scummvm/engines/neverhood/menumodule.cpp
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00

1212 lines
34 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/translation.h"
#include "audio/mixer.h"
#include "gui/saveload.h"
#include "neverhood/menumodule.h"
#include "neverhood/gamemodule.h"
#include "engines/savestate.h"
namespace Neverhood {
enum {
MAIN_MENU = 0,
CREDITS_SCENE = 1,
MAKING_OF = 2,
LOAD_GAME_MENU = 3,
SAVE_GAME_MENU = 4,
DELETE_GAME_MENU = 5,
QUERY_OVR_MENU = 6
};
enum {
kMainMenuRestartGame = 0,
kMainMenuLoadGame = 1,
kMainMenuSaveGame = 2,
kMainMenuResumeGame = 3,
kMainMenuQuitGame = 4,
kMainMenuCredits = 5,
kMainMenuMakingOf = 6,
kMainMenuToggleMusic = 7,
kMainMenuDeleteGame = 8
};
static const uint32 kMakingOfSmackerFileHashList[] = {
0x21082409,
0x21082809,
0x21083009,
0x21080009,
0x21086009,
0x2108A009,
0x21092009,
0x210A2009,
0x210C2009,
0x21082411,
0x21082811,
0x21083011,
0x21080011,
0
};
MenuModule::MenuModule(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule), _savegameList(NULL) {
SetMessageHandler(&MenuModule::handleMessage);
_savedPaletteData = _vm->_screen->getPaletteData();
_vm->_mixer->pauseAll(true);
_vm->toggleSoundUpdate(false);
createScene(MAIN_MENU, -1);
}
MenuModule::~MenuModule() {
_vm->_mixer->pauseAll(false);
_vm->toggleSoundUpdate(true);
_vm->_screen->setPaletteData(_savedPaletteData);
}
void MenuModule::setLoadgameInfo(uint index) {
_savegameSlot = (*_savegameList)[index].slotNum;
}
void MenuModule::setLoadgameSlot(int slot) {
_savegameSlot = slot;
}
void MenuModule::setSavegameInfo(const Common::String &description, uint index, bool newSavegame) {
_savegameDescription = description;
_savegameSlot = newSavegame ? -1 : (*_savegameList)[index].slotNum;
}
void MenuModule::setDeletegameInfo(uint index) {
_savegameSlot = (*_savegameList)[index].slotNum;
}
void MenuModule::createScene(int sceneNum, int which) {
_sceneNum = sceneNum;
switch (_sceneNum) {
case MAIN_MENU:
_childObject = new MainMenu(_vm, this);
break;
case CREDITS_SCENE:
_childObject = new CreditsScene(_vm, this, true);
break;
case MAKING_OF:
createSmackerScene(kMakingOfSmackerFileHashList, ConfMan.getBool("scalemakingofvideos"), true, true);
break;
case LOAD_GAME_MENU:
createLoadGameMenu();
break;
case SAVE_GAME_MENU:
createSaveGameMenu();
break;
case DELETE_GAME_MENU:
createDeleteGameMenu();
break;
case QUERY_OVR_MENU:
_childObject = new QueryOverwriteMenu(_vm, this, _savegameDescription);
break;
}
SetUpdateHandler(&MenuModule::updateScene);
_childObject->handleUpdate();
}
void MenuModule::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case MAIN_MENU:
switch (_moduleResult) {
case kMainMenuRestartGame:
_vm->_gameModule->requestRestartGame(false);
leaveModule(0);
break;
case kMainMenuLoadGame:
createScene(LOAD_GAME_MENU, -1);
break;
case kMainMenuSaveGame:
createScene(SAVE_GAME_MENU, -1);
break;
case kMainMenuResumeGame:
leaveModule(0);
break;
case kMainMenuQuitGame:
_vm->quitGame();
break;
case kMainMenuCredits:
createScene(CREDITS_SCENE, -1);
break;
case kMainMenuMakingOf:
createScene(MAKING_OF, -1);
break;
case kMainMenuToggleMusic:
_vm->toggleMusic(!_vm->musicIsEnabled());
_vm->_mixer->muteSoundType(Audio::Mixer::kMusicSoundType, !_vm->musicIsEnabled());
createScene(MAIN_MENU, -1);
break;
case kMainMenuDeleteGame:
createScene(DELETE_GAME_MENU, -1);
break;
default:
createScene(MAIN_MENU, -1);
break;
}
break;
case CREDITS_SCENE:
case MAKING_OF:
createScene(MAIN_MENU, -1);
break;
case LOAD_GAME_MENU:
handleLoadGameMenuAction(_moduleResult != 1);
break;
case SAVE_GAME_MENU:
handleSaveGameMenuAction(_moduleResult != 1, true);
break;
case DELETE_GAME_MENU:
handleDeleteGameMenuAction(_moduleResult != 1);
break;
case QUERY_OVR_MENU:
handleSaveGameMenuAction(_moduleResult != 1, false);
break;
default:
break;
}
}
}
uint32 MenuModule::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
switch(messageNum) {
