scummvm/math/matrix4.cpp

66 lines
1.7 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*/
#include "math/matrix4.h"
namespace Math {
Matrix4::Matrix4() :
Matrix(), Rotation3D(this) {
}
void Matrix4::transform(Vector3d *v, bool trans) const {
Matrix<4, 1> m;
m(0, 0) = v->x();
m(1, 0) = v->y();
m(2, 0) = v->z();
m(3, 0) = (trans ? 1.f : 0.f);
m = *this * m;
v->set(m(0, 0), m(1, 0), m(2, 0));
}
Vector3d Matrix4::getPosition() const {
return Vector3d(getValue(3, 0), getValue(3, 1), getValue(3, 2));
}
void Matrix4::setPosition(const Vector3d &v) {
setValue(3, 0, v.x());
setValue(3, 1, v.y());
setValue(3, 2, v.z());
}
void Matrix4::translate(const Vector3d &vec) {
Vector3d v(vec);
transform(&v, false);
operator()(3, 0) += v.x();
operator()(3, 1) += v.y();
operator()(3, 2) += v.z();
}
} // end of namespace Math