78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/stark/services/userinterface.h"
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#include "engines/stark/resources/level.h"
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#include "engines/stark/resources/location.h"
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#include "engines/stark/resources/speech.h"
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#include "engines/stark/services/global.h"
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#include "engines/stark/services/services.h"
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namespace Stark {
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UserInterface::UserInterface() {
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}
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UserInterface::~UserInterface() {
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}
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void UserInterface::skipCurrentSpeeches() {
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Global *global = StarkServices::instance().global;
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Current *current = global->getCurrent();
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if (!current) {
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return; // No current location, nothing to do
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}
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// Get all speeches
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Common::Array<Speech *> speeches;
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speeches.push_back(global->getLevel()->listChildrenRecursive<Speech>());
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speeches.push_back(current->getLevel()->listChildrenRecursive<Speech>());
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speeches.push_back(current->getLocation()->listChildrenRecursive<Speech>());
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// Stop them
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for (uint i = 0; i < speeches.size(); i++) {
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Speech *speech = speeches[i];
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if (speech->isPlaying()) {
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speech->stop();
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}
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}
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}
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void UserInterface::scrollLocation(int32 dX, int32 dY) {
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Global *global = StarkServices::instance().global;
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Current *current = global->getCurrent();
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if (!current) {
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return; // No current location, nothing to do
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}
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Location *location = current->getLocation();
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Common::Point scroll = location->getScrollPosition();
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scroll.x += dX;
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scroll.y += dY;
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location->setScrollPosition(scroll);
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}
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} // End of namespace Stark
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