scummvm/backends/graphics
2020-10-14 08:03:31 +02:00
..
downscalesdl SDL: Refactor grabbing and locking the mouse (#2522) 2020-10-14 08:03:31 +02:00
gph GPH/DINGUX: Unify the downscaling code 2020-03-27 22:50:41 +01:00
maemosdl MAEMO: Minor cleanup 2019-07-08 11:11:45 -05:00
null BACKENDS: Add a function to return if the overlay is visible 2020-09-15 00:09:11 +02:00
opengl OPENGL: Remove SDL specific code from OpenGLGraphicsManager 2020-10-13 20:45:32 +01:00
openglsdl SDL: Do not allow toggle fullscreen for backends which can lose opengl context used for 3d games. (#2514) 2020-10-13 20:27:58 +02:00
openpandora GPH/DINGUX: Unify the downscaling code 2020-03-27 22:50:41 +01:00
psp2sdl SDL: Move all shader code into PSP2SdlGraphicsManager 2020-03-09 18:01:14 -05:00
sdl SDL: Refactor grabbing and locking the mouse (#2522) 2020-10-14 08:03:31 +02:00
surfacesdl SDL: Do not allow toggle fullscreen for backends which can lose opengl context used for 3d games. (#2514) 2020-10-13 20:27:58 +02:00
default-palette.h ALL: Merge from ScummVM rev 3a933138ce 2017-12-06 21:41:03 +01:00
graphics.h BACKENDS: Drop getScreenPixelBuffer() as no longer needed. (#2521) 2020-10-13 22:30:39 +02:00
windowed.h ALL: Eliminated more differences with ScummVM 2020-09-29 11:54:05 +02:00