scummvm/base
2003-10-17 16:04:46 +00:00
..
.cvsignore new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
engine.cpp Fix WinCE build 2003-10-12 13:03:34 +00:00
engine.h some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game 2003-10-12 18:40:12 +00:00
gameDetector.cpp added a listTargets() function (not yet used, soon) and some cleanup 2003-10-17 16:04:46 +00:00
gameDetector.h added a listTargets() function (not yet used, soon) and some cleanup 2003-10-17 16:04:46 +00:00
main.cpp use gScummVMFullVersion for initial window caption; use ConfigManager::kApplicationDomain instead of hard-coded 'scummvm' 2003-10-12 18:46:50 +00:00
module.mk This'll also break Makefile.noconf 2003-09-18 12:07:56 +00:00
plugins.cpp factored out the game detection code into the Plugin class; this is the first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level 2003-10-17 12:18:58 +00:00
plugins.h factored out the game detection code into the Plugin class; this is the first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level 2003-10-17 12:18:58 +00:00