296 lines
7.7 KiB
C++
296 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ultima/shared/core/map.h"
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#include "ultima/shared/early/game.h"
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#include "ultima/shared/gfx/visual_item.h"
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namespace Ultima {
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namespace Shared {
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void MapTile::clear() {
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_tileId = _tileNum = -1;
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_widgetNum = -1;
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_widget = nullptr;
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_itemNum = -1;
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_isDoor = _isSecretDoor = false;
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_isLadderUp = _isLadderDown = false;
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_isWall = _isHallway = _isBeams = false;
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}
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/*-------------------------------------------------------------------*/
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void Map::MapBase::clear() {
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_mapId = 0;
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_data.clear();
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_widgets.clear();
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}
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void Map::MapBase::load(MapId mapId) {
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_mapId = mapId;
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}
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void Map::MapBase::synchronize(Common::Serializer &s) {
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_viewportPos.synchronize(s);
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uint size;
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int transportIndex = -1;
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Common::String name;
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if (s.isSaving()) {
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// Save widgets
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size = 0;
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for (uint idx = 0; idx < _widgets.size(); ++idx) {
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if (_widgets[idx]->getClassName())
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++size;
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if (_playerWidget == _widgets[idx].get())
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transportIndex = (int)idx;
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}
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assert(transportIndex >= 0);
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s.syncAsUint16LE(size);
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for (uint idx = 0; idx < _widgets.size(); ++idx) {
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name = _widgets[idx]->getClassName();
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if (!name.empty()) {
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s.syncString(name);
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_widgets[idx]->synchronize(s);
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}
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}
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s.syncAsUint16LE(transportIndex);
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} else {
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// Load widgets
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s.syncAsUint16LE(size);
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_widgets.clear();
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for (uint idx = 0; idx < size; ++idx) {
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s.syncString(name);
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MapWidget *w = _map->createWidget(this, name);
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w->synchronize(s);
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addWidget(w);
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}
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s.syncAsUint16LE(transportIndex);
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_playerWidget = _widgets[transportIndex].get();
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}
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}
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void Map::MapBase::setDimensions(const Point &size) {
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_data.resize(size.y);
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for (int y = 0; y < size.y; ++y)
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_data[y]._data.resize(size.x);
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_size = size;
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}
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Point Map::MapBase::getDirectionDelta() const {
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switch (_playerWidget->_direction) {
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case DIR_LEFT:
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return Point(-1, 0);
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case DIR_RIGHT:
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return Point(1, 0);
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case DIR_UP:
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return Point(0, -1);
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default:
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return Point(0, 1);
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}
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}
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Point Map::MapBase::getDeltaPosition(const Point &delta) {
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return _playerWidget->_position + delta;
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}
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void Map::MapBase::resetViewport() {
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// Reset the viewport, so it's position will get recalculated
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_viewportPos.reset();
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}
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Point Map::MapBase::getViewportPosition(const Point &viewportSize) {
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Point &topLeft = _viewportPos._topLeft;
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if (!_viewportPos.isValid() || _viewportPos._size != viewportSize) {
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// Calculate the new position
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topLeft.x = _playerWidget->_position.x - (viewportSize.x - 1) / 2;
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topLeft.y = _playerWidget->_position.y - (viewportSize.y - 1) / 2;
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// Fixed maps, so constrain top left corner so the map fills the viewport.
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// This will accomodate future renderings with more tiles, or greater tile size
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topLeft.x = CLIP((int)topLeft.x, 0, (int)(width() - viewportSize.x));
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topLeft.y = CLIP((int)topLeft.y, 0, (int)(height() - viewportSize.y));
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}
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return topLeft;
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}
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void Map::MapBase::shiftViewport(const Point &delta) {
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Point &topLeft = _viewportPos._topLeft;
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topLeft += delta;
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// Shift the viewport, but constraining the map to fill up the screen
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topLeft.x = CLIP(topLeft.x, (int16)0, (int16)(width() - _viewportPos._size.x));
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topLeft.y = CLIP(topLeft.y, (int16)0, (int16)(height() - _viewportPos._size.y));
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}
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void Map::MapBase::addWidget(MapWidget *widget) {
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_widgets.push_back(MapWidgetPtr(widget));
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}
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void Map::MapBase::removeWidget(MapWidget *widget) {
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for (uint idx = 0; idx < _widgets.size(); ++idx) {
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if (_widgets[idx].get() == widget) {
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_widgets.remove_at(idx);
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break;
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}
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}
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}
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void Map::MapBase::getTileAt(const Point &pt, MapTile *tile) {
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tile->clear();
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// Get the base tile
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tile->_tileNum = tile->_tileId = _data[pt.y][pt.x];
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// Check for any widget on that map tile
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for (int idx = (int)_widgets.size() - 1; idx >= 0; --idx) {
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MapWidget *widget = _widgets[idx].get();
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if (widget->_position == pt) {
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tile->_widgetNum = idx;
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tile->_widget = widget;
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break;
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}
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}
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}
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void Map::MapBase::update() {
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// Call the update method of each widget, to allow for things like npc movement, etc.
