scummvm/engines/bladerunner/chapters.cpp
antoniou79 8f7e71bcec BLADERUNNER: Restore content and localization fixes in RC04
Also added an info note comments to cmdScene() for debugger and to enterChapter() of chapters.cpp
2023-02-02 23:53:40 +02:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/chapters.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/slice_animations.h"
namespace BladeRunner {
bool Chapters::enterChapter(int chapter) {
// Chapter valid values are: 1 - 5 corresponding to the game Acts.
// Before set, _chapter is 0 (see chapters.h -- The mapped resource id is still 1)
// Resource id is (see _resourceIds in chapters.h):
// 1 for chapter 0, 1 - Act 1
// 2 for chapter 2, 3 - Act 2, 3
// 3 for chapter 4 - Act 4 (see note and code below, 3 can be used for Act 5 too)
// 4 for chapter 5 - Act 5
// Note: For resources that only go up to "3" (TLK, VQA), 3 is used for both Acts 4 and 5.
int id = _resourceIds[chapter];
if (!_vm->_sliceAnimations->openFrames(id))
return false;
if (!_vm->openArchive("A.TLK"))
return false;
if (!_vm->openArchive(Common::String::format("VQA%d.MIX", MIN(id, 3))))
return false;
if (_vm->_cutContent) {
for (int chi = 1; chi < 4; ++chi) {
if (!_vm->isArchiveOpen(Common::String::format("%d.TLK", chi))
&& !_vm->openArchive(Common::String::format("%d.TLK", chi))
) {
return false;
}
}
} else {
if (!_vm->openArchive(Common::String::format("%d.TLK", MIN(id, 3))))
return false;
}
if (!_vm->openArchive(Common::String::format("OUTTAKE%d.MIX", id)))
return false;
_chapter = chapter;
_hasOpenResources = true;
return true;
}
void Chapters::closeResources() {
int id = _resourceIds[_chapter];
#if BLADERUNNER_ORIGINAL_BUGS
_vm->closeArchive("A.TLK");
#else
if (_vm->isArchiveOpen("A.TLK")) {
_vm->closeArchive("A.TLK");
}
#endif // BLADERUNNER_ORIGINAL_BUGS
_vm->closeArchive(Common::String::format("VQA%d.MIX", MIN(id, 3)));
// It's better to try and close every TLK file here (if open), since
// when switching from Restored Content version to Original (due to a save game load)
// TLK files would still remain open -- and should still be closed here
for (int chi = 1; chi < 4; ++chi) {
if (_vm->isArchiveOpen(Common::String::format("%d.TLK", chi))) {
_vm->closeArchive(Common::String::format("%d.TLK", chi));
}
}
_vm->closeArchive(Common::String::format("OUTTAKE%d.MIX", id));
_hasOpenResources = false;
}
} // End of namespace BladeRunner