session (until we exit the app)
ConfMan.registerDefault("fullscreen", true);
ConfMan.registerDefault("aspect_ratio", true);
ConfMan.registerDefault("filtering", false);
ConfMan.registerDefault("autosave_period", 0);
// slow down a bit virtual mouse speed (typical default seems to be "3") - eg. when controlling the virtual mouse cursor with DPAD keys
// Also see declaration of support for feature kFeatureKbdMouseSpeed bellow
ConfMan.registerDefault("kbdmouse_speed", 2);
ConfMan.registerDefault("joystick_deadzone", 3);
// explicitly set this, since fullscreen cannot be changed from GUI
// and for Android it should be persisted (and ConfMan.hasKey("fullscreen") check should return true for it)
// Also in Options::dialogBuild() (gui/options.cpp), since Android does not have kFeatureFullscreenMode (see hasFeature() below)
// the state of the checkbox in the GUI is set to true (and disabled)
ConfMan.setBool("fullscreen", true);
// Aspect ratio can be changed from the GUI.
// However we set it explicitly here (in addition to the registerDefault command above)
// if it's not already set in the persistent config file
if (!ConfMan.hasKey("aspect_ratio")) {
ConfMan.setBool("aspect_ratio", true);
}
if (!ConfMan.hasKey("filtering")) {
ConfMan.setBool("filtering", false);
}
// Note: About the stretch mode setting
// If not explicitly set in the config file
// the default used by OSystem::setStretchMode() (common/system.h)
// is the one returned by getDefaultStretchMode() (backends/graphics/opengl-graphics.cpp)
// which currently is STRETCH_FIT
if (!ConfMan.hasKey("autosave_period")) {
ConfMan.setInt("autosave_period", 0);
}
// The swap_menu_and_back is a deprecated configuration key
// It is no longer relevant, after introducing the keymapper functionality
// since the behaviour of the menu and back buttons is now handled by the keymapper.
// We now ignore it completely
ConfMan.setBool("FM_high_quality", false);
ConfMan.setBool("FM_medium_quality", true);
// We need a relaxed delay for the remapping timeout since handling touch interface and virtual keyboard can be slow
// and especially in some occasions when we need to pull down (hide) the keyboard and map a system key (like the AC_Back) button.
// 8 seconds should be enough
ConfMan.registerDefault("remap_timeout_delay_ms", 8000);
if (!ConfMan.hasKey("remap_timeout_delay_ms")) {
ConfMan.setInt("remap_timeout_delay_ms", 8000);
}
if (!ConfMan.hasKey("browser_lastpath")) {
ConfMan.set("browser_lastpath", "/");
}
if (!ConfMan.hasKey("gui_scale")) {
// Until a proper scale detection is done (especially post PR https://github.com/scummvm/scummvm/pull/3264/commits/8646dfca329b6fbfdba65e0dc0802feb1382dab2),
// set scale by default to large, if not set, and then let the user set it manually from the launcher -> Options -> Misc tab
// Otherwise the screen may default to very tiny and indiscernible text and be barely usable.
// TODO We need a proper scale detection for Android, see: (float) AndroidGraphicsManager::getHiDPIScreenFactor() in android/graphics.cpp
ConfMan.setInt("gui_scale", 125); // "Large" (see gui/options.cpp and guiBaseValues[])
}
Common::String basePath = JNI::getScummVMBasePath();
_savefileManager = new AndroidSaveFileManager(basePath + "/saves");
// TODO remove the debug message eventually
LOGD("Setting DefaultSaveFileManager path to: %s", ConfMan.get("savepath").c_str());
ConfMan.registerDefault("iconspath", basePath + "/icons");
// TODO remove the debug message eventually
LOGD("Setting Default Icons and Shaders path to: %s", ConfMan.get("iconspath").c_str());
_timerManager = new DefaultTimerManager();
_event_queue_lock = new Common::Mutex();
gettimeofday(&_startTime, 0);
// The division by four happens because the Mixer stores the size in frame units
// instead of bytes; this means that, since we have audio in stereo (2 channels)
// with a word size of 16 bit (2 bytes), we have to divide the effective size by 4.