case NM_KEYPRESS_ESC:
leaveModule(0);
break;
default:
break;
}
return Module::handleMessage(messageNum, param, sender);
}
void MenuModule::createLoadGameMenu() {
refreshSaveGameList();
_childObject = new LoadGameMenu(_vm, this, _savegameList);
}
void MenuModule::createSaveGameMenu() {
refreshSaveGameList();
_childObject = new SaveGameMenu(_vm, this, _savegameList);
}
void MenuModule::createDeleteGameMenu() {
refreshSaveGameList();
_childObject = new DeleteGameMenu(_vm, this, _savegameList);
}
void MenuModule::refreshSaveGameList() {
_savegameSlot = -1;
delete _savegameList;
_savegameList = NULL;
_savegameList = new SavegameList();
loadSavegameList();
}
void MenuModule::handleLoadGameMenuAction(bool doLoad) {
createScene(MAIN_MENU, -1);
if (doLoad && _savegameSlot >= 0) {
_vm->loadGameState(_savegameSlot);
leaveModule(0);
}
delete _savegameList;
_savegameList = NULL;
}
void MenuModule::handleSaveGameMenuAction(bool doSave, bool doQuery) {
if (doSave && doQuery && _savegameSlot >= 0) {
createScene(QUERY_OVR_MENU, -1);
} else if (doSave) {
// Get a new slot number if it's a new savegame
if (_savegameSlot < 0)
_savegameSlot = _savegameList->size() > 0 ? _savegameList->back().slotNum + 1 : 0;
// Restore the scene palette and background so that the correct thumbnail is saved
byte *menuPaletteData = _vm->_screen->getPaletteData();
_vm->_screen->setPaletteData(_savedPaletteData);
_vm->_gameModule->redrawPrevChildObject();
_vm->saveGameState(_savegameSlot, _savegameDescription);
_vm->_screen->setPaletteData(menuPaletteData);
createScene(MAIN_MENU, -1);
} else {
createScene(MAIN_MENU, -1);
}
delete _savegameList;
_savegameList = NULL;
}
void MenuModule::handleDeleteGameMenuAction(bool doDelete) {
createScene(MAIN_MENU, -1);
if (doDelete && _savegameSlot >= 0) {
_vm->removeGameState(_savegameSlot);
}
delete _savegameList;
_savegameList = NULL;
}
void MenuModule::loadSavegameList() {
Common::SaveFileManager *saveFileMan = _vm->_system->getSavefileManager();
Neverhood::NeverhoodEngine::SaveHeader header;
Common::String pattern = _vm->getTargetName();
pattern += ".???";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
Common::sort(filenames.begin(), filenames.end());
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (Neverhood::NeverhoodEngine::readSaveHeader(in, header) == Neverhood::NeverhoodEngine::kRSHENoError) {
SavegameItem savegameItem;
savegameItem.slotNum = slotNum;
savegameItem.description = header.description;
_savegameList->push_back(savegameItem);
}
delete in;
}
}
}
}
MenuButton::MenuButton(NeverhoodEngine *vm, Scene *parentScene, uint buttonIndex, uint32 fileHash, const NRect &collisionBounds)
: StaticSprite(vm, 900), _parentScene(parentScene), _buttonIndex(buttonIndex), _countdown(0) {
loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition, 100);
_collisionBounds = collisionBounds;
setVisible(false);
SetUpdateHandler(&MenuButton::update);
SetMessageHandler(&MenuButton::handleMessage);
}
void MenuButton::update() {
updatePosition();
if (_countdown != 0 && (--_countdown) == 0) {
setVisible(false);
sendMessage(_parentScene, 0x2000, _buttonIndex);
}
}
uint32 MenuButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
if (_countdown == 0) {
setVisible(true);
_countdown = 4;
}
messageResult = 1;
break;
}
return messageResult;
}
MainMenu::MainMenu(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule) {
static const uint32 kMenuButtonFileHashes[] = {
0x36C62120,
0x56C62120,
0x96C62120,
0x16C62121,
0x16C62122,
0x16C62124,
0x16C62128,
0x16C62130,
0x16C62100
};
static const NRect kMenuButtonCollisionBounds[] = {
{ 52, 121, 110, 156 },
{ 52, 192, 109, 222 },
{ 60, 257, 119, 286 },
{ 67, 326, 120, 354 },
{ 70, 389, 128, 416 },
{ 523, 113, 580, 144 },
{ 525, 176, 577, 206 },
{ 527, 384, 580, 412 },
{ 522, 255, 580, 289 }
};
setBackground(0x08C0020C);
setPalette(0x08C0020C);
insertScreenMouse(0x00208084);
