GF_GUILANGSWITCH and GF_LOOGIE_DEMO have the same value and hence the code treats Russian version as loogie demo and crashes as bbloogie.000 is in an unexpected directory for the demo
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BBVS_DETECTION_H
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#define BBVS_DETECTION_H
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namespace Bbvs {
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enum BBVSGameFeatures {
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GF_GUILANGSWITCH = (1 << 0), // If GUI language switch is required for menus
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GF_LOOGIE_DEMO = (1 << 1)
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};
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} // End of namespace Bbvs
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#endif // BBVS_DETECTION_H
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