scummvm/engines/neverhood/detection.cpp

174 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "common/translation.h"
#include "neverhood/detection.h"
static const PlainGameDescriptor neverhoodGames[] = {
{"neverhood", "The Neverhood Chronicles"},
{0, 0}
};
namespace Neverhood {
static const ADGameDescription gameDescriptions[] = {
// Neverhood English version
{
"neverhood",
0,
AD_ENTRY1s("hd.blb", "22958d968458c9ff221aee38577bb2b2", 4279716),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_DROPPLATFORM,
GUIO1(GUIO_NONE)
},
// Neverhood English big demo version
{
"neverhood",
"Big Demo",
AD_ENTRY1s("nevdemo.blb", "e637221d296f9a25ff22eaed96b07519", 117274189),
Common::EN_ANY,
Common::kPlatformWindows,
GF_BIG_DEMO | ADGF_DEMO | ADGF_DROPPLATFORM,
GUIO1(GUIO_NONE)
},
// Neverhood English demo version
{
"neverhood",
"Demo",
AD_ENTRY1s("nevdemo.blb", "05b735cfb1086892bec79b54dca5545b", 22564568),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_DEMO | ADGF_DROPPLATFORM,
GUIO1(GUIO_NONE)
},
// Neverhood earlier English demo version
{
"neverhood",
"Demo",
AD_ENTRY1s("nevdemo.blb", "9cbc33bc8ebacacfc8071f3e26a9c85f", 22357020),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_DEMO | ADGF_DROPPLATFORM,
GUIO1(GUIO_NONE)
},
// Neverhood Russian version. Dyadyushka Risech
{
"neverhood",
"DR",
AD_ENTRY1s("hd.blb", "787951bf094aad9962291e69a707bdde", 4248635),
Common::RU_RUS,
Common::kPlatformWindows,
ADGF_DROPPLATFORM,
GUIO1(GUIO_NONE)
},
// Neverhood Russian version. Fargus
{
"neverhood",
"Fargus",
AD_ENTRY1s("hd.blb", "c87c69db423f560d3708e9de78751a7f", 4425816),
Common::RU_RUS,
Common::kPlatformWindows,
ADGF_DROPPLATFORM,
GUIO1(GUIO_NONE)
},
// Neverhood Japanese version
// Bugreport #11074
{
"neverhood",
_s("Missing game code"), // Reason for being unsupported
AD_ENTRY1s("hd.blb", "c791725bbbc23c0f8bf78eece4555565", 4308928),
Common::RU_RUS,
Common::kPlatformWindows,
ADGF_DROPPLATFORM | ADGF_UNSUPPORTED,
GUIO1(GUIO_NONE)
},
AD_TABLE_END_MARKER
};
} // End of namespace Neverhood
static const ExtraGuiOption neverhoodExtraGuiOption1 = {
_s("Use original save/load screens"),
_s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false
};
static const ExtraGuiOption neverhoodExtraGuiOption2 = {
_s("Skip the Hall of Records storyboard scenes"),
_s("Allows the player to skip past the Hall of Records storyboard scenes"),
"skiphallofrecordsscenes",
false
};
static const ExtraGuiOption neverhoodExtraGuiOption3 = {
_s("Scale the making of videos to full screen"),
_s("Scale the making of videos, so that they use the whole screen"),
"scalemakingofvideos",
false
};
class NeverhoodMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
NeverhoodMetaEngineDetection() : AdvancedMetaEngineDetection(Neverhood::gameDescriptions, sizeof(ADGameDescription), neverhoodGames) {
_guiOptions = GUIO2(GUIO_NOSUBTITLES, GUIO_NOMIDI);
}
const char *getEngineId() const override {
return "neverhood";
}
const char *getName() const override {
return "The Neverhood Chronicles";
}
const char *getOriginalCopyright() const override {
return "The Neverhood Chronicles (C) The Neverhood, Inc.";
}
const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override;
};
const ExtraGuiOptions NeverhoodMetaEngineDetection::getExtraGuiOptions(const Common::String &target) const {
ExtraGuiOptions options;
options.push_back(neverhoodExtraGuiOption1);
options.push_back(neverhoodExtraGuiOption2);
options.push_back(neverhoodExtraGuiOption3);
return options;
}
REGISTER_PLUGIN_STATIC(NEVERHOOD_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, NeverhoodMetaEngineDetection);