scummvm/engines/ultima/shared/core/map.cpp
2021-07-06 20:35:42 -07:00

296 lines
7.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "ultima/shared/core/map.h"
#include "ultima/shared/early/game.h"
#include "ultima/shared/gfx/visual_item.h"
namespace Ultima {
namespace Shared {
void MapTile::clear() {
_tileId = _tileNum = -1;
_widgetNum = -1;
_widget = nullptr;
_itemNum = -1;
_isDoor = _isSecretDoor = false;
_isLadderUp = _isLadderDown = false;
_isWall = _isHallway = _isBeams = false;
}
/*-------------------------------------------------------------------*/
void Map::MapBase::clear() {
_mapId = 0;
_data.clear();
_widgets.clear();
}
void Map::MapBase::load(MapId mapId) {
_mapId = mapId;
}
void Map::MapBase::synchronize(Common::Serializer &s) {
_viewportPos.synchronize(s);
uint size;
int transportIndex = -1;
Common::String name;
if (s.isSaving()) {
// Save widgets
size = 0;
for (uint idx = 0; idx < _widgets.size(); ++idx) {
if (_widgets[idx]->getClassName())
++size;
if (_playerWidget == _widgets[idx].get())
transportIndex = (int)idx;
}
assert(transportIndex >= 0);
s.syncAsUint16LE(size);
for (uint idx = 0; idx < _widgets.size(); ++idx) {
name = _widgets[idx]->getClassName();
if (!name.empty()) {
s.syncString(name);
_widgets[idx]->synchronize(s);
}
}
s.syncAsUint16LE(transportIndex);
} else {
// Load widgets
s.syncAsUint16LE(size);
_widgets.clear();
for (uint idx = 0; idx < size; ++idx) {
s.syncString(name);
MapWidget *w = _map->createWidget(this, name);
w->synchronize(s);
addWidget(w);
}
s.syncAsUint16LE(transportIndex);
_playerWidget = _widgets[transportIndex].get();
}
}
void Map::MapBase::setDimensions(const Point &size) {
_data.resize(size.y);
for (int y = 0; y < size.y; ++y)
_data[y]._data.resize(size.x);
_size = size;
}
Point Map::MapBase::getDirectionDelta() const {
switch (_playerWidget->_direction) {
case DIR_LEFT:
return Point(-1, 0);
case DIR_RIGHT:
return Point(1, 0);
case DIR_UP:
return Point(0, -1);
default:
return Point(0, 1);
}
}
Point Map::MapBase::getDeltaPosition(const Point &delta) {
return _playerWidget->_position + delta;
}
void Map::MapBase::resetViewport() {
// Reset the viewport, so it's position will get recalculated
_viewportPos.reset();
}
Point Map::MapBase::getViewportPosition(const Point &viewportSize) {
Point &topLeft = _viewportPos._topLeft;
if (!_viewportPos.isValid() || _viewportPos._size != viewportSize) {
// Calculate the new position
topLeft.x = _playerWidget->_position.x - (viewportSize.x - 1) / 2;
topLeft.y = _playerWidget->_position.y - (viewportSize.y - 1) / 2;
// Fixed maps, so constrain top left corner so the map fills the viewport.