insertStaticSprite(0x41137051, 100); // "Options" header text
insertStaticSprite(0xC10B2015, 100); // Button texts
if (!_vm->musicIsEnabled())
insertStaticSprite(0x0C24C0EE, 100); // "Music is off" button
for (uint buttonIndex = 0; buttonIndex < 9; ++buttonIndex) {
Sprite *menuButton = insertSprite<MenuButton>(this, buttonIndex,
kMenuButtonFileHashes[buttonIndex], kMenuButtonCollisionBounds[buttonIndex]);
addCollisionSprite(menuButton);
}
SetUpdateHandler(&Scene::update);
SetMessageHandler(&MainMenu::handleMessage);
}
uint32 MainMenu::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_UPDATE:
leaveScene(param.asInteger());
break;
}
return 0;
}
static const uint32 kCreditsSceneFileHashes[] = {
0x6081128C, 0x608112BC, 0x608112DC,
0x6081121C, 0x6081139C, 0x6081109C,
0x6081169C, 0x60811A9C, 0x6081029C,
0x0081128C, 0x008112BC, 0x008012BC,
0x008112DC, 0x0081121C, 0x0081139C,
0x0081109C, 0x0081169C, 0x00811A9C,
0x0081029C, 0x0081329C, 0xC08112BC,
0xC08112DC, 0xC081121C, 0xC081139C,
0
};
CreditsScene::CreditsScene(NeverhoodEngine *vm, Module *parentModule, bool canAbort)
: Scene(vm, parentModule), _canAbort(canAbort), _screenIndex(0), _ticksDuration(0),
_countdown(216) {
SetUpdateHandler(&CreditsScene::update);
SetMessageHandler(&CreditsScene::handleMessage);
setBackground(0x6081128C);
setPalette(0x6081128C);
_ticksTime = _vm->_system->getMillis() + 202100;
_musicResource = new MusicResource(_vm);
_musicResource->load(0x30812225);
_musicResource->play(0);
}
CreditsScene::~CreditsScene() {
_musicResource->unload();
delete _musicResource;
}
void CreditsScene::update() {
Scene::update();
if (_countdown != 0) {
if (_screenIndex == 23 && _vm->_system->getMillis() > _ticksTime)
leaveScene(0);
else if ((--_countdown) == 0) {
++_screenIndex;
if (kCreditsSceneFileHashes[_screenIndex] == 0)
leaveScene(0);
else {
_background->load(kCreditsSceneFileHashes[_screenIndex]);
_palette->addPalette(kCreditsSceneFileHashes[_screenIndex], 0, 256, 0);
if (_screenIndex < 5)
_countdown = 192;
else if (_screenIndex < 15)
_countdown = 144;
else if (_screenIndex < 16)
_countdown = 216;
else if (_screenIndex < 23)
_countdown = 144;
else
_countdown = 1224;
}
}
}
}
uint32 CreditsScene::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_KEYPRESS_SPACE:
leaveScene(0);
break;
case 0x000B:
if (param.asInteger() == Common::KEYCODE_ESCAPE && _canAbort)
leaveScene(0);
break;
case NM_MOUSE_HIDE:
_ticksDuration = _ticksTime - _vm->_system->getMillis();
break;
case NM_MOUSE_SHOW:
_ticksTime = _ticksDuration + _vm->_system->getMillis();
break;
}
return 0;
}
Widget::Widget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
int baseObjectPriority, int baseSurfacePriority)
: StaticSprite(vm, baseObjectPriority), _parentScene(parentScene),
_baseObjectPriority(baseObjectPriority), _baseSurfacePriority(baseSurfacePriority) {
SetUpdateHandler(&Widget::update);
SetMessageHandler(&Widget::handleMessage);
setPosition(x, y);
}
void Widget::onClick() {
_parentScene->setCurrWidget(this);
}
void Widget::setPosition(int16 x, int16 y) {
_x = x;
_y = y;
updateBounds();
}
void Widget::refreshPosition() {
_needRefresh = true;
StaticSprite::updatePosition();
_collisionBoundsOffset.set(0, 0,
_spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
updateBounds();
}
void Widget::initialize() {
// Empty
}
int16 Widget::getWidth() {
return _spriteResource.getDimensions().width;
}
int16 Widget::getHeight() {
return _spriteResource.getDimensions().height;
}
void Widget::enterWidget() {
// Empty
}
void Widget::exitWidget() {
// Empty
}
void Widget::update() {
handleSpriteUpdate();
StaticSprite::updatePosition();
}
uint32 Widget::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
onClick();
messageResult = 1;
break;
}
return messageResult;
}
TextLabelWidget::TextLabelWidget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
int baseObjectPriority, int baseSurfacePriority,