_mixer = new Audio::MixerImpl(_audio_sample_rate, true, _audio_buffer_size / 4);
_mixer->setReady(true);
_timer_thread_exit = false;
pthread_create(&_timer_thread, 0, timerThreadFunc, this);
_audio_thread_exit = false;
pthread_create(&_audio_thread, 0, audioThreadFunc, this);
_graphicsManager = new AndroidGraphicsManager();
// renice this thread to boost the audio thread
if (setpriority(PRIO_PROCESS, 0, 19) < 0)
warning("couldn't renice the main thread");
JNI::setReadyForEvents(true);
_eventManager = new DefaultEventManager(this);
_audiocdManager = new DefaultAudioCDManager();
BaseBackend::initBackend();
}
Common::String OSystem_Android::getDefaultConfigFileName() {
// if possible, skip JNI call which is more costly (performance wise)
if (_defaultConfigFileName.empty()) {
_defaultConfigFileName = JNI::getScummVMConfigPath();
}
return _defaultConfigFileName;
}
Common::String OSystem_Android::getDefaultLogFileName() {
if (_defaultLogFileName.empty()) {
_defaultLogFileName = JNI::getScummVMLogPath();
}
return _defaultLogFileName;
}
Common::WriteStream *OSystem_Android::createLogFileForAppending() {
if (getDefaultLogFileName().empty()) {
__android_log_write(ANDROID_LOG_ERROR, android_log_tag, "Log file path is not known upon create attempt!");
return nullptr;
}
FILE *scvmLogFilePtr = fopen(getDefaultLogFileName().c_str(), "a");
if (scvmLogFilePtr != nullptr) {
// We check for log file size; if it's too big, we rewrite it.
// This happens only upon app launch, in initBackend() when createLogFileForAppending() is called
// NOTE: We don't check for file size each time we write a log message.
long sz = ftell(scvmLogFilePtr);
if (sz > MAX_ANDROID_SCUMMVM_LOG_FILESIZE_IN_BYTES) {
fclose(scvmLogFilePtr);
__android_log_write(ANDROID_LOG_WARN, android_log_tag, "Default log file is bigger than 100KB. It will be overwritten!");
if (!getDefaultLogFileName().empty()) {
// Create the log file from scratch overwriting the previous one
scvmLogFilePtr = fopen(getDefaultLogFileName().c_str(), "w");
if (scvmLogFilePtr == nullptr) {
__android_log_write(ANDROID_LOG_ERROR, android_log_tag, "Could not open default log file for rewrite!");
return nullptr;
}
} else {
__android_log_write(ANDROID_LOG_ERROR, android_log_tag, "Log file path is not known upon rewrite attempt!");
return nullptr;
}
}
} else {
__android_log_write(ANDROID_LOG_ERROR, android_log_tag, "Could not open default log file for writing/appending.");
__android_log_write(ANDROID_LOG_ERROR, android_log_tag, getDefaultLogFileName().c_str());
}
return new PosixIoStream(scvmLogFilePtr);
}
bool OSystem_Android::hasFeature(Feature f) {
if (f == kFeatureFullscreenMode)
return false;
if (f == kFeatureVirtualKeyboard ||
f == kFeatureOpenUrl ||
f == kFeatureClipboardSupport ||
f == kFeatureKbdMouseSpeed ||
f == kFeatureJoystickDeadzone) {
return true;
}
/* Even if we are using the 2D graphics manager,
* we are at one initGraphics3d call of supporting GLES2 */
if (f == kFeatureOpenGLForGame) return true;
/* GLES2 always supports shaders */
if (f == kFeatureShadersForGame) return true;
return ModularGraphicsBackend::hasFeature(f);
}
void OSystem_Android::setFeatureState(Feature f, bool enable) {
ENTER("%d, %d", f, enable);
switch (f) {
case kFeatureVirtualKeyboard:
_virtkeybd_on = enable;
JNI::showVirtualKeyboard(enable);
break;
default:
ModularGraphicsBackend::setFeatureState(f, enable);
break;
}
}
bool OSystem_Android::getFeatureState(Feature f) {
switch (f) {
case kFeatureVirtualKeyboard:
return _virtkeybd_on;
default:
return ModularGraphicsBackend::getFeatureState(f);
}
}
// TODO Re-eval if we need this here
Common::HardwareInputSet *OSystem_Android::getHardwareInputSet() {
using namespace Common;
CompositeHardwareInputSet *inputSet = new CompositeHardwareInputSet();
inputSet->addHardwareInputSet(new MouseHardwareInputSet(defaultMouseButtons));
inputSet->addHardwareInputSet(new KeyboardHardwareInputSet(defaultKeys, defaultModifiers));
inputSet->addHardwareInputSet(new JoystickHardwareInputSet(defaultJoystickButtons, defaultJoystickAxes));
return inputSet;
}
// TODO Re-eval if we need this here
Common::KeymapArray OSystem_Android::getGlobalKeymaps() {
Common::KeymapArray globalMaps = BaseBackend::getGlobalKeymaps();
return globalMaps;
}
Common::KeymapperDefaultBindings *OSystem_Android::getKeymapperDefaultBindings() {
Common::KeymapperDefaultBindings *keymapperDefaultBindings = new Common::KeymapperDefaultBindings();
// The swap_menu_and_back is a legacy configuration key
// We now ignore it entirely (it as always false -- ie. back short press is AC_BACK)
//
// Note: setDefaultBinding maps a hw input to a keymapId_actionId combo.
