scummvm/engines/cine/detection.cpp
Eugene Sandulenko 018d5e350c Since proper detection is added to CinE, build it by default and
announce as supported. Future Wars is completable.

svn-id: r24321
2006-10-15 01:13:43 +00:00

695 lines
13 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "base/plugins.h"
#include "common/advancedDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "cine/cine.h"
namespace Cine {
static DetectedGameList GAME_detectGames(const FSList &fslist);
}
using Common::File;
static const PlainGameDescriptor cineGames[] = {
{"fw", "Future Wars"},
{"os", "Operation Stealth"},
{NULL, NULL}
};
GameList Engine_CINE_gameIDList() {
GameList games;
const PlainGameDescriptor *g = cineGames;
while (g->gameid) {
games.push_back(*g);
g++;
}
return games;
}
GameDescriptor Engine_CINE_findGameID(const char *gameid) {
// First search the list of supported game IDs.
const PlainGameDescriptor *g = cineGames;
while (g->gameid) {
if (!scumm_stricmp(gameid, g->gameid))
return *g;
g++;
}
return *g;
}
DetectedGameList Engine_CINE_detectGames(const FSList &fslist) {
return Cine::GAME_detectGames(fslist);
}
PluginError Engine_CINE_create(OSystem *syst, Engine **engine) {
assert(syst);
assert(engine);
FSList fslist;
FilesystemNode dir(ConfMan.get("path"));
if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
warning("CineEngine: invalid game path '%s'", dir.path().c_str());
return kInvalidPathError;
}
// Invoke the detector
Common::String gameid = ConfMan.get("gameid");
DetectedGameList detectedGames = Engine_CINE_detectGames(fslist);
for (uint i = 0; i < detectedGames.size(); i++) {
if (detectedGames[i].gameid == gameid) {
*engine = new Cine::CineEngine(syst);
return kNoError;
}
}
warning("CineEngine: Unable to locate game data at path '%s'", dir.path().c_str());
return kNoGameDataFoundError;
}
REGISTER_PLUGIN(CINE, "Cinematique evo 1 engine", "Future Wars & Operation Stealth (C) Delphine Software");
namespace Cine {
#define FILE_MD5_BYTES 5000
using Common::ADGameFileDescription;
using Common::ADGameDescription;
static const ADGameFileDescription FW_GameFiles[] = {
{ "part01", 0, "61d003202d301c29dd399acfb1354310"},
};
static const ADGameFileDescription FWDE_GameFiles[] = {
{ "part01", 0, "f5e98fcca3fb5e7afa284c81c39d8b14"},
};
static const ADGameFileDescription FWES_GameFiles[] = {
{ "part01", 0, "570109f965c7f53984b98c83d86eb206"},
};
static const ADGameFileDescription FWFR_GameFiles[] = {
{ "part01", 0, "5d1acb97abe9591f9008e00d07add95a"},
};
static const ADGameFileDescription FWAmiga_GameFiles[] = {
{ "part01", 0, "57afd280b598b4180fda6689fbedc4b8"},
};
static const ADGameFileDescription FWAmigaDE_GameFiles[] = {
{ "part01", 0, "3a87a913e0e33963a48a7f822ca0eb0e"},
};
static const ADGameFileDescription FWAmigaES_GameFiles[] = {
{ "part01", 0, "5ad0007ccd5f7b3dd6b15ea7f281f9e1"},
};
static const ADGameFileDescription FWAmigaFR_GameFiles[] = {
{ "part01", 0, "460f2da8793bc581a2d4b6fc19ccb5ae"},
};
static const ADGameFileDescription FWAmigaIT_GameFiles[] = {
{ "part01", 0, "1c8e5207743172134409ac58860021af"},
};
static const ADGameFileDescription FWAmigaDemo_GameFiles[] = {
{ "demo", 0, "0f50767cd964e302d3af0ba2528df8c4"},
{ "demo.prc", 0, "d2ac3a743d288359c63644ea7071edae"},
};
static const ADGameFileDescription FWST_GameFiles[] = {
{ "part01", 0, "36050db13af57e462ca1adc4df99de4e"},
};
static const ADGameFileDescription FWSTFR_GameFiles[] = {
{ "part01", 0, "ef245573b7dab0d4825ceb98e37cef4d"},
};
static const ADGameFileDescription OS_GameFiles[] = {
{ "procs00", 0, "d6752e7d25924cb866b61eb7cb0c8b56"},
};
static const ADGameFileDescription OSUS_GameFiles[] = {
{ "procs1", 0, "d8c3a9d05a63e4cfa801826a7063a126"},
};
static const ADGameFileDescription OSUSAlt_GameFiles[] = {
{ "procs00", 0, "862a75d76fb7fffec30e52be9ad1c474"},
};
static const ADGameFileDescription OSDE_GameFiles[] = {