const byte *string, int stringLen, BaseSurface *drawSurface, int16 tx, int16 ty, FontSurface *fontSurface)
: Widget(vm, x, y, parentScene, baseObjectPriority, baseSurfacePriority),
_string(string), _stringLen(stringLen), _drawSurface(drawSurface), _tx(tx), _ty(ty), _fontSurface(fontSurface) {
}
void TextLabelWidget::initialize() {
_parentScene->addSprite(this);
_parentScene->addCollisionSprite(this);
}
int16 TextLabelWidget::getWidth() {
return _fontSurface->getStringWidth(_string, _stringLen);
}
int16 TextLabelWidget::getHeight() {
return _fontSurface->getCharHeight();
}
void TextLabelWidget::drawString(int maxStringLength) {
_fontSurface->drawString(_drawSurface, _x, _y, _string, MIN(_stringLen, maxStringLength));
_collisionBoundsOffset.set(_tx, _ty, getWidth(), getHeight());
updateBounds();
}
void TextLabelWidget::clear() {
_collisionBoundsOffset.set(0, 0, 0, 0);
updateBounds();
}
void TextLabelWidget::setString(const byte *string, int stringLen) {
_string = string;
_stringLen = stringLen;
}
TextEditWidget::TextEditWidget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
int maxStringLength, FontSurface *fontSurface, uint32 fileHash, const NRect &rect)
: Widget(vm, x, y, parentScene, 1000, 1000),
_maxStringLength(maxStringLength), _fontSurface(fontSurface), _fileHash(fileHash), _rect(rect),
_cursorSurface(NULL), _cursorTicks(0), _cursorPos(0), _cursorFileHash(0), _cursorWidth(0), _cursorHeight(0),
_modified(false), _readOnly(false) {
_maxVisibleChars = (_rect.x2 - _rect.x1) / _fontSurface->getCharWidth();
_cursorPos = 0;
_textLabelWidget = NULL;
SetUpdateHandler(&TextEditWidget::update);
SetMessageHandler(&TextEditWidget::handleMessage);
}
TextEditWidget::~TextEditWidget() {
delete _cursorSurface;
}
void TextEditWidget::onClick() {
NPoint mousePos = _parentScene->getMousePos();
mousePos.x -= _x + _rect.x1;
mousePos.y -= _y + _rect.y1;
if (mousePos.x >= 0 && mousePos.x <= _rect.x2 - _rect.x1 &&
mousePos.y >= 0 && mousePos.y <= _rect.y2 - _rect.y1) {
if (_entryString.size() == 1)
_cursorPos = 0;
else {
int newCursorPos = mousePos.x / _fontSurface->getCharWidth();
if (mousePos.x % _fontSurface->getCharWidth() > _fontSurface->getCharWidth() / 2 && newCursorPos <= (int)_entryString.size())
++newCursorPos;
_cursorPos = MIN((int)_entryString.size(), newCursorPos);
}
if (!_readOnly)
_cursorSurface->setVisible(true);
refresh();
}
Widget::onClick();
}
void TextEditWidget::initialize() {
SpriteResource cursorSpriteResource(_vm);
_spriteResource.load(_fileHash, true);
createSurface(_baseSurfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
refreshPosition();
_parentScene->addSprite(this);
_parentScene->addCollisionSprite(this);
_surface->setVisible(true);
_textLabelWidget = new TextLabelWidget(_vm, _rect.x1, _rect.y1 + (_rect.y2 - _rect.y1 + 1 - _fontSurface->getCharHeight()) / 2,
_parentScene, _baseObjectPriority + 1, _baseSurfacePriority + 1,
(const byte*)_entryString.c_str(), _entryString.size(), _surface, _x, _y, _fontSurface);
_textLabelWidget->initialize();
if (_cursorFileHash != 0) {
cursorSpriteResource.load(_cursorFileHash, true);
_cursorSurface = new BaseSurface(_vm, 0, cursorSpriteResource.getDimensions().width, cursorSpriteResource.getDimensions().height, "cursor");
_cursorSurface->drawSpriteResourceEx(cursorSpriteResource, false, false, cursorSpriteResource.getDimensions().width, cursorSpriteResource.getDimensions().height);
_cursorSurface->setVisible(!_readOnly);
}
refresh();
}
void TextEditWidget::enterWidget() {
if (!_readOnly) {
_cursorSurface->setVisible(true);
_vm->_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
}
refresh();
}
void TextEditWidget::exitWidget() {
if (!_readOnly) {
_cursorSurface->setVisible(false);
_vm->_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
refresh();
}
void TextEditWidget::setCursor(uint32 cursorFileHash, int16 cursorWidth, int16 cursorHeight) {
_cursorFileHash = cursorFileHash;
_cursorWidth = cursorWidth;
