Apple introduced the GCVirtualController in iOS 15 which is a software emulation of a real controller. The virtual controllers can be configurable with different inputs. See more info at: https://developer.apple.com/documentation/gamecontroller/gcvirtualcontroller A simple gamepad configuration with a dPad and A and B buttons is added. The user can enable/disable the virtual game controller swiping two fingers right to left, or through the port-specific option dialog.
149 lines
3.6 KiB
Objective-C
149 lines
3.6 KiB
Objective-C
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef BACKENDS_PLATFORM_IOS7_IOS7_VIDEO_H
|
|
#define BACKENDS_PLATFORM_IOS7_IOS7_VIDEO_H
|
|
|
|
#include <UIKit/UIKit.h>
|
|
#include <Foundation/Foundation.h>
|
|
#include <QuartzCore/QuartzCore.h>
|
|
#include <Accelerate/Accelerate.h>
|
|
|
|
#include <OpenGLES/EAGL.h>
|
|
#include <OpenGLES/ES2/gl.h>
|
|
#include <OpenGLES/ES2/glext.h>
|
|
|
|
#include "backends/platform/ios7/ios7_keyboard.h"
|
|
#include "backends/platform/ios7/ios7_common.h"
|
|
#include "backends/platform/ios7/ios7_game_controller.h"
|
|
|
|
#include "common/list.h"
|
|
|
|
typedef struct {
|
|
GLfloat x, y;
|
|
GLfloat u,v;
|
|
} GLVertex;
|
|
|
|
uint getSizeNextPOT(uint size);
|
|
|
|
@interface iPhoneView : UIView {
|
|
VideoContext _videoContext;
|
|
|
|
Common::List<InternalEvent> _events;
|
|
NSLock *_eventLock;
|
|
SoftKeyboard *_keyboardView;
|
|
Common::List<GameController*> _controllers;
|
|
|
|
UIBackgroundTaskIdentifier _backgroundSaveStateTask;
|
|
|
|
EAGLContext *_context;
|
|
GLuint _viewRenderbuffer;
|
|
GLuint _viewFramebuffer;
|
|
GLuint _screenTexture;
|
|
GLuint _overlayTexture;
|
|
GLuint _mouseCursorTexture;
|
|
|
|
GLuint _vertexShader;
|
|
GLuint _fragmentShader;
|
|
|
|
GLuint _vertexBuffer;
|
|
|
|
GLuint _screenSizeSlot;
|
|
GLuint _textureSlot;
|
|
GLuint _shakeXSlot;
|
|
GLuint _shakeYSlot;
|
|
|
|
GLuint _positionSlot;
|
|
GLuint _textureCoordSlot;
|
|
|
|
GLint _renderBufferWidth;
|
|
GLint _renderBufferHeight;
|
|
|
|
GLVertex _gameScreenCoords[4];
|
|
CGRect _gameScreenRect;
|
|
|
|
GLVertex _overlayCoords[4];
|
|
CGRect _overlayRect;
|
|
|
|
GLVertex _mouseCoords[4];
|
|
|
|
GLint _mouseHotspotX, _mouseHotspotY;
|
|
GLint _mouseWidth, _mouseHeight;
|
|
GLfloat _mouseScaleX, _mouseScaleY;
|
|
|
|
int _scaledShakeXOffset;
|
|
int _scaledShakeYOffset;
|
|
}
|
|
|
|
@property (nonatomic, assign) CGPoint pointerPosition;
|
|
@property (nonatomic, assign) BOOL isInGame;
|
|
|
|
- (id)initWithFrame:(struct CGRect)frame;
|
|
|
|
- (VideoContext *)getVideoContext;
|
|
|
|
- (void)setGameScreenCoords;
|
|
- (void)initSurface;
|
|
- (void)setViewTransformation;
|
|
|
|
- (void)setGraphicsMode;
|
|
|
|
- (void)updateSurface;
|
|
- (void)updateMainSurface;
|
|
- (void)updateOverlaySurface;
|
|
- (void)updateMouseSurface;
|
|
- (void)clearColorBuffer;
|
|
|
|
- (void)notifyMouseMove;
|
|
- (void)updateMouseCursorScaling;
|
|
- (void)updateMouseCursor;
|
|
|
|
#if TARGET_OS_IOS
|
|
- (void)interfaceOrientationChanged:(UIInterfaceOrientation)orientation;
|
|
#endif
|
|
|
|
- (void)showKeyboard;
|
|
- (void)hideKeyboard;
|
|
- (BOOL)isKeyboardShown;
|
|
|
|
- (void)handleMainMenuKey;
|
|
|
|
- (void)applicationSuspend;
|
|
- (void)applicationResume;
|
|
|
|
- (void)saveApplicationState;
|
|
- (void)clearApplicationState;
|
|
- (void)restoreApplicationState;
|
|
|
|
- (void) beginBackgroundSaveStateTask;
|
|
- (void) endBackgroundSaveStateTask;
|
|
|
|
- (void)addEvent:(InternalEvent)event;
|
|
- (bool)fetchEvent:(InternalEvent *)event;
|
|
|
|
- (bool)getMouseCoords:(CGPoint)point eventX:(int *)x eventY:(int *)y;
|
|
- (BOOL)isTouchControllerConnected;
|
|
- (BOOL)isMouseControllerConnected;
|
|
- (BOOL)isGamepadControllerConnected;
|
|
- (void)virtualController:(bool)connect;
|
|
@end
|
|
|
|
#endif
|