26 lines
428 B
Text
26 lines
428 B
Text
in vec2 Texcoord;
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in vec4 Color;
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uniform sampler2D tex;
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uniform bool textured;
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uniform bool swapRandB;
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uniform float alphaRef;
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uniform float meshAlpha;
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OUTPUT
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void main()
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{
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outColor = Color;
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if (textured) {
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vec4 texColor = texture(tex, Texcoord);
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#ifdef GL_ES
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if (swapRandB)
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texColor.rb = texColor.br;
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#endif
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outColor.rgba *= texColor.rgba;
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outColor.a *= meshAlpha;
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if (outColor.a < alphaRef)
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discard;
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}
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}
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