92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/stark/resources/location.h"
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#include "engines/stark/formats/xrc.h"
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#include "engines/stark/resources/layer.h"
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#include "engines/stark/scene.h"
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#include "engines/stark/services/services.h"
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namespace Stark {
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Location::~Location() {
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}
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Location::Location(Resource *parent, byte subType, uint16 index, const Common::String &name) :
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Resource(parent, subType, index, name),
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_canScroll(false) {
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_type = TYPE;
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}
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void Location::onAllLoaded() {
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Resource::onAllLoaded();
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_layers = listChildren<Layer>();
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}
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bool Location::has3DLayer() {
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return findChildWithSubtype<Layer>(Layer::kLayer3D) != nullptr;
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}
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RenderEntryArray Location::listRenderEntries() {
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RenderEntryArray renderEntries;
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for (uint i = 0; i < _layers.size(); i++) {
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Layer *layer = _layers[i];
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renderEntries.push_back(layer->listRenderEntries());
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}
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return renderEntries;
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}
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void Location::initScroll(const Common::Point &maxScroll) {
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_maxScroll = maxScroll;
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_canScroll = _maxScroll.x != 0 || _maxScroll.y != 0;
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}
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Common::Point Location::getScrollPosition() const {
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return _scroll;
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}
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void Location::setScrollPosition(const Common::Point &position) {
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Scene *scene = StarkServices::instance().scene;
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_scroll.x = CLIP<int16>(position.x, 0, _maxScroll.x);
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_scroll.y = CLIP<int16>(position.y, 0, _maxScroll.y);
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// Setup the layers scroll position
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for (uint i = 0; i < _layers.size(); i++) {
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_layers[i]->setScrollPosition(_scroll);
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}
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// Reconfigure the camera
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Common::Rect viewport(640, 365);
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viewport.translate(_scroll.x, _scroll.y);
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scene->scrollCamera(viewport);
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}
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void Location::printData() {
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}
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} // End of namespace Stark
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