84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/advsys/glk_interface.h"
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namespace Glk {
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namespace AdvSys {
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bool GlkInterface::initialize() {
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_window = glk_window_open(nullptr, 0, 0, wintype_TextBuffer, 1);
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return _window != nullptr;
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}
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void GlkInterface::print(const Common::String &msg) {
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// Don't print out text if loading a savegame directly from the launcher, since we don't
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// want any of the intro text displayed by the startup code to show
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if (_saveSlot == -1)
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glk_put_string_stream(glk_window_get_stream(_window), msg.c_str());
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}
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void GlkInterface::print(const Common::U32String &msg) {
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// Don't print out text if loading a savegame directly from the launcher, since we don't
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// want any of the intro text displayed by the startup code to show
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if (_saveSlot == -1)
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glk_put_string_stream_uni(glk_window_get_stream(_window), msg.u32_str());
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}
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void GlkInterface::print(int number) {
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Common::String s = Common::String::format("%d", number);
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print(s);
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}
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Common::String GlkInterface::readLine() {
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event_t ev;
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char line[200];
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print(": ");
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if (!_pendingLine.empty()) {
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// The next input line has been manually provided, so return it
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print(_pendingLine);
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print("\n");
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Common::String l = _pendingLine;
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_pendingLine = "";
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return l;
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}
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glk_request_line_event(_window, line, 199, 0);
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do {
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glk_select(&ev);
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if (ev.type == evtype_Quit)
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return "";
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else if (ev.type == evtype_LineInput) {
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line[ev.val1] = '\0';
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return Common::String(line);
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}
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} while (!shouldQuit() && ev.type != evtype_Quit);
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return "";
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}
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} // End of namespace AdvSys
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} // End of namespace Glk
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