_cursorHeight = cursorHeight;
}
void TextEditWidget::drawCursor() {
if (_cursorSurface->getVisible() && _cursorPos >= 0 && _cursorPos <= _maxVisibleChars) {
NDrawRect sourceRect(0, 0, _cursorWidth, _cursorHeight);
_surface->copyFrom(_cursorSurface->getSurface(), _rect.x1 + _cursorPos * _fontSurface->getCharWidth(),
_rect.y1 + (_rect.y2 - _cursorHeight - _rect.y1 + 1) / 2, sourceRect);
} else if (!_readOnly)
_cursorSurface->setVisible(false);
}
void TextEditWidget::updateString() {
_textLabelWidget->setString((const byte *)_entryString.c_str(), _entryString.size());
_textLabelWidget->drawString(_maxVisibleChars);
}
Common::String& TextEditWidget::getString() {
return _entryString;
}
void TextEditWidget::setString(const Common::String &string) {
_entryString = string;
_cursorPos = _entryString.size();
_modified = false;
refresh();
}
void TextEditWidget::handleAsciiKey(char ch) {
if ((int)_entryString.size() < _maxStringLength &&
((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || (ch >= '0' && ch <= '9') || ch == ' ')) {
_entryString.insertChar(ch, _cursorPos);
++_cursorPos;
_modified = true;
refresh();
}
}
void TextEditWidget::handleKeyDown(Common::KeyCode keyCode) {
bool doRefresh = true;
switch (keyCode) {
case Common::KEYCODE_HOME:
_cursorPos = 0;
break;
case Common::KEYCODE_END:
_cursorPos = _entryString.size();
break;
case Common::KEYCODE_LEFT:
if (_entryString.size() > 0 && _cursorPos > 0)
--_cursorPos;
break;
case Common::KEYCODE_RIGHT:
if (_cursorPos < (int)_entryString.size())
++_cursorPos;
break;
case Common::KEYCODE_DELETE:
if (_entryString.size() > 0 && _cursorPos < (int)_entryString.size()) {
_entryString.deleteChar(_cursorPos);
_modified = true;
}
break;
case Common::KEYCODE_BACKSPACE:
if (_entryString.size() > 0 && _cursorPos > 0) {
_entryString.deleteChar(--_cursorPos);
_modified = true;
}
break;
default:
doRefresh = false;
break;
}
if (doRefresh) {
_cursorSurface->setVisible(!_readOnly);
_cursorTicks = 0;
refresh();
}
}
void TextEditWidget::refresh() {
refreshPosition();
updateString();
if (_cursorFileHash != 0)
drawCursor();
}
void TextEditWidget::update() {
Widget::update();
if (!_readOnly && _parentScene->getCurrWidget() == this && _cursorTicks++ == 10) {
_cursorSurface->setVisible(!_cursorSurface->getVisible());
refresh();
_cursorTicks = 0;
}
}
uint32 TextEditWidget::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Widget::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x000A:
handleAsciiKey(param.asInteger());
break;
case 0x000B:
handleKeyDown((Common::KeyCode)param.asInteger());
break;
}
return messageResult;
}
SavegameListBox::SavegameListBox(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
SavegameList *savegameList, FontSurface *fontSurface, uint32 bgFileHash, const NRect &rect)
: Widget(vm, x, y, parentScene, 1000, 1000),
_savegameList(savegameList), _fontSurface(fontSurface), _bgFileHash(bgFileHash), _rect(rect),
_maxStringLength(0), _firstVisibleItem(0), _lastVisibleItem(0), _currIndex(0) {
_maxVisibleItemsCount = (_rect.y2 - _rect.y1) / _fontSurface->getCharHeight();
_maxStringLength = (_rect.x2 - _rect.x1) / _fontSurface->getCharWidth();
}
void SavegameListBox::onClick() {
NPoint mousePos = _parentScene->getMousePos();
mousePos.x -= _x + _rect.x1;
mousePos.y -= _y + _rect.y1;
if (mousePos.x >= 0 && mousePos.x <= _rect.x2 - _rect.x1 &&
mousePos.y >= 0 && mousePos.y <= _rect.y2 - _rect.y1) {
int newIndex = _firstVisibleItem + mousePos.y / _fontSurface->getCharHeight();
if (newIndex <= _lastVisibleItem) {
_currIndex = newIndex;
refresh();
_parentScene->setCurrWidget(this);
_parentScene->refreshDescriptionEdit();
}
}
}
void SavegameListBox::initialize() {
_spriteResource.load(_bgFileHash, true);
createSurface(_baseSurfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
refreshPosition();
_parentScene->addSprite(this);
_parentScene->addCollisionSprite(this);
