scummvm/backends/platform/dc
2023-01-13 00:03:44 +01:00
..
audio.cpp
cache.S
check_plugin_symbols
dc-fs.cpp
dc.h COMMON: Allow games to use overlay for something else than GUI 2022-11-12 19:12:05 +01:00
DCLauncherDialog.h
dcloader.cpp DC: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
dcloader.h
dcmain.cpp COMMON: Allow games to use overlay for something else than GUI 2022-11-12 19:12:05 +01:00
dcutils.cpp
dcutils.h
deficon.h
display.cpp GRAPHICS: Split conversion.cpp into multiple files 2022-12-22 23:45:14 +01:00
dreamcast.mk
icon.cpp
icon.h
input.cpp COMMON: Allow games to use overlay for something else than GUI 2022-11-12 19:12:05 +01:00
ip.txt.in
label.cpp
label.h
Makefile
module.mk
plugin.syms
plugin.x
plugin_head.S
plugins.cpp DC: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
portdefs.h
README
selector.cpp BACKENDS: DC: Fix compilation 2023-01-13 00:03:44 +01:00
softkbd.cpp
softkbd.h
time.cpp
vmsave.cpp COMMON: Move all compression-related files to a separate directory 2022-12-01 11:53:02 +01:00

Compiling ScummVM for SEGA Dreamcast
====================================

If you want to compile ScummVM for your Dreamcast,
you'll need the following:

* gcc-4.6.3 configured as a cross-compiler for `sh-elf'

* binutils-2.18 configured likewise

* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.19.0.tar.gz>

* libronin-0.7 : <URL:http://peter.bortas.org/scumm/libronin-0.7.tar.gz>

* libmad : <URL:http://mc.pp.se/dc/files/libmad-0.15.1b.tar.gz>

* GNU make


Edit the Makefile to contain the path to libronin if you installed it
somewhere other than /usr/local/ronin, then run `make dist', and you
should get a scrambled binary SCUMMVM.BIN and some plugins *.PLG.

For serial/IP upload, remove the "DYNAMIC_MODULES" line and just run `make',
to get a static binary with the name `scummvm.elf'.