scummvm/engines/tucker/saveload.cpp
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00

316 lines
8.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/savefile.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "graphics/thumbnail.h"
#include "tucker/tucker.h"
namespace Tucker {
#define kSavegameSignature MKTAG('T', 'C', 'K', 'R')
enum {
kSavegameVersionCurrent = 2,
kSavegameVersionMinimum = 1
};
enum SavegameFlag {
kSavegameFlagAutosave = 1 << 0
};
Common::String generateGameStateFileName(const char *target, int slot, bool prefixOnly) {
Common::String name(target);
if (prefixOnly) {
name += ".#*";
} else {
name += Common::String::format(".%d", slot);
}
return name;
}
static void saveOrLoadVar(Common::WriteStream &stream, int &i) {
stream.writeSint32LE(i);
}
static void saveOrLoadVar(Common::ReadStream &stream, int &i) {
i = stream.readSint32LE();
}
static void saveOrLoadVar(Common::WriteStream &stream, Location &location) {
stream.writeSint32LE((int)location);
}
static void saveOrLoadVar(Common::ReadStream &stream, Location &location) {
location = (Location)stream.readSint32LE();
}
template<class S>
TuckerEngine::SavegameError TuckerEngine::saveOrLoadGameStateData(S &s) {
for (int i = 0; i < kFlagsTableSize; ++i) {
saveOrLoadVar(s, _flagsTable[i]);
}
for (int i = 0; i < 40; ++i) {
saveOrLoadVar(s, _inventoryObjectsList[i]);
}
for (int i = 0; i < 50; ++i) {
saveOrLoadVar(s, _inventoryItemsState[i]);
}
for (int i = 0; i < 50; ++i) {
saveOrLoadVar(s, _panelObjectsOffsetTable[i]);
}
saveOrLoadVar(s, _mainSpritesBaseOffset);
saveOrLoadVar(s, _selectedObject._xPos);
saveOrLoadVar(s, _selectedObject._yPos);
saveOrLoadVar(s, _location);
saveOrLoadVar(s, _xPosCurrent);
saveOrLoadVar(s, _yPosCurrent);
saveOrLoadVar(s, _inventoryObjectsCount);
saveOrLoadVar(s, _inventoryObjectsOffset);
return s.err() ? kSavegameIoError : kSavegameNoError;
}
Common::Error TuckerEngine::loadGameState(int slot) {
Common::String fileName = generateGameStateFileName(_targetName.c_str(), slot);
Common::InSaveFile *file = _saveFileMan->openForLoading(fileName);
if (!file) {
return Common::kReadingFailed;
}
SavegameHeader header;
SavegameError savegameError = readSavegameHeader(file, header);
if (!savegameError) {
savegameError = saveOrLoadGameStateData(*file);
}
if (savegameError) {
switch (savegameError) {
case kSavegameInvalidTypeError:
warning("Invalid savegame '%s' (does not look like a ScummVM Tucker-engine savegame)", fileName.c_str());
break;
case kSavegameInvalidVersionError:
warning("Invalid savegame '%s' (expected savegame version v%i-v%i, got v%i)",
fileName.c_str(), kSavegameVersionMinimum, kSavegameVersionCurrent, header.version);
break;
default:
warning("Failed to load savegame '%s'", fileName.c_str());
break;
}
delete file;
return Common::kReadingFailed;
}
g_engine->setTotalPlayTime(header.playTime * 1000);
_nextLocation = _location;
setBlackPalette();
loadBudSpr();
_forceRedrawPanelItems = true;
_panelType = kPanelTypeNormal;
setCursorState(kCursorStateNormal);
delete file;
return Common::kNoError;
}
WARN_UNUSED_RESULT TuckerEngine::SavegameError TuckerEngine::readSavegameHeader(const char *target, int slot, SavegameHeader &header) {
Common::String fileName = generateGameStateFileName(target, slot);
Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
if (!file) {
return kSavegameNotFoundError;
}
SavegameError savegameError = readSavegameHeader(file, header);
delete file;
return savegameError;
}
WARN_UNUSED_RESULT TuckerEngine::SavegameError TuckerEngine::readSavegameHeader(Common::InSaveFile *file, SavegameHeader &header, bool skipThumbnail) {
header.version = -1;
header.flags = 0;
header.description.clear();
header.saveDate = 0;
header.saveTime = 0;
header.playTime = 0;
header.thumbnail = nullptr;
if (file->readUint32BE() == kSavegameSignature) {
