Added proper support for the GMM, so videos will not fast-forward on resume and timers will not include the time spent outside the game.
101 lines
3.3 KiB
C++
101 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NANCY_RENDEROBJECT_H
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#define NANCY_RENDEROBJECT_H
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#include "engines/nancy/commontypes.h"
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#include "common/rect.h"
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#include "common/keyboard.h"
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#include "graphics/managed_surface.h"
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namespace Nancy {
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class NancyEngine;
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// Loosely equivalent to the original engine's ZRenderStructs.
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// A subclass of this will be automatically updated and drawn from the graphics manager,
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// but initialization needs to be done manually. Objects are expected to know which
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// object is below them at creation.
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class RenderObject {
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friend class GraphicsManager;
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public:
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enum BlitType { kNoTrans, kTrans };
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RenderObject(NancyEngine *engine) :
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_engine(engine),
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_needsRedraw(true),
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_isVisible(true),
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_redrawFrom(nullptr) {}
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RenderObject(RenderObject &redrawFrom) :
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_engine(redrawFrom._engine),
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_needsRedraw(true),
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_isVisible(true),
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_redrawFrom(&redrawFrom) {}
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virtual ~RenderObject();
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virtual void init(); // Does _not_ get called automatically
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virtual void registerGraphics();
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virtual void updateGraphics() {}
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virtual void onPause(bool pause) {}
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void moveTo(Common::Point position);
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void setVisible(bool visible);
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bool hasMoved() const { return _previousScreenPosition != _screenPosition; }
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Common::Rect getScreenPosition() const;
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Common::Rect getPreviousScreenPosition() const;
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// Given a screen-space rect, convert it to the source surface's local space
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Common::Rect convertToLocal(const Common::Rect &screen) const;
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// Given a local space rect, convert it to screen space
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Common::Rect convertToScreen(const Common::Rect &rect) const;
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Common::Rect getBounds() const { return Common::Rect(_drawSurface.w, _drawSurface.h); }
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protected:
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// Z order and blit type are extracted directly from the corresponding
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// ZRenderStruct from the original engine
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virtual uint16 getZOrder() const =0;
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virtual BlitType getBlitType() const = 0;
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// Needed for proper handling of objects inside the viewport
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virtual bool isViewportRelative() const { return false; }
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NancyEngine *_engine;
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RenderObject *_redrawFrom;
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Graphics::ManagedSurface _drawSurface;
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Common::Rect _screenPosition;
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bool _needsRedraw;
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bool _isVisible;
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Common::Rect _previousScreenPosition;
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};
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} // End of namespace Nancy
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#endif // NANCY_RENDEROBJECT_H
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