79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "mutationofjb/commands/renamecommand.h"
|
|
#include "mutationofjb/game.h"
|
|
#include "mutationofjb/gamedata.h"
|
|
#include "common/algorithm.h"
|
|
|
|
/** @file
|
|
* "REN " <oldName> " " <newName>
|
|
*
|
|
* Renames every door, static (in the current scene) and inventory item
|
|
* with the name oldName to newName.
|
|
*/
|
|
|
|
namespace MutationOfJB {
|
|
|
|
bool RenameCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
|
|
if (line.size() < 7 || !line.hasPrefix("REN")) {
|
|
return false;
|
|
}
|
|
|
|
Common::String::const_iterator sep = Common::find(line.begin() + 4, line.end(), ' ');
|
|
if (sep == line.end() || sep + 1 == line.end()) {
|
|
return false;
|
|
}
|
|
|
|
const Common::String oldName(line.begin() + 4, sep);
|
|
const Common::String newName(sep + 1, line.end());
|
|
command = new RenameCommand(oldName, newName);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
Command::ExecuteResult RenameCommand::execute(ScriptExecutionContext &scriptExecCtx) {
|
|
Scene *const scene = scriptExecCtx.getGameData().getCurrentScene();
|
|
|
|
for (int i = 1; i <= scene->getNoDoors(); ++i) {
|
|
Door *const door = scene->getDoor(i);
|
|
if (strcmp(door->_name, _oldName.c_str()) == 0) {
|
|
strncpy(door->_name, _newName.c_str(), MAX_ENTITY_NAME_LENGTH);
|
|
}
|
|
}
|
|
for (int i = 1; i <= scene->getNoStatics(); ++i) {
|
|
Static *const stat = scene->getStatic(i);
|
|
if (strcmp(stat->_name, _oldName.c_str()) == 0) {
|
|
strncpy(stat->_name, _newName.c_str(), MAX_ENTITY_NAME_LENGTH);
|
|
}
|
|
}
|
|
|
|
scriptExecCtx.getGameData().getInventory().renameItem(_oldName, _newName);
|
|
return Finished;
|
|
}
|
|
|
|
Common::String RenameCommand::debugString() const {
|
|
return Common::String::format("RENAME '%s' '%s'", _oldName.c_str(), _newName.c_str());
|
|
}
|
|
|
|
}
|