This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
292 lines
8.4 KiB
C++
292 lines
8.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "zvision/zvision.h"
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#include "zvision/file/save_manager.h"
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#include "zvision/scripting/script_manager.h"
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#include "zvision/graphics/render_manager.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "graphics/surface.h"
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#include "graphics/thumbnail.h"
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#include "gui/message.h"
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#include "gui/saveload.h"
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namespace ZVision {
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const uint32 SaveManager::SAVEGAME_ID = MKTAG('Z', 'E', 'N', 'G');
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bool SaveManager::scummVMSaveLoadDialog(bool isSave) {
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GUI::SaveLoadChooser *dialog;
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Common::String desc;
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int slot;
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if (isSave) {
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dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
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slot = dialog->runModalWithCurrentTarget();
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desc = dialog->getResultString();
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if (desc.empty()) {
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// create our own description for the saved game, the user didnt enter it
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desc = dialog->createDefaultSaveDescription(slot);
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}
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if (desc.size() > 28)
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desc = Common::String(desc.c_str(), 28);
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} else {
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dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
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slot = dialog->runModalWithCurrentTarget();
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}
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delete dialog;
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if (slot < 0)
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return false;
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if (isSave) {
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saveGame(slot, desc, false);
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return true;
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} else {
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Common::ErrorCode result = loadGame(slot).getCode();
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return (result == Common::kNoError);
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}
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}
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void SaveManager::saveGame(uint slot, const Common::String &saveName, bool useSaveBuffer) {
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if (!_tempSave && useSaveBuffer)
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return;
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Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
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Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
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writeSaveGameHeader(file, saveName, useSaveBuffer);
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if (useSaveBuffer)
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file->write(_tempSave->getData(), _tempSave->size());
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else
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_engine->getScriptManager()->serialize(file);
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file->finalize();
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delete file;
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if (useSaveBuffer)
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flushSaveBuffer();
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_lastSaveTime = g_system->getMillis();
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}
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void SaveManager::autoSave() {
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saveGame(0, "Auto save", false);
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}
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void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName, bool useSaveBuffer) {
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file->writeUint32BE(SAVEGAME_ID);
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// Write version
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file->writeByte(SAVE_VERSION);
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// Write savegame name
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file->writeString(saveName);
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file->writeByte(0);
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// Save the game thumbnail
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if (useSaveBuffer)
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file->write(_tempThumbnail->getData(), _tempThumbnail->size());
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else
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Graphics::saveThumbnail(*file);
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// Write out the save date/time
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TimeDate td;
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g_system->getTimeAndDate(td);
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file->writeSint16LE(td.tm_year + 1900);
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file->writeSint16LE(td.tm_mon + 1);
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file->writeSint16LE(td.tm_mday);
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file->writeSint16LE(td.tm_hour);
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file->writeSint16LE(td.tm_min);
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}
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Common::Error SaveManager::loadGame(int slot) {
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Common::SeekableReadStream *saveFile = NULL;
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if (slot >= 0) {
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saveFile = getSlotFile(slot);
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} else {
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saveFile = _engine->getSearchManager()->openFile("r.svr");
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if (!saveFile) {
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Common::File *restoreFile = new Common::File();
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if (!restoreFile->open("r.svr")) {
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delete restoreFile;
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return Common::kPathDoesNotExist;
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}
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saveFile = restoreFile;
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}
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}
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if (!saveFile)
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return Common::kPathDoesNotExist;
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// Read the header
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SaveGameHeader header;
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if (!readSaveGameHeader(saveFile, header)) {
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return Common::kUnknownError;
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}
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ScriptManager *scriptManager = _engine->getScriptManager();
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// Update the state table values
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scriptManager->deserialize(saveFile);
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delete saveFile;
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if (header.thumbnail)
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delete header.thumbnail;
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if (_engine->getGameId() == GID_NEMESIS && scriptManager->getCurrentLocation() == "tv2f") {
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// WORKAROUND for script bug #6793: location tv2f (stairs) has two states:
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// one at the top of the stairs, and one at the bottom. When the player
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// goes to the bottom of the stairs, the screen changes, and hotspot
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// 4652 (exit opposite the stairs) is enabled. However, the variable that
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// controls the state (2408) is reset when the player goes down the stairs.
