Some game engines requires the dpad to control a character. The GRIM engine is an example of this where the user steer the character by the arrow keys or dpad controller.
148 lines
6.3 KiB
Text
148 lines
6.3 KiB
Text
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "common/events.h"
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#include "backends/platform/ios7/ios7_gamepad_controller.h"
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#include "backends/platform/ios7/ios7_video.h"
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#include <GameController/GameController.h>
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@implementation GamepadController {
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GCController *_controller;
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}
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@dynamic view;
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@dynamic isConnected;
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- (id)initWithView:(iPhoneView *)view {
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self = [super initWithView:view];
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(controllerDidConnect:)
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name:@"GCControllerDidConnectNotification"
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object:nil];
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return self;
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}
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- (void)controllerDidConnect:(NSNotification *)notification {
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_controller = (GCController*)notification.object;
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#if TARGET_OS_TV
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if (_controller.microGamepad != nil) {
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[self setIsConnected:YES];
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_controller.microGamepad.buttonA.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_A isPressed:pressed];
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};
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_controller.microGamepad.buttonX.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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// Map button X to button B because B is mapped to left button
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_B isPressed:pressed];
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};
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if (@available(iOS 13.0, tvOS 13.0, *)) {
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_controller.microGamepad.buttonMenu.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleMainMenu:pressed];
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};
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}
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}
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#endif
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if (_controller.extendedGamepad != nil) {
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[self setIsConnected:YES];
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_controller.extendedGamepad.leftThumbstick.valueChangedHandler = ^(GCControllerDirectionPad * _Nonnull dpad, float xValue, float yValue) {
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// Convert the given axis values in float (-1 to 1) to ScummVM Joystick
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// Axis value as integers (0 to int16_max)
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int x = xValue * (float)Common::JOYAXIS_MAX;
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int y = yValue * (float)Common::JOYAXIS_MAX;
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// Apple's Y values are reversed from ScummVM's
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[self handleJoystickAxisMotionX:x andY:0-y forJoystick:kGameControllerJoystickLeft];
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};
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_controller.extendedGamepad.rightThumbstick.valueChangedHandler = ^(GCControllerDirectionPad * _Nonnull dpad, float xValue, float yValue) {
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// Convert the given axis values in float (-1 to 1) to ScummVM Joystick
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// Axis value as integers (0 to int16_max)
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int x = xValue * (float)Common::JOYAXIS_MAX;
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int y = yValue * (float)Common::JOYAXIS_MAX;
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// Apple's Y values are reversed from ScummVM's
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[self handleJoystickAxisMotionX:x andY:0-y forJoystick:kGameControllerJoystickRight];
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};
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_controller.extendedGamepad.dpad.valueChangedHandler = ^(GCControllerDirectionPad * _Nonnull dpad, float xValue, float yValue) {
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// Negative values are left/down, positive are right/up, 0 is no press
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_DPAD_LEFT isPressed:(xValue < 0)];
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_DPAD_RIGHT isPressed:(xValue > 0)];
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_DPAD_UP isPressed:(yValue > 0)];
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_DPAD_DOWN isPressed:(yValue < 0)];
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};
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_controller.extendedGamepad.buttonA.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_A isPressed:pressed];
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};
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_controller.extendedGamepad.buttonB.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_B isPressed:pressed];
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};
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_controller.extendedGamepad.buttonX.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_X isPressed:pressed];
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};
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_controller.extendedGamepad.buttonY.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_Y isPressed:pressed];
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};
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#ifdef __IPHONE_12_1
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if (@available(iOS 12.1, tvOS 12.1, *)) {
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_controller.extendedGamepad.leftThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_LEFT_STICK isPressed:pressed];
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};
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}
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if (@available(iOS 12.1, tvOS 12.1, *)) {
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_controller.extendedGamepad.rightThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_RIGHT_STICK isPressed:pressed];
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};
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}
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#endif
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_controller.extendedGamepad.leftShoulder.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_LEFT_SHOULDER isPressed:pressed];
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};
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_controller.extendedGamepad.rightShoulder.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleJoystickButtonAction:Common::JOYSTICK_BUTTON_RIGHT_SHOULDER isPressed:pressed];
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};
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#ifdef __IPHONE_13_0
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if (@available(iOS 13.0, tvOS 13.0, *)) {
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_controller.extendedGamepad.buttonMenu.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) {
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[self handleMainMenu:pressed];
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};
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}
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#endif
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}
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}
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@end
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