//
// Clarifications/Quote by developer bgK (via Discord, Oct 3, 2020)
// bgK: [With the introduction of the ScummVM keymapper we have] "standard actions" defined in "standard-actions.h".
// The engines use those as much as possible when defining keymaps.
// Then, the backends can override the default bindings to make use of the platform specific keys.
//
//
keymapperDefaultBindings->setDefaultBinding(Common::kGlobalKeymapName, "MENU", "MENU");
//
// We want the AC_BACK key to be the default (until overridden explicitly by the user or a game engine)
// mapped key for the standard SKIP action.
//
// bgK: "engine-default" is for the default keymap used by games that don't define their own keymap.
// [We] want Common::kStandardActionsKeymapName to override the action for all the keymaps
// Common::kStandardActionsKeymapName is used as a fallback if there are no keymap specific bindings defined.
// So it should be enough on its own.
// [ie. we don't have to set default binding for "engine-default", as well]
// ["engine-default" is used for to create a Keymap sequence of type kKeymapTypeGame in engines/metaengine.cpp initKeymaps() for an engine]
// [In initKeymaps() is where the default key Esc is mapped to Skip action for game engines]
//
// [kStandardActionsKeymapName is defined as (constant char*) in ./backends/keymapper/keymap, and utilised in getActionDefaultMappings()]
// ["If no keymap-specific default mapping was found, look for a standard action binding"]
keymapperDefaultBindings->setDefaultBinding(Common::kStandardActionsKeymapName, Common::kStandardActionSkip, "AC_BACK");
// The "CLOS" action ID is not a typo.
// See: backends/keymapper/remap-widget.cpp: kCloseCmd = 'CLOS'
keymapperDefaultBindings->setDefaultBinding(Common::kGuiKeymapName, "CLOS", "AC_BACK");
// By default DPAD directions will be used for virtual mouse in GUI context
// If the user wants to remap them, they will be able to navigate to Global Options -> Keymaps and do so.
// In some devices (eg. Android TV) with only the remote control as DPAD input, it is impossible to navigate the launcher GUI,
// if the DPAD actions are mapped to "UP", "DOWN", "LEFT", "RIGHT" directions (GUI context) and not mouse cursor movement.
// TODO If/when full key-based (ie. non-mouse) navigation of the ScummVM GUI is implemented,
// we can revert back to the core behavior of DPAD being mapped to "up", "down", "left", "right" directions.