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// Furthermore, the room's initialization script disables the stair exit
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// control (4652). This leads to an impossible situation, where all the
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// exit controls are disabled, and the player can't more anywhere. Thus,
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// when loading a game in that room, we check for that impossible
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// situation, which only occurs after the player has moved down the stairs,
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// and fix it here by setting the correct background, and enabling the
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// stair exit hotspot.
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if ((scriptManager->getStateFlag(2411) & Puzzle::DISABLED) &&
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(scriptManager->getStateFlag(2408) & Puzzle::DISABLED) &&
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(scriptManager->getStateFlag(4652) & Puzzle::DISABLED)) {
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_engine->getRenderManager()->setBackgroundImage("tv2fb21c.tga");
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scriptManager->unsetStateFlag(4652, Puzzle::DISABLED);
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}
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}
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return Common::kNoError;
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}
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bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header, bool skipThumbnail) {
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uint32 tag = in->readUint32BE();
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// Check if it's original savegame than fill header structure
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if (tag == MKTAG('Z', 'N', 'S', 'G')) {
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header.saveYear = 0;
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header.saveMonth = 0;
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header.saveDay = 0;
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header.saveHour = 0;
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header.saveMinutes = 0;
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header.saveName = "Original Save";
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header.thumbnail = NULL;
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header.version = SAVE_ORIGINAL;
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in->seek(-4, SEEK_CUR);
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return true;
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}
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if (tag != SAVEGAME_ID) {
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warning("File is not a Z-Vision saved game. Aborting load");
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return false;
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}
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// Read in the version
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header.version = in->readByte();
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// Check that the save version isn't newer than this binary
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if (header.version > SAVE_VERSION) {
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uint tempVersion = header.version;
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GUI::MessageDialog dialog(
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Common::String::format(
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_("This saved game uses version %u, but this engine only "
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"supports up to version %d. You will need an updated version "
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"of the engine to use this saved game."), tempVersion, SAVE_VERSION
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),
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_("OK"));
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dialog.runModal();
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}
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// Read in the save name
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header.saveName.clear();
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char ch;
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while ((ch = (char)in->readByte()) != '\0')
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header.saveName += ch;
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// Get the thumbnail
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if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) {
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return false;
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}
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// Read in save date/time
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header.saveYear = in->readSint16LE();
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header.saveMonth = in->readSint16LE();
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header.saveDay = in->readSint16LE();
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header.saveHour = in->readSint16LE();
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header.saveMinutes = in->readSint16LE();
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return true;
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}
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Common::SeekableReadStream *SaveManager::getSlotFile(uint slot) {
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Common::SeekableReadStream *saveFile = g_system->getSavefileManager()->openForLoading(_engine->generateSaveFileName(slot));
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if (saveFile == NULL) {
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// Try to load standard save file
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Common::String filename;
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if (_engine->getGameId() == GID_GRANDINQUISITOR)
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filename = Common::String::format("inqsav%u.sav", slot);
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else if (_engine->getGameId() == GID_NEMESIS)
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filename = Common::String::format("nemsav%u.sav", slot);
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saveFile = _engine->getSearchManager()->openFile(filename);
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if (saveFile == NULL) {
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Common::File *tmpFile = new Common::File;
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if (!tmpFile->open(filename)) {
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delete tmpFile;
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} else {
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saveFile = tmpFile;
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}
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}
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}
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return saveFile;
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}
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void SaveManager::prepareSaveBuffer() {
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delete _tempThumbnail;
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_tempThumbnail = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
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Graphics::saveThumbnail(*_tempThumbnail);
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delete _tempSave;
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_tempSave = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
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_engine->getScriptManager()->serialize(_tempSave);
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}
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void SaveManager::flushSaveBuffer() {
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delete _tempThumbnail;
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_tempThumbnail = NULL;
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delete _tempSave;
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_tempSave = NULL;
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}
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} // End of namespace ZVision
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