scummvm/math/matrix4.h

48 lines
1.4 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*/
#ifndef MATH_MATRIX4_H
#define MATH_MATRIX4_H
#include "math/matrix3.h"
namespace Math {
// matrix 4 is a rotation matrix + position
class Matrix4 : public Matrix<4, 4>, public Rotation3D<Matrix4> {
public:
Matrix4();
void transform(Vector3d *v, bool translate) const;
Vector3d getPosition() const;
void setPosition(const Vector3d &v);
void translate(const Vector3d &v);
};
} // end of namespace Math
#endif