scummvm/backends/platform/ios7
Lars Sundström b1b2e34184 IOS7: Add support for 32 bit pixel formats
This enables some game engines only supporting 32 bit color formats,
e.g. 11th hour and Broken Sword 2.5.

Add support for the pixel formats RGBA8888 and ABGR8888. The pixel
formats are defined in big endian while iOS utilizes little endian,
thus requiring converting some formats to get correct color
representation.

Use the Apple Accelerate framework converting the format requiring
to minimize the CPU load since this is done every frame.
2023-02-12 09:35:48 +01:00
..
ios7_app_delegate.h
ios7_app_delegate.mm
ios7_common.h COMMON: Allow games to use overlay for something else than GUI 2022-11-12 19:12:05 +01:00
ios7_game_controller.h IOS7: Add isConnected property to GameControllers 2022-08-08 21:08:56 +01:00
ios7_game_controller.mm IOS7: Implement getHardwareInputSet to get connected devices 2022-08-08 21:08:56 +01:00
ios7_gamepad_controller.h IOS7: Add support for Extended Gamepad controllers 2022-08-08 21:08:56 +01:00
ios7_gamepad_controller.mm IOS7: Add isConnected property to GameControllers 2022-08-08 21:08:56 +01:00
ios7_keyboard.h
ios7_keyboard.mm
ios7_main.mm
ios7_mouse_controller.h IOS7: Add Mouse support using GameController framework 2022-08-08 21:08:56 +01:00
ios7_mouse_controller.mm IOS7: Add isConnected property to GameControllers 2022-08-08 21:08:56 +01:00
ios7_osys_events.cpp IOS7: Add missing break to kInputJoystickButtonUp 2023-02-10 09:35:41 +01:00
ios7_osys_main.cpp OPENGL: Merge both OpenGL contexts 2022-06-26 18:32:10 +02:00
ios7_osys_main.h COMMON: Allow games to use overlay for something else than GUI 2022-11-12 19:12:05 +01:00
ios7_osys_misc.mm IOS7: Implement getHardwareInputSet to get connected devices 2022-08-08 21:08:56 +01:00
ios7_osys_sound.cpp AUDIO: Support mono audio output in the mixer 2022-11-18 17:17:00 +01:00
ios7_osys_video.mm IOS7: Add support for 32 bit pixel formats 2023-02-12 09:35:48 +01:00
ios7_scummvm_view_controller.h
ios7_scummvm_view_controller.mm IOS7: Set view controller's preference to lock the pointer 2022-08-08 21:08:56 +01:00
ios7_touch_controller.h IOS7: Factor out touch pointer handling to TouchController class 2022-08-08 21:08:56 +01:00
ios7_touch_controller.mm IOS7: Make "touchpad mode" usable again 2022-12-05 22:02:13 +00:00
ios7_video.h IOS7: Add support for 32 bit pixel formats 2023-02-12 09:35:48 +01:00
ios7_video.mm IOS7: Add support for 32 bit pixel formats 2023-02-12 09:35:48 +01:00
module.mk IOS7: Add support for Extended Gamepad controllers 2022-08-08 21:08:56 +01:00
README.md IOS7: Update README.md with support for external devices 2022-08-08 21:08:56 +01:00

ScummVM for iOS 7.1+

This is a quick fix of the latest ScummVM (1.8.0) for iOS 7.1. It has been tested on real iPhone 6S+, and iPad Pro, and also on all the available Xcode simulators.

I tried to use all the latest iOS features to replace the old code. For instance, it uses gesture recognizers most of the time, it supports the new iPhones 6 / 6+ / 6s / 6s+ resolution, and you can copy your game files using iTunes.

Compilation

See https://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone

Usage

The game data files can be copied on the iOS device using iTunes. Once done, add your games in ScummVM as usual.

Here is a list of the in-game gestures:

Gesture Description
Two fingers swipe down Display the ScummVM menu for loading, saving, etc.
Two fingers swipe right Enable / disable the touchpad mode
Two fingers swipe up Enable / disable the mouse-click-and-drag mode
Two fingers tap Simulate a right click. You should tap with one finger, and then tap with another while keeping your first finger on the screen.
Two fingers double-tap Skip the cinematic / video

The iOS keyboard is visible when the device is in portrait mode, and hidden in landscape mode.

External devices such as mouse, trackpad and gamepad controllers, are supported from iOS 14 and later.