_surface->setVisible(true);
buildItems();
_firstVisibleItem = 0;
_lastVisibleItem = MIN(_maxVisibleItemsCount, (int)_textLabelItems.size()) - 1;
refresh();
}
void SavegameListBox::buildItems() {
SavegameList &savegameList = *_savegameList;
int16 itemX = _rect.x1, itemY = 0;
for (uint i = 0; i < savegameList.size(); ++i) {
const byte *string = (const byte*)savegameList[i].description.c_str();
int stringLen = (int)savegameList[i].description.size();
TextLabelWidget *label = new TextLabelWidget(_vm, itemX, itemY, _parentScene, _baseObjectPriority + 1,
_baseSurfacePriority + 1, string, MIN(stringLen, _maxStringLength), _surface, _x, _y, _fontSurface);
label->initialize();
_textLabelItems.push_back(label);
}
}
void SavegameListBox::drawItems() {
for (int i = 0; i < (int)_textLabelItems.size(); ++i) {
TextLabelWidget *label = _textLabelItems[i];
if (i >= _firstVisibleItem && i <= _lastVisibleItem) {
label->setY(_rect.y1 + (i - _firstVisibleItem) * _fontSurface->getCharHeight());
label->updateBounds();
label->drawString(_maxStringLength);
} else
label->clear();
}
}
void SavegameListBox::refresh() {
refreshPosition();
drawItems();
}
void SavegameListBox::scrollUp() {
if (_firstVisibleItem > 0) {
--_firstVisibleItem;
--_lastVisibleItem;
refresh();
}
}
void SavegameListBox::scrollDown() {
if (_lastVisibleItem < (int)_textLabelItems.size() - 1) {
++_firstVisibleItem;
++_lastVisibleItem;
refresh();
}
}
void SavegameListBox::pageUp() {
int amount = MIN(_firstVisibleItem, _maxVisibleItemsCount);
if (amount > 0) {
_firstVisibleItem -= amount;
_lastVisibleItem -= amount;
refresh();
}
}
void SavegameListBox::pageDown() {
int amount = MIN((int)_textLabelItems.size() - _lastVisibleItem - 1, _maxVisibleItemsCount);
if (amount > 0) {
_firstVisibleItem += amount;
_lastVisibleItem += amount;
refresh();
}
}
int GameStateMenu::scummVMSaveLoadDialog(bool isSave, Common::String &saveDesc) {
const Plugin *plugin = nullptr;
EngineMan.findGame(ConfMan.get("gameid"), &plugin);
GUI::SaveLoadChooser *dialog;
Common::String desc;
int slot;
if (isSave) {
dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
desc = dialog->getResultString();
if (desc.empty())
desc = dialog->createDefaultSaveDescription(slot);
if (desc.size() > 29)
desc = Common::String(desc.c_str(), 29);
saveDesc = desc;
} else {
dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
}
delete dialog;
return slot;
}
GameStateMenu::GameStateMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList,
const uint32 *buttonFileHashes, const NRect *buttonCollisionBounds,
uint32 backgroundFileHash, uint32 fontFileHash,
uint32 mouseFileHash, const NRect *mouseRect,
uint32 listBoxBackgroundFileHash, int16 listBoxX, int16 listBoxY, const NRect &listBoxRect,
uint32 textEditBackgroundFileHash, uint32 textEditCursorFileHash, int16 textEditX, int16 textEditY, const NRect &textEditRect,
uint32 textFileHash1, uint32 textFileHash2)
: Scene(vm, parentModule), _currWidget(NULL), _savegameList(savegameList) {
bool isSave = (textEditCursorFileHash != 0);
_fontSurface = new FontSurface(_vm, fontFileHash, 32, 7, 32, 11, 17);
if (!ConfMan.getBool("originalsaveload")) {
Common::String saveDesc;
int saveCount = savegameList->size();
int slot = scummVMSaveLoadDialog(isSave, saveDesc);
if (slot >= 0) {
if (!isSave) {
((MenuModule*)_parentModule)->setLoadgameSlot(slot);
} else {
((MenuModule*)_parentModule)->setSavegameInfo(saveDesc,
slot, slot >= saveCount);
}
leaveScene(0);
} else {
leaveScene(1);
}
return;
}
setBackground(backgroundFileHash);
setPalette(backgroundFileHash);
insertScreenMouse(mouseFileHash, mouseRect);
insertStaticSprite(textFileHash1, 200);
insertStaticSprite(textFileHash2, 200);
_listBox = new SavegameListBox(_vm, listBoxX, listBoxY, this,
_savegameList, _fontSurface, listBoxBackgroundFileHash, listBoxRect);
_listBox->initialize();
_textEditWidget = new TextEditWidget(_vm, textEditX, textEditY, this, 29,
