91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "graphics/surface.h"
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#include "ngi/ngi.h"
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#include "ngi/detection.h"
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#include "ngi/gameloader.h"
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namespace NGI {
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uint32 NGIEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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bool NGIEngine::isDemo() {
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return _gameDescription->desc.flags & ADGF_DEMO;
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}
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Common::Language NGIEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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const char *NGIEngine::getGameId() const {
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return _gameDescription->desc.gameId;
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}
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int NGIEngine::getGameGID() const {
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return _gameDescription->gameId;
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}
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} // End of namspace Fullpipe
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class NGIMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "ngi";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override { return 99; }
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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};
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bool NGIMetaEngine::hasFeature(MetaEngineFeature f) const {
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return checkExtendedSaves(f) || (f == kSupportsLoadingDuringStartup);
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}
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bool NGI::NGIEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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Common::Error NGIMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new NGI::NGIEngine(syst, (const NGI::NGIGameDescription *)desc);
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return Common::kNoError;
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}
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#if PLUGIN_ENABLED_DYNAMIC(NGI)
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REGISTER_PLUGIN_DYNAMIC(NGI, PLUGIN_TYPE_ENGINE, NGIMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(NGI, PLUGIN_TYPE_ENGINE, NGIMetaEngine);
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#endif
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