Implement dummy SPECIALSHOW command (skip puzzle). Fix NEWROOM command parsing. Fix use action on inventory items. Fix interaction with certain doors.
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "mutationofjb/commands/specialshowcommand.h"
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#include "mutationofjb/game.h"
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#include "mutationofjb/gamedata.h"
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#include "mutationofjb/script.h"
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#include "common/str.h"
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/** @file
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* "SPECIALSHOW " <mode>
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*
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* Shows special screen.
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* The command supports multiple modes:
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* 1 - show puzzle hint,
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* 2 - show computer puzzle.
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*/
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namespace MutationOfJB {
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bool SpecialShowCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
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if (line.size() < 13 || !line.hasPrefix("SPECIALSHOW ")) {
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return false;
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}
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const int modeInt = atoi(line.c_str() + 12);
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SpecialShowCommand::Mode mode = SpecialShowCommand::PUZZLE_HINT;
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if (modeInt == 1) {
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mode = SpecialShowCommand::PUZZLE_HINT;
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} else if (modeInt == 2) {
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mode = SpecialShowCommand::COMPUTER_PUZZLE;
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} else {
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warning("Invalid special show mode %d", modeInt);
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return false;
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}
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command = new SpecialShowCommand(mode);
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return true;
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}
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Command::ExecuteResult SpecialShowCommand::execute(ScriptExecutionContext &scriptExeCtx) {
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// TODO: Show UI.
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if (_mode == COMPUTER_PUZZLE) {
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scriptExeCtx.getGameData().getScene(32)->getObject(2, true)->_WX = 255;
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scriptExeCtx.getGameData().getScene(32)->getObject(1, true)->_active = 0;
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}
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return Command::Finished;
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}
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Common::String SpecialShowCommand::debugString() const {
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const char *modes[] = {"PUZZLE_HINT", "COMPUTER_PUZZLE"};
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return Common::String::format("SPECIALSHOW %s", modes[static_cast<int>(_mode)]);
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}
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}
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