{ "procs1", 0, "39b91ae35d1297ce0a76a1a803ca1593"},
};
static const ADGameFileDescription OSES_GameFiles[] = {
{ "procs1", 0, "74c2dabd9d212525fca8875a5f6d8994"},
};
static const ADGameFileDescription OSESCD_GameFiles[] = {
{ "procs1", 0, "74c2dabd9d212525fca8875a5f6d8994"},
{ "sds1", 0, "75443ba39cdc95667e07d7118e5c151c"},
};
static const ADGameFileDescription OSFR_GameFiles[] = {
{ "procs00", 0, "f143567f08cfd1a9b1c9a41c89eadfef"},
};
static const ADGameFileDescription OSIT_GameFiles[] = {
{ "procs1", 0, "da066e6b8dd93f2502c2a3755f08dc12"},
};
static const ADGameFileDescription OSAmiga_GameFiles[] = {
{ "procs0", 0, "a9da5531ead0ebf9ad387fa588c0cbb0"},
};
static const ADGameFileDescription OSAmigaAlt_GameFiles[] = {
{ "procs0", 0, "8a429ced2f4acff8a15ae125174042e8"},
};
static const ADGameFileDescription OSAmigaUS_GameFiles[] = {
{ "procs0", 0, "d5f27e33fc29c879f36f15b86ccfa58c"},
};
static const ADGameFileDescription OSAmigaDE_GameFiles[] = {
{ "procs0", 0, "8b7dce249821d3a62b314399c4334347"},
};
static const ADGameFileDescription OSAmigaES_GameFiles[] = {
{ "procs0", 0, "35fc295ddd0af9da932d256ba799a4b0"},
};
static const ADGameFileDescription OSAmigaFR_GameFiles[] = {
{ "procs0", 0, "d4ea4a97e01fa67ea066f9e785050ed2"},
};
static const ADGameFileDescription OSAmigaDemo_GameFiles[] = {
{ "demo", 0, "8d3a750d1c840b1b1071e42f9e6f6aa2"},
};
static const ADGameFileDescription OSST_GameFiles[] = {
{ "procs0", 0, "1501d5ae364b2814a33ed19347c3fcae"},
};
static const ADGameFileDescription OSSTFR_GameFiles[] = {
{ "procs0", 0, "2148d25de3219dd4a36580ca735d0afa"},
};
static const CINEGameDescription gameDescriptions[] = {
{
{
"fw",
"",
ARRAYSIZE(FW_GameFiles),
FW_GameFiles,
Common::EN_ANY,
Common::kPlatformPC,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWDE_GameFiles),
FWDE_GameFiles,
Common::DE_DEU,
Common::kPlatformPC,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWES_GameFiles),
FWES_GameFiles,
Common::ES_ESP,
Common::kPlatformPC,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWFR_GameFiles),
FWFR_GameFiles,
Common::FR_FRA,
Common::kPlatformPC,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWAmiga_GameFiles),
FWAmiga_GameFiles,
Common::EN_ANY,
Common::kPlatformAmiga,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWAmigaDE_GameFiles),
FWAmigaDE_GameFiles,
Common::DE_DEU,
Common::kPlatformAmiga,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWAmigaES_GameFiles),
FWAmigaES_GameFiles,
Common::ES_ESP,
Common::kPlatformAmiga,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWAmigaFR_GameFiles),
FWAmigaFR_GameFiles,
Common::FR_FRA,
Common::kPlatformAmiga,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWAmigaIT_GameFiles),
FWAmigaIT_GameFiles,
Common::IT_ITA,
Common::kPlatformAmiga,
},
GType_FW,
0,
},
{
{
"fw",
"Demo",
ARRAYSIZE(FWAmigaDemo_GameFiles),
FWAmigaDemo_GameFiles,
Common::EN_ANY,
Common::kPlatformAmiga,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWST_GameFiles),
FWST_GameFiles,
Common::EN_ANY,
Common::kPlatformAtariST,
},
GType_FW,
0,
},
{
{
"fw",
"",
ARRAYSIZE(FWSTFR_GameFiles),
FWSTFR_GameFiles,
Common::FR_FRA,
Common::kPlatformAtariST,
},
GType_FW,
0,
},
{
{
"os",
"CD",
ARRAYSIZE(OS_GameFiles),
OS_GameFiles,
Common::EN_GRB,
Common::kPlatformPC,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSUS_GameFiles),
OSUS_GameFiles,
Common::EN_USA,
Common::kPlatformPC,
},
GType_OS,
0,
},
{
{
"os",
"CD",
ARRAYSIZE(OSUSAlt_GameFiles),
OSUSAlt_GameFiles,
Common::EN_USA,
Common::kPlatformPC,
},
GType_OS,
GF_CD,
},
{
{
"os",
"",
ARRAYSIZE(OSDE_GameFiles),
OSDE_GameFiles,
Common::DE_DEU,
Common::kPlatformPC,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSES_GameFiles),
OSES_GameFiles,
Common::ES_ESP,
Common::kPlatformPC,
},
GType_OS,
0,
},
{
{
"os",
"CD",
ARRAYSIZE(OSESCD_GameFiles),
OSESCD_GameFiles,
Common::ES_ESP,
Common::kPlatformPC,
},
GType_OS,