keymapperDefaultBindings->addDefaultBinding(Common::kGlobalKeymapName, "VMOUSEUP", "JOY_LEFT_STICK_Y-");
keymapperDefaultBindings->addDefaultBinding(Common::kGlobalKeymapName, "VMOUSEUP", "JOY_UP");
keymapperDefaultBindings->addDefaultBinding(Common::kGlobalKeymapName, "VMOUSEDOWN", "JOY_LEFT_STICK_Y+");
keymapperDefaultBindings->addDefaultBinding(Common::kGlobalKeymapName, "VMOUSEDOWN", "JOY_DOWN");
keymapperDefaultBindings->addDefaultBinding(Common::kGlobalKeymapName, "VMOUSELEFT", "JOY_LEFT_STICK_X-");
keymapperDefaultBindings->addDefaultBinding(Common::kGlobalKeymapName, "VMOUSELEFT", "JOY_LEFT");
keymapperDefaultBindings->addDefaultBinding(Common::kGlobalKeymapName, "VMOUSERIGHT", "JOY_LEFT_STICK_X+");
keymapperDefaultBindings->addDefaultBinding(Common::kGlobalKeymapName, "VMOUSERIGHT", "JOY_RIGHT");
keymapperDefaultBindings->addDefaultBinding(Common::kGlobalKeymapName, "VMOUSESLOW", "JOY_RIGHT_SHOULDER");
keymapperDefaultBindings->addDefaultBinding(Common::kGlobalKeymapName, "VMOUSESLOW", "AUDIOPLAYPAUSE");
keymapperDefaultBindings->addDefaultBinding(Common::kGuiKeymapName, Common::kStandardActionInteract, "JOY_A");
keymapperDefaultBindings->addDefaultBinding(Common::kGuiKeymapName, Common::kStandardActionInteract, "JOY_CENTER");
keymapperDefaultBindings->addDefaultBinding(Common::kGuiKeymapName, Common::kStandardActionInteract, "SELECT");
// NOTE using nullptr as the third argument clears the bindings for the action.
keymapperDefaultBindings->setDefaultBinding(Common::kGuiKeymapName, Common::kStandardActionMoveUp, "UP");
keymapperDefaultBindings->setDefaultBinding(Common::kGuiKeymapName, Common::kStandardActionMoveDown, "DOWN");
keymapperDefaultBindings->setDefaultBinding(Common::kGuiKeymapName, Common::kStandardActionMoveLeft, "LEFT");
keymapperDefaultBindings->setDefaultBinding(Common::kGuiKeymapName, Common::kStandardActionMoveRight, "RIGHT");
return keymapperDefaultBindings;
}
uint32 OSystem_Android::getMillis(bool skipRecord) {
timeval curTime;
gettimeofday(&curTime, 0);
return (uint32)(((curTime.tv_sec - _startTime.tv_sec) * 1000) +
((curTime.tv_usec - _startTime.tv_usec) / 1000));
}
void OSystem_Android::delayMillis(uint msecs) {
usleep(msecs * 1000);
}
Common::MutexInternal *OSystem_Android::createMutex() {
return createPthreadMutexInternal();
}
void OSystem_Android::quit() {
ENTER();
JNI::setReadyForEvents(false);
_audio_thread_exit = true;
pthread_join(_audio_thread, 0);
_timer_thread_exit = true;
pthread_join(_timer_thread, 0);
}
void OSystem_Android::setWindowCaption(const Common::U32String &caption) {
JNI::setWindowCaption(caption);
}
Audio::Mixer *OSystem_Android::getMixer() {
assert(_mixer);
return _mixer;
}
void OSystem_Android::getTimeAndDate(TimeDate &td, bool skipRecord) const {
struct tm tm;
const time_t curTime = time(0);
localtime_r(&curTime, &tm);
td.tm_sec = tm.tm_sec;
td.tm_min = tm.tm_min;
td.tm_hour = tm.tm_hour;
td.tm_mday = tm.tm_mday;
td.tm_mon = tm.tm_mon;
td.tm_year = tm.tm_year;
td.tm_wday = tm.tm_wday;
}
void OSystem_Android::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
ENTER("");
JNI::addSysArchivesToSearchSet(s, priority);
}
void OSystem_Android::logMessage(LogMessageType::Type type, const char *message) {
switch (type) {
case LogMessageType::kInfo:
__android_log_write(ANDROID_LOG_INFO, android_log_tag, message);
break;
case LogMessageType::kDebug:
__android_log_write(ANDROID_LOG_DEBUG, android_log_tag, message);
break;
case LogMessageType::kWarning:
__android_log_write(ANDROID_LOG_WARN, android_log_tag, message);
break;
case LogMessageType::kError:
__android_log_write(ANDROID_LOG_ERROR, android_log_tag, message);
break;
}
// Then log into file (via the logger)
if (_logger)
_logger->print(message);
}
Common::String OSystem_Android::getSystemLanguage() const {
return Common::String::format("%s_%s",
getSystemProperty("persist.sys.language").c_str(),
getSystemProperty("persist.sys.country").c_str());
}
bool OSystem_Android::openUrl(const Common::String &url) {
return JNI::openUrl(url);
}
bool OSystem_Android::hasTextInClipboard() {
return JNI::hasTextInClipboard();
}
Common::U32String OSystem_Android::getTextFromClipboard() {
return JNI::getTextFromClipboard();
}
bool OSystem_Android::setTextInClipboard(const Common::U32String &text) {
return JNI::setTextInClipboard(text);
}
bool OSystem_Android::isConnectionLimited() {
return JNI::isConnectionLimited();
}
Common::String OSystem_Android::getSystemProperty(const char *name) const {
char value[PROP_VALUE_MAX];
int len = __system_property_get(name, value);
return Common::String(value, len);
}
const OSystem::GraphicsMode *OSystem_Android::getSupportedGraphicsModes() const {
// We only support one mode
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{ "default", "Default", 0 },
{ 0, 0, 0 },
};
return s_supportedGraphicsModes;
}
int OSystem_Android::getDefaultGraphicsMode() const {
// We only support one mode
return 0;
}
bool OSystem_Android::setGraphicsMode(int mode, uint flags) {
bool render3d = flags & OSystem::kGfxModeRender3d;
// Very hacky way to set up the old graphics manager state, in case we
// switch from SDL->OpenGL or OpenGL->SDL.
