scummvm/backends/platform/iphone/osys_iphone.h
2007-11-13 08:06:15 +00:00

144 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifdef IPHONE_BACKEND
#include "graphics/surface.h"
// #include <AudioToolbox/AudioQueue.h>
//
// /* Audio Resources */
// #define AUDIO_BUFFERS 3
// #define AUDIO_PRECACHE 4
// #define WAVE_BUFFER_SIZE 735
// #define WAVE_BUFFER_BANKS 25
//
// typedef struct AQCallbackStruct {
// AudioQueueRef queue;
// UInt32 frameCount;
// AudioQueueBufferRef mBuffers[AUDIO_BUFFERS];
// AudioStreamBasicDescription mDataFormat;
// } AQCallbackStruct;
class OSystem_IPHONE : public OSystem {
protected:
static const OSystem::GraphicsMode s_supportedGraphicsModes[];
Common::SaveFileManager *_savefile;
Audio::Mixer *_mixer;
Common::TimerManager *_timer;
Graphics::Surface _framebuffer;
byte *_offscreen;
OverlayColor *_overlayBuffer;
uint16 *_fullscreen;
uint16 _palette[256];
bool _overlayVisible;
uint16 _screenWidth;
uint16 _screenHeight;
struct timeval _startTime;
bool _mouseVisible;
byte *_mouseBuf;
byte _mouseKeyColour;
uint _mouseWidth, _mouseHeight;
int _mouseX, _mouseY;
int _mouseHotspotX, _mouseHotspotY;
long _lastMouseDown;
long _lastMouseTap;
Common::Event _queuedInputEvent;
bool _secondaryTapped;
long _lastSecondaryDown;
long _lastSecondaryTap;
int _gestureStartX, _gestureStartY;
public:
OSystem_IPHONE();
virtual ~OSystem_IPHONE();
virtual void initBackend();
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
virtual const GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
bool setGraphicsMode(const char *name);
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
virtual void initSize(uint width, uint height);
virtual int16 getHeight();
virtual int16 getWidth();
virtual void setPalette(const byte *colors, uint start, uint num);
virtual void grabPalette(byte *colors, uint start, uint num);
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
virtual void updateScreen();
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void setShakePos(int shakeOffset);
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
virtual void grabOverlay(OverlayColor *buf, int pitch);
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b);
virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b);
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int cursorTargetScale = 1);
virtual bool pollEvent(Common::Event &event);
virtual uint32 getMillis();
virtual void delayMillis(uint msecs);
virtual MutexRef createMutex(void);
virtual void lockMutex(MutexRef mutex);
virtual void unlockMutex(MutexRef mutex);
virtual void deleteMutex(MutexRef mutex);
typedef void (*SoundProc)(void *param, byte *buf, int len);
virtual bool setSoundCallback(SoundProc proc, void *param);
virtual void clearSoundCallback();
virtual int getOutputSampleRate() const;
virtual void quit();
virtual void setWindowCaption(const char *caption);
virtual Common::SaveFileManager *getSavefileManager();
virtual Audio::Mixer *getMixer();
virtual Common::TimerManager *getTimerManager();
};
#endif