GF_CD,
},
{
{
"os",
"CD",
ARRAYSIZE(OSFR_GameFiles),
OSFR_GameFiles,
Common::FR_FRA,
Common::kPlatformPC,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSIT_GameFiles),
OSIT_GameFiles,
Common::IT_ITA,
Common::kPlatformPC,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSAmiga_GameFiles),
OSAmiga_GameFiles,
Common::EN_GRB,
Common::kPlatformAmiga,
},
GType_OS,
0,
},
{
{
"os",
"alt",
ARRAYSIZE(OSAmigaAlt_GameFiles),
OSAmigaAlt_GameFiles,
Common::EN_GRB,
Common::kPlatformAmiga,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSAmigaUS_GameFiles),
OSAmigaUS_GameFiles,
Common::EN_USA,
Common::kPlatformAmiga,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSAmigaDE_GameFiles),
OSAmigaDE_GameFiles,
Common::DE_DEU,
Common::kPlatformAmiga,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSAmigaES_GameFiles),
OSAmigaES_GameFiles,
Common::ES_ESP,
Common::kPlatformAmiga,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSAmigaFR_GameFiles),
OSAmigaFR_GameFiles,
Common::FR_FRA,
Common::kPlatformAmiga,
},
GType_OS,
0,
},
{
{
"os",
"Demo",
ARRAYSIZE(OSAmigaDemo_GameFiles),
OSAmigaDemo_GameFiles,
Common::EN_GRB,
Common::kPlatformAmiga,
},
GType_OS,
GF_DEMO,
},
{
{
"os",
"",
ARRAYSIZE(OSST_GameFiles),
OSST_GameFiles,
Common::EN_GRB,
Common::kPlatformAtariST,
},
GType_OS,
0,
},
{
{
"os",
"",
ARRAYSIZE(OSSTFR_GameFiles),
OSSTFR_GameFiles,
Common::FR_FRA,
Common::kPlatformAtariST,
},
GType_OS,
0,
},
};
DetectedGame toDetectedGame(const ADGameDescription &g) {
const char *title = 0;
const PlainGameDescriptor *sg = cineGames;
while (sg->gameid) {
if (!scumm_stricmp(g.name, sg->gameid))
title = sg->description;
sg++;
}
DetectedGame dg(g.name, title, g.language, g.platform);
dg.updateDesc(g.extra);
return dg;
}
bool CineEngine::initGame() {
int gameNumber = -1;
DetectedGameList detectedGames;
Common::AdvancedDetector AdvDetector;
Common::ADList matches;
Common::ADGameDescList descList;
Common::Language language = Common::UNK_LANG;
Common::Platform platform = Common::kPlatformUnknown;
if (ConfMan.hasKey("language"))
language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("platform"))
platform = Common::parsePlatform(ConfMan.get("platform"));
Common::String gameid = ConfMan.get("gameid");
// At this point, Engine_Cine_create() has already verified that the
// desired game is in the specified directory. But we've already
// forgotten which particular version it was, so we have to do it all
// over again...
for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++)
descList.push_back((ADGameDescription *)&gameDescriptions[i]);
AdvDetector.registerGameDescriptions(descList);
AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES);
matches = AdvDetector.detectGame(NULL, language, platform);
for (uint i = 0; i < matches.size(); i++) {
if (toDetectedGame(gameDescriptions[matches[i]].desc).gameid == gameid) {
gameNumber = matches[i];
break;
}
}
//delete &matches;
if (gameNumber >= ARRAYSIZE(gameDescriptions) || gameNumber == -1) {
error("CineEngine::loadGame wrong gameNumber");
}
debug(2, "Running %s", toDetectedGame(gameDescriptions[gameNumber].desc).description.c_str());
_gameDescription = &gameDescriptions[gameNumber];
return true;
}
DetectedGameList GAME_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
Common::AdvancedDetector AdvDetector;
Common::ADList matches;
Common::ADGameDescList descList;
for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++)
descList.push_back((ADGameDescription *)&gameDescriptions[i]);
AdvDetector.registerGameDescriptions(descList);
AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES);
matches = AdvDetector.detectGame(&fslist, Common::UNK_LANG, Common::kPlatformUnknown);
for (uint i = 0; i < matches.size(); i++)
detectedGames.push_back(toDetectedGame(gameDescriptions[matches[i]].desc));
//delete &matches;
return detectedGames;
}
} // End of namespace Cine