header.version = file->readUint16LE();
} else {
// possibly an old, headerless savegame
file->seek(0, SEEK_SET);
header.version = file->readUint16LE();
// old savegames are always version 1
if (header.version != 1) {
return kSavegameInvalidTypeError;
}
file->skip(2);
}
if (header.version < kSavegameVersionMinimum || header.version > kSavegameVersionCurrent) {
return kSavegameInvalidVersionError;
}
if (header.version >= 2) {
// savegame flags
header.flags = file->readUint32LE();
char ch;
while ((ch = (char)file->readByte()) != '\0')
header.description += ch;
header.saveDate = file->readUint32LE();
header.saveTime = file->readUint32LE();
header.playTime = file->readUint32LE();
if (!Graphics::loadThumbnail(*file, header.thumbnail, skipThumbnail)) {
return kSavegameIoError;
}
}
return ((file->err() || file->eos()) ? kSavegameIoError : kSavegameNoError);
}
TuckerEngine::SavegameError TuckerEngine::writeSavegameHeader(Common::OutSaveFile *file, SavegameHeader &header) {
// Tucker savegame signature
file->writeUint32BE(kSavegameSignature);
// version information
file->writeUint16LE(kSavegameVersionCurrent);
// savegame flags
file->writeUint32LE(header.flags);
// savegame name
file->writeString(header.description);
file->writeByte(0);
// creation/play time
TimeDate curTime;
_system->getTimeAndDate(curTime);
header.saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
header.saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
header.playTime = g_engine->getTotalPlayTime() / 1000;
file->writeUint32LE(header.saveDate);
file->writeUint32LE(header.saveTime);
file->writeUint32LE(header.playTime);
// thumbnail
Graphics::saveThumbnail(*file);
return (file->err() ? kSavegameIoError : kSavegameNoError);
}
Common::Error TuckerEngine::saveGameState(int slot, const Common::String &description) {
return writeSavegame(slot, description, false);
}
Common::Error TuckerEngine::writeSavegame(int slot, const Common::String &description, bool autosave) {
Common::String fileName = generateGameStateFileName(_targetName.c_str(), slot);
Common::OutSaveFile *file = _saveFileMan->openForSaving(fileName);
SavegameHeader header;
SavegameError savegameError = kSavegameNoError;
if (!file)
savegameError = kSavegameIoError;
if (!savegameError) {
// savegame flags
if (autosave)
header.flags |= kSavegameFlagAutosave;
// description
header.description = description;
savegameError = writeSavegameHeader(file, header);
}
if (!savegameError)
savegameError = saveOrLoadGameStateData(*file);
if (!savegameError)
file->finalize();
delete file;
if (savegameError) {
warning("Error writing savegame '%s'", fileName.c_str());
return Common::kWritingFailed;
}
return Common::kNoError;
}
bool TuckerEngine::isAutosaveAllowed() {
return isAutosaveAllowed(_targetName.c_str());
}
bool TuckerEngine::isAutosaveAllowed(const char *target) {
SavegameHeader savegameHeader;
SavegameError savegameError = readSavegameHeader(target, kAutoSaveSlot, savegameHeader);
return (savegameError == kSavegameNotFoundError || (savegameHeader.flags & kSavegameFlagAutosave));
}
void TuckerEngine::writeAutosave() {
if (canSaveGameStateCurrently()) {
if (!isAutosaveAllowed()) {
warning("Refusing to overwrite non-autosave savegame in slot %i, skipping autosave", kAutoSaveSlot);
return;
}
writeSavegame(kAutoSaveSlot, "Autosave", true);
_lastSaveTime = _system->getMillis();
}
}
bool TuckerEngine::canLoadOrSave() const {
return !_player && _cursorState != kCursorStateDisabledHidden;
}
bool TuckerEngine::canLoadGameStateCurrently() {
return canLoadOrSave();
}
bool TuckerEngine::canSaveGameStateCurrently() {
return canLoadOrSave();
}
bool TuckerEngine::existsSavegame() {
Common::String pattern = generateGameStateFileName(_targetName.c_str(), 0, true);
return !_saveFileMan->listSavefiles(pattern).empty();
}
} // namespace Tucker