//
// This is a probably temporary workaround to fix bugs like #5799
// "SDL/OpenGL: Crash when switching renderer backend".
//
// It's also used to restore state from 3D to 2D GFX manager
AndroidCommonGraphics *androidGraphicsManager = dynamic_cast<AndroidCommonGraphics *>(_graphicsManager);
AndroidCommonGraphics::State gfxManagerState = androidGraphicsManager->getState();
bool supports3D = _graphicsManager->hasFeature(kFeatureOpenGLForGame);
bool switchedManager = false;
// If the new mode and the current mode are not from the same graphics
// manager, delete and create the new mode graphics manager
debug(5, "requesting 3D: %d, supporting 3D: %d", render3d, supports3D);
if (render3d && !supports3D) {
debug(5, "switching to 3D graphics");
delete _graphicsManager;
AndroidGraphics3dManager *manager = new AndroidGraphics3dManager();
_graphicsManager = manager;
androidGraphicsManager = manager;
switchedManager = true;
} else if (!render3d && supports3D) {
debug(5, "switching to 2D graphics");
delete _graphicsManager;
AndroidGraphicsManager *manager = new AndroidGraphicsManager();
_graphicsManager = manager;
androidGraphicsManager = manager;
switchedManager = true;
}
if (switchedManager) {
// Setup the graphics mode and size first
// This is needed so that we can check the supported pixel formats when
// restoring the state.
_graphicsManager->beginGFXTransaction();
if (!_graphicsManager->setGraphicsMode(mode, flags))
return false;
_graphicsManager->initSize(gfxManagerState.screenWidth, gfxManagerState.screenHeight);
_graphicsManager->endGFXTransaction();
// This failing will probably have bad consequences...
if (!androidGraphicsManager->setState(gfxManagerState)) {
return false;
}
// Next setup the cursor again
CursorMan.pushCursor(0, 0, 0, 0, 0, 0);
CursorMan.popCursor();
// Next setup cursor palette if needed
if (_graphicsManager->getFeatureState(kFeatureCursorPalette)) {
CursorMan.pushCursorPalette(0, 0, 0);
CursorMan.popCursorPalette();
}
_graphicsManager->beginGFXTransaction();
return true;
} else {
return _graphicsManager->setGraphicsMode(mode, flags);
}
}
int OSystem_Android::getGraphicsMode() const {
// We only support one mode
return 0;
}
#if defined(USE_OPENGL) && defined(USE_GLAD)
void *OSystem_Android::getOpenGLProcAddress(const char *name) const {
// eglGetProcAddress exists since Android 2.3 (API Level 9)
// EGL 1.5+ supports loading core functions too: try to optimize
if (JNI::eglVersion() >= 0x00010005) {
return (void *)eglGetProcAddress(name);
}
if (!_gles2DL) {
_gles2DL = dlopen("libGLESv2.so", RTLD_NOW | RTLD_LOCAL);
if (!_gles2DL) {
error("Can't load libGLESv2.so with old EGL context");
}
}
void *ptr = dlsym(_gles2DL, name);
if (!ptr) {
ptr = (void *)eglGetProcAddress(name);
}
return ptr;
}
#endif
#endif