40 lines
1.5 KiB
Text
40 lines
1.5 KiB
Text
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/platform/sdl/macosx/macosx-window.h"
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#include "backends/platform/sdl/macosx/macosx-compat.h"
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#include <AppKit/NSWindow.h>
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float SdlWindow_MacOSX::getDpiScalingFactor() const {
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#if SDL_VERSION_ATLEAST(2, 0, 0) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7
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SDL_SysWMinfo wmInfo;
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if (getSDLWMInformation(&wmInfo)) {
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NSWindow *nswindow = wmInfo.info.cocoa.window;
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if ([nswindow respondsToSelector:@selector(backingScaleFactor)])
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return [nswindow backingScaleFactor];
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}
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#endif
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return SdlWindow::getDpiScalingFactor();
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}
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