// This will accomodate future renderings with more tiles, or greater tile size
topLeft.x = CLIP((int)topLeft.x, 0, (int)(width() - viewportSize.x));
topLeft.y = CLIP((int)topLeft.y, 0, (int)(height() - viewportSize.y));
}
return topLeft;
}
void Map::MapBase::shiftViewport(const Point &delta) {
Point &topLeft = _viewportPos._topLeft;
topLeft += delta;
// Shift the viewport, but constraining the map to fill up the screen
topLeft.x = CLIP(topLeft.x, (int16)0, (int16)(width() - _viewportPos._size.x));
topLeft.y = CLIP(topLeft.y, (int16)0, (int16)(height() - _viewportPos._size.y));
}
void Map::MapBase::addWidget(MapWidget *widget) {
_widgets.push_back(MapWidgetPtr(widget));
}
void Map::MapBase::removeWidget(MapWidget *widget) {
for (uint idx = 0; idx < _widgets.size(); ++idx) {
if (_widgets[idx].get() == widget) {
_widgets.remove_at(idx);
break;
}
}
}
void Map::MapBase::getTileAt(const Point &pt, MapTile *tile) {
tile->clear();
// Get the base tile
tile->_tileNum = tile->_tileId = _data[pt.y][pt.x];
// Check for any widget on that map tile
for (int idx = (int)_widgets.size() - 1; idx >= 0; --idx) {
MapWidget *widget = _widgets[idx].get();
if (widget->_position == pt) {
tile->_widgetNum = idx;
tile->_widget = widget;
break;
}
}
}
void Map::MapBase::update() {
// Call the update method of each widget, to allow for things like npc movement, etc.
for (uint idx = 0; idx < _widgets.size(); ++idx)
_widgets[idx].get()->update(true);
// Call the update method of each widget, to allow for things like npc movement, etc.
for (uint idx = 0; idx < _widgets.size(); ++idx)
_widgets[idx].get()->update(false);
}
Point Map::MapBase::getPosition() const {
return _playerWidget->_position;
}
void Map::MapBase::setPosition(const Point &pt) {
_playerWidget->_position = pt;
}
Direction Map::MapBase::getDirection() const {
return _playerWidget->_direction;
}
void Map::MapBase::setDirection(Direction dir) {
_playerWidget->_direction = dir;
}
/*------------------------------------------------------------------------*/
void MapWidget::synchronize(Common::Serializer &s) {
s.syncAsUint16LE(_position.x);
s.syncAsSint16LE(_position.y);
s.syncAsByte(_direction);
s.syncString(_name);
}
void MapWidget::addInfoMsg(const Common::String &text, bool newLine) {
CInfoMsg msg(text, newLine);
msg.execute(_game->getView());
}
MapWidget::CanMove MapWidget::canMoveTo(const Point &destPos) {
if (destPos.x < 0 || destPos.y < 0 || destPos.x >= (int)_map->width() || destPos.y >= (int)_map->height()) {
// If the map is fixed, allow moving beyond it's edges so it can be left
if (!_map->isMapWrapped())
return YES;
}
// Get the details of the position
MapTile destTile;
_map->getTileAt(destPos, &destTile);
// If there's a widget blocking the tile, return false
if (destTile._widget && destTile._widget->isBlocking())
return NO;
return UNSET;
}
void MapWidget::moveTo(const Point &destPos, Direction dir) {
// If no direction is specified, we'll need to figure it out relative to the old position
if (dir == DIR_NONE) {
Point delta = destPos - _position;
if (ABS(delta.x) > ABS(delta.y))
_direction = delta.x > 0 ? DIR_EAST : DIR_WEST;
else if (delta.y != 0)
_direction = delta.y > 0 ? DIR_SOUTH : DIR_NORTH;
} else {
_direction = dir;
}
// Set new location
_position = destPos;
// Handle wrap around if need be on maps that wrap
if (_map->isMapWrapped()) {
if (_position.x < 0)
_position.x += _map->width();
else if (_position.x >= (int)_map->width())
_position.x -= _map->width();
if (_position.y < 0)
_position.y += _map->height();
else if (_position.y >= (int)_map->height())
_position.y -= _map->height();
}
}
/*-------------------------------------------------------------------*/
void Map::clear() {
if (_mapArea)
_mapArea->clear();
_mapArea = nullptr;
}
void Map::load(MapId mapId) {
_mapArea = nullptr;
}
void Map::synchronize(Common::Serializer &s) {
int mapId;
if (s.isSaving()) {
// Saving
mapId = _mapArea->getMapId();
s.syncAsUint16LE(mapId);
} else {
// Loading
s.syncAsUint16LE(mapId);
load(mapId);
}
_mapArea->synchronize(s);
}
} // End of namespace Shared
} // End of namespace Ultima