_fontSurface, textEditBackgroundFileHash, textEditRect);
if (isSave)
_textEditWidget->setCursor(textEditCursorFileHash, 2, 13);
else
_textEditWidget->setReadOnly(true);
_textEditWidget->initialize();
setCurrWidget(_textEditWidget);
for (uint buttonIndex = 0; buttonIndex < 6; ++buttonIndex) {
Sprite *menuButton = insertSprite<MenuButton>(this, buttonIndex,
buttonFileHashes[buttonIndex], buttonCollisionBounds[buttonIndex]);
addCollisionSprite(menuButton);
}
SetUpdateHandler(&Scene::update);
SetMessageHandler(&GameStateMenu::handleMessage);
}
GameStateMenu::~GameStateMenu() {
delete _fontSurface;
}
NPoint GameStateMenu::getMousePos() {
NPoint pt;
pt.x = _mouseCursor->getX();
pt.y = _mouseCursor->getY();
return pt;
}
void GameStateMenu::setCurrWidget(Widget *newWidget) {
if (newWidget && newWidget != _currWidget) {
if (_currWidget)
_currWidget->exitWidget();
newWidget->enterWidget();
_currWidget = newWidget;
}
}
void GameStateMenu::refreshDescriptionEdit() {
uint currIndex = _listBox->getCurrIndex();
_textEditWidget->setString((*_savegameList)[currIndex].description);
setCurrWidget(_textEditWidget);
}
void GameStateMenu::performAction() {
// Empty
}
uint32 GameStateMenu::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x000A:
if (!_textEditWidget->isReadOnly()) {
sendMessage(_textEditWidget, 0x000A, param.asInteger());
setCurrWidget(_textEditWidget);
}
break;
case 0x000B:
if (param.asInteger() == Common::KEYCODE_RETURN)
performAction();
else if (param.asInteger() == Common::KEYCODE_ESCAPE)
leaveScene(1);
else if (!_textEditWidget->isReadOnly()) {
sendMessage(_textEditWidget, 0x000B, param.asInteger());
setCurrWidget(_textEditWidget);
}
break;
case NM_ANIMATION_UPDATE:
// Handle menu button click
switch (param.asInteger()) {
case 0:
performAction();
break;
case 1:
leaveScene(1);
break;
case 2:
_listBox->pageUp();
break;
case 3:
_listBox->scrollUp();
break;
case 4:
_listBox->scrollDown();
break;
case 5:
_listBox->pageDown();
break;
}
break;
case NM_MOUSE_WHEELUP:
_listBox->scrollUp();
break;
case NM_MOUSE_WHEELDOWN:
_listBox->scrollDown();
break;
}
return 0;
}
static const uint32 kSaveGameMenuButtonFileHashes[] = {
0x8359A824, 0x0690E260, 0x0352B050,
0x1392A223, 0x13802260, 0x0B32B200
};
static const NRect kSaveGameMenuButtonCollisionBounds[] = {
{ 518, 106, 602, 160 },
{ 516, 378, 596, 434 },
{ 394, 108, 458, 206 },
{ 400, 204, 458, 276 },
{ 398, 292, 456, 352 },
{ 396, 352, 460, 444 }
};
static const NRect kSaveGameMenuListBoxRect = { 0, 0, 320, 272 };
static const NRect kSaveGameMenuTextEditRect = { 0, 0, 377, 17 };
static const NRect kSaveGameMenuMouseRect = { 50, 47, 427, 64 };
SaveGameMenu::SaveGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList)
: GameStateMenu(vm, parentModule, savegameList, kSaveGameMenuButtonFileHashes, kSaveGameMenuButtonCollisionBounds,
0x30084E25, 0x2328121A,
0x84E21308, &kSaveGameMenuMouseRect,
0x1115A223, 60, 142, kSaveGameMenuListBoxRect,
0x3510A868, 0x8290AC20, 50, 47, kSaveGameMenuTextEditRect,
0x1340A5C2, 0x1301A7EA) {
}
void SaveGameMenu::performAction() {
if (!_textEditWidget->getString().empty()) {
((MenuModule*)_parentModule)->setSavegameInfo(_textEditWidget->getString(),
_listBox->getCurrIndex(), _textEditWidget->isModified());
leaveScene(0);
}
}
static const uint32 kLoadGameMenuButtonFileHashes[] = {
0x100B2091, 0x84822B03, 0x20E22087,
0x04040107, 0x04820122, 0x24423047
};
static const NRect kLoadGameMenuButtonCollisionBounds[] = {
{ 44, 115, 108, 147 },
{ 52, 396, 112, 426 },
{ 188, 116, 245, 196 },
{ 189, 209, 239, 269 },
{ 187, 301, 233, 349 },
{ 182, 358, 241, 433 }
};
static const NRect kLoadGameMenuListBoxRect = { 0, 0, 320, 272 };
static const NRect kLoadGameMenuTextEditRect = { 0, 0, 320, 17 };
#if 0
// Unlike the original game, the text widget in our load dialog is read-only so
// don't change the mouse cursor to indicate that you can type the name of the
// game to load.