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for (uint idx = 0; idx < _widgets.size(); ++idx)
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_widgets[idx].get()->update(true);
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// Call the update method of each widget, to allow for things like npc movement, etc.
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for (uint idx = 0; idx < _widgets.size(); ++idx)
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_widgets[idx].get()->update(false);
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}
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Point Map::MapBase::getPosition() const {
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return _playerWidget->_position;
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}
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void Map::MapBase::setPosition(const Point &pt) {
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_playerWidget->_position = pt;
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}
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Direction Map::MapBase::getDirection() const {
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return _playerWidget->_direction;
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}
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void Map::MapBase::setDirection(Direction dir) {
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_playerWidget->_direction = dir;
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}
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/*------------------------------------------------------------------------*/
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void MapWidget::synchronize(Common::Serializer &s) {
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s.syncAsUint16LE(_position.x);
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s.syncAsSint16LE(_position.y);
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s.syncAsByte(_direction);
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s.syncString(_name);
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}
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void MapWidget::addInfoMsg(const Common::String &text, bool newLine) {
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CInfoMsg msg(text, newLine);
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msg.execute(_game->getView());
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}
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MapWidget::CanMove MapWidget::canMoveTo(const Point &destPos) {
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if (destPos.x < 0 || destPos.y < 0 || destPos.x >= (int)_map->width() || destPos.y >= (int)_map->height()) {
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// If the map is fixed, allow moving beyond it's edges so it can be left
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if (!_map->isMapWrapped())
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return YES;
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}
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// Get the details of the position
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MapTile destTile;
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_map->getTileAt(destPos, &destTile);
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// If there's a widget blocking the tile, return false
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if (destTile._widget && destTile._widget->isBlocking())
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return NO;
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return UNSET;
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}
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void MapWidget::moveTo(const Point &destPos, Direction dir) {
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// If no direction is specified, we'll need to figure it out relative to the old position
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if (dir == DIR_NONE) {
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Point delta = destPos - _position;
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if (ABS(delta.x) > ABS(delta.y))
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_direction = delta.x > 0 ? DIR_EAST : DIR_WEST;
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else if (delta.y != 0)
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_direction = delta.y > 0 ? DIR_SOUTH : DIR_NORTH;
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} else {
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_direction = dir;
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}
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// Set new location
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_position = destPos;
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// Handle wrap around if need be on maps that wrap
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if (_map->isMapWrapped()) {
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if (_position.x < 0)
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_position.x += _map->width();
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else if (_position.x >= (int)_map->width())
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_position.x -= _map->width();
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if (_position.y < 0)
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_position.y += _map->height();
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else if (_position.y >= (int)_map->height())
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_position.y -= _map->height();
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}
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}
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/*-------------------------------------------------------------------*/
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void Map::clear() {
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if (_mapArea)
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_mapArea->clear();
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_mapArea = nullptr;
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}
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void Map::load(MapId mapId) {
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_mapArea = nullptr;
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}
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void Map::synchronize(Common::Serializer &s) {
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int mapId;
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if (s.isSaving()) {
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// Saving
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mapId = _mapArea->getMapId();
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s.syncAsUint16LE(mapId);
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} else {
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// Loading
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s.syncAsUint16LE(mapId);
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load(mapId);
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}
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_mapArea->synchronize(s);
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}
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} // End of namespace Shared
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} // End of namespace Ultima
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