scummvm/textobject.h
2005-03-20 15:48:58 +00:00

70 lines
2 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef TEXTOBJECT_H
#define TEXTOBJECT_H
#include "debug.h"
#include "font.h"
#include "color.h"
#include "driver.h"
#include <string>
#include <SDL.h>
class TextObject {
public:
TextObject();
~TextObject();
void createBitmap();
void destroyBitmap();
void setDefaultsTextObjectParams();
void setText(char *text) { _text = text; }
void setX(int x) { _x = x; }
void setY(int y) { _y = y; }
void setWidth(int width) { _width = width; }
void setHeight(int height) { _height = height; }
void setFGColor(Color *fgColor) { _fgColor = fgColor; }
void setFont(Font *font) { _font = font; }
void setJustify(int justify) { _justify = justify; }
int getBitmapWidth() { return _bitmapWidth; }
int getBitmapHeight() { return _bitmapHeight; }
const char *name() const { return _textID; }
void draw();
enum Justify {
NONE,
CENTER,
LJUSTIFY
};
protected:
bool _created;
Color _fgColor;
int _x, _y;
uint _width, _height;
int _justify;
Font *_font;
char *_text;
char _textID[32];
uint8 *_textBitmap;
uint _bitmapWidth, _bitmapHeight;
Driver::TextObjectHandle *_textObjectHandle;
};
#endif