//
// Since we allow multiple saved games to have the same name, it's probably
// better this way.
static const NRect kLoadGameMenuMouseRect = { 263, 48, 583, 65 };
#endif
LoadGameMenu::LoadGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList)
: GameStateMenu(vm, parentModule, savegameList, kLoadGameMenuButtonFileHashes, kLoadGameMenuButtonCollisionBounds,
0x98620234, 0x201C2474,
0x2023098E, NULL /* &kLoadGameMenuMouseRect */,
0x04040409, 263, 142, kLoadGameMenuListBoxRect,
0x10924C03, 0, 263, 48, kLoadGameMenuTextEditRect,
0x0BC600A3, 0x0F960021) {
}
void LoadGameMenu::performAction() {
// TODO: The original would display a message here if nothing was selected.
if (!_textEditWidget->getString().empty()) {
((MenuModule*)_parentModule)->setLoadgameInfo(_listBox->getCurrIndex());
leaveScene(0);
}
}
static const uint32 kDeleteGameMenuButtonFileHashes[] = {
0x8198E268, 0xDD0C4620, 0x81296520,
0x8D284211, 0x8C004621, 0x07294020
};
static const NRect kDeleteGameMenuButtonCollisionBounds[] = {
{ 518, 46, 595, 91 },
{ 524, 322, 599, 369 },
{ 395, 40, 462, 127 },
{ 405, 126, 460, 185 },
{ 397, 205, 456, 273 },
{ 395, 278, 452, 372 }
};
static const NRect kDeleteGameMenuListBoxRect = { 0, 0, 320, 272 };
static const NRect kDeleteGameMenuTextEditRect = { 0, 0, 320, 17 };
DeleteGameMenu::DeleteGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList)
: GameStateMenu(vm, parentModule, savegameList, kDeleteGameMenuButtonFileHashes, kDeleteGameMenuButtonCollisionBounds,
0x4080E01C, 0x728523ED,
0x0E018400, NULL,
0xA5584211, 61, 64, kDeleteGameMenuListBoxRect,
0x250A3060, 0, 49, 414, kDeleteGameMenuTextEditRect,
0x80083C01, 0x84181E81) {
}
void DeleteGameMenu::performAction() {
// TODO: The original would display a message here if no game was selected.
if (!_textEditWidget->getString().empty()) {
((MenuModule*)_parentModule)->setDeletegameInfo(_listBox->getCurrIndex());
leaveScene(0);
}
}
QueryOverwriteMenu::QueryOverwriteMenu(NeverhoodEngine *vm, Module *parentModule, const Common::String &description)
: Scene(vm, parentModule) {
static const uint32 kQueryOverwriteMenuButtonFileHashes[] = {
0x90312400,
0x94C22A22
};
static const NRect kQueryOverwriteMenuCollisionBounds[] = {
{ 145, 334, 260, 385 },
{ 365, 340, 477, 388 }
};
setBackground(0x043692C4);
setPalette(0x043692C4);
insertScreenMouse(0x692C004B);
insertStaticSprite(0x08C0AC24, 200);
for (uint buttonIndex = 0; buttonIndex < 2; ++buttonIndex) {
Sprite *menuButton = insertSprite<MenuButton>(this, buttonIndex,
kQueryOverwriteMenuButtonFileHashes[buttonIndex], kQueryOverwriteMenuCollisionBounds[buttonIndex]);
addCollisionSprite(menuButton);
}
// Draw the query text to the background, each text line is centered
// NOTE The original had this text in its own class
FontSurface *fontSurface = new FontSurface(_vm, 0x94188D4D, 32, 7, 32, 11, 17);
Common::StringArray textLines;
textLines.push_back(description);
textLines.push_back("Game exists.");
textLines.push_back("Overwrite it?");
for (uint i = 0; i < textLines.size(); ++i)
fontSurface->drawString(_background->getSurface(), 106 + (423 - textLines[i].size() * 11) / 2,
127 + 31 + i * 17, (const byte*)textLines[i].c_str());
delete fontSurface;
SetUpdateHandler(&Scene::update);
SetMessageHandler(&QueryOverwriteMenu::handleMessage);
}
uint32 QueryOverwriteMenu::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_UPDATE:
// Handle menu button click
leaveScene(param.asInteger());
break;
}
return 0;
}
} // End of namespace Neverhood