Also added an info note comments to cmdScene() for debugger and to enterChapter() of chapters.cpp
94 lines
3 KiB
C++
94 lines
3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/chapters.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/slice_animations.h"
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namespace BladeRunner {
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bool Chapters::enterChapter(int chapter) {
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// Chapter valid values are: 1 - 5 corresponding to the game Acts.
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// Before set, _chapter is 0 (see chapters.h -- The mapped resource id is still 1)
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// Resource id is (see _resourceIds in chapters.h):
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// 1 for chapter 0, 1 - Act 1
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// 2 for chapter 2, 3 - Act 2, 3
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// 3 for chapter 4 - Act 4 (see note and code below, 3 can be used for Act 5 too)
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// 4 for chapter 5 - Act 5
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// Note: For resources that only go up to "3" (TLK, VQA), 3 is used for both Acts 4 and 5.
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int id = _resourceIds[chapter];
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if (!_vm->_sliceAnimations->openFrames(id))
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return false;
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if (!_vm->openArchive("A.TLK"))
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return false;
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if (!_vm->openArchive(Common::String::format("VQA%d.MIX", MIN(id, 3))))
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return false;
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if (_vm->_cutContent) {
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for (int chi = 1; chi < 4; ++chi) {
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if (!_vm->isArchiveOpen(Common::String::format("%d.TLK", chi))
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&& !_vm->openArchive(Common::String::format("%d.TLK", chi))
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) {
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return false;
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}
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}
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} else {
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if (!_vm->openArchive(Common::String::format("%d.TLK", MIN(id, 3))))
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return false;
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}
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if (!_vm->openArchive(Common::String::format("OUTTAKE%d.MIX", id)))
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return false;
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_chapter = chapter;
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_hasOpenResources = true;
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return true;
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}
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void Chapters::closeResources() {
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int id = _resourceIds[_chapter];
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#if BLADERUNNER_ORIGINAL_BUGS
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_vm->closeArchive("A.TLK");
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#else
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if (_vm->isArchiveOpen("A.TLK")) {
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_vm->closeArchive("A.TLK");
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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_vm->closeArchive(Common::String::format("VQA%d.MIX", MIN(id, 3)));
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// It's better to try and close every TLK file here (if open), since
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// when switching from Restored Content version to Original (due to a save game load)
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// TLK files would still remain open -- and should still be closed here
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for (int chi = 1; chi < 4; ++chi) {
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if (_vm->isArchiveOpen(Common::String::format("%d.TLK", chi))) {
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_vm->closeArchive(Common::String::format("%d.TLK", chi));
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}
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}
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_vm->closeArchive(Common::String::format("OUTTAKE%d.MIX", id));
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_hasOpenResources = false;
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}
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} // End of namespace BladeRunner
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