54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKEND_UNITY_TASKBAR_H
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#define BACKEND_UNITY_TASKBAR_H
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#if defined(POSIX) && defined(USE_TASKBAR) && defined(USE_UNITY)
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#include "common/events.h"
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#include "common/str.h"
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#include "common/taskbar.h"
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typedef struct _GMainLoop GMainLoop;
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typedef struct _UnityLauncherEntry UnityLauncherEntry;
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class UnityTaskbarManager : public Common::TaskbarManager, public Common::EventSource {
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public:
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UnityTaskbarManager();
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virtual ~UnityTaskbarManager();
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virtual void setProgressValue(int completed, int total);
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virtual void setProgressState(TaskbarProgressState state);
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virtual void addRecent(const Common::String &name, const Common::String &description);
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virtual void setCount(int count);
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// Implementation of the EventSource interface
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virtual bool pollEvent(Common::Event &event);
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private:
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GMainLoop *_loop;
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UnityLauncherEntry *_launcher;
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};
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#endif
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#endif // BACKEND_UNITY_TASKBAR_H
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