scummvm/backends/platform/psp/memory.cpp
Yotam Barnoy 05f0ebf262 PSP: Split up PspMemory class.
PspMemorySwap is more specific ie. it only needs to be known by PSP files. It could be put in another file, but not worth the effort.

svn-id: r52816
2010-09-20 14:09:39 +00:00

424 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
* $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $
*
*/
#include "common/scummsys.h"
#include "common/singleton.h"
#include "backends/platform/psp/psppixelformat.h"
#define PSP_INCLUDE_SWAP
#include "backends/platform/psp/memory.h"
// Class Copier --------------------------------------------------------------------------
//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
//#define __PSP_DEBUG_PRINT__
#include "backends/platform/psp/trace.h"
//#define TEST_MEMORY_COPY
extern "C" {
#ifdef TEST_MEMORY_COPY /* we won't be able to run in this case b/c of printouts */
extern void *__real_memcpy(void *dst, void *src, size_t bytes);
#endif
void *__wrap_memcpy(void *dst, void *src, size_t bytes) {
#ifdef TEST_MEMORY_COPY /* we won't be able to run in this case */
return __real_memcpy(dst, src, bytes);
#else
PspMemory::fastCopy((byte *)dst, (byte *)src, bytes);
return dst;
#endif
}
}
void PspMemory::copy(byte *dst, const byte *src, uint32 bytes) {
DEBUG_ENTER_FUNC();
#ifdef TEST_MEMORY_COPY
uint32 debugBytes = bytes;
const byte *debugDst = dst, *debugSrc = src;
#endif
PSP_DEBUG_PRINT("copy(): dst[%p], src[%p], bytes[%d]\n", dst, src, bytes);
// align the destination pointer first
uint32 prefixDst = (((uint32)dst) & 0x3);
if (prefixDst) {
prefixDst = 4 - prefixDst; // prefix only if we have address % 4 != 0
PSP_DEBUG_PRINT("prefixDst[%d]\n", prefixDst);
bytes -= prefixDst; // remember we assume bytes >= 4
if (bytes < MIN_AMOUNT_FOR_COMPLEX_COPY) { // check if it's worthwhile to continue
copy8(dst, src, bytes + prefixDst);
#ifdef TEST_MEMORY_COPY
testCopy(debugDst, debugSrc, debugBytes);
#endif
return;
}
while (prefixDst--) {
*dst++ = *src++;
}
}
// check the source pointer alignment now
uint32 alignSrc = (((uint32)src) & 0x3);
if (alignSrc) { // we'll need to realign our reads
copy32Misaligned((uint32 *)dst, src, bytes, alignSrc);
} else {
copy32Aligned((uint32 *)dst, (uint32 *)src, bytes);
}
#ifdef TEST_MEMORY_COPY
testCopy(debugDst, debugSrc, debugBytes);
#endif
}
void PspMemory::copy32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes) {
PSP_DEBUG_PRINT("copy32Aligned(): dst32[%p], src32[%p], bytes[%d]\n", dst32, src32, bytes);
int words8 = bytes >> 5;
// try blocks of 8 words at a time
if (words8) {
while (words8--) {
uint32 a, b, c, d;
a = src32[0];
b = src32[1];
c = src32[2];
d = src32[3];
dst32[0] = a;
dst32[1] = b;
dst32[2] = c;
dst32[3] = d;
a = src32[4];
b = src32[5];
c = src32[6];
d = src32[7];
dst32[4] = a;
dst32[5] = b;
dst32[6] = c;
dst32[7] = d;
dst32 += 8;
src32 += 8;
}
}
int words4 = (bytes & 0x1F) >> 4;
// try blocks of 4 words at a time
if (words4) {
uint32 a, b, c, d;
a = src32[0];
b = src32[1];
c = src32[2];
d = src32[3];
dst32[0] = a;
dst32[1] = b;
dst32[2] = c;
dst32[3] = d;
dst32 += 4;
src32 += 4;
}
int bytesLeft = (bytes & 0xF); // only look at bytes left after we did the above
int wordsLeft = bytesLeft >> 2;
// now just do single words
while (wordsLeft) {
*dst32++ = *src32++;
wordsLeft--;
}
bytesLeft = bytes & 0x3; // get remaining bytes
PSP_DEBUG_PRINT("bytesLeft[%d]\n", bytesLeft);
byte *dst = (byte *)dst32;
byte *src = (byte *)src32;
while (bytesLeft--) {
*dst++ = *src++;
}
}
// More challenging -- need to shift
// Assume dst is aligned
void PspMemory::copy32Misaligned(uint32 *dst32, const byte *src, uint32 bytes, uint32 alignSrc) {
PSP_DEBUG_PRINT("copy32Misaligned: dst32[%p], src[%p], bytes[%d], alignSrc[%d]\n", dst32, src, bytes, alignSrc);
uint32 *src32 = (uint32 *)(((uint32)src) & 0xFFFFFFFC); // remove misalignment
uint32 shiftValue, lastShiftValue;
switch (alignSrc) {
case 1:
shiftValue = 8;
lastShiftValue = 24;
break;
case 2:
shiftValue = 16;
lastShiftValue = 16;
break;
default: /* 3 */
shiftValue = 24;
lastShiftValue = 8;
break;
}
uint32 dstWord, srcWord;
// Try to do groups of 4 words
uint32 words4 = bytes >> 4;
srcWord = *src32; // preload 1st word so we read ahead
for (; words4; words4--) {
dstWord = srcWord >> shiftValue;
srcWord = src32[1];
dstWord |= srcWord << lastShiftValue;
dst32[0] = dstWord;
dstWord = srcWord >> shiftValue;
srcWord = src32[2];
dstWord |= srcWord << lastShiftValue;
dst32[1] = dstWord;
dstWord = srcWord >> shiftValue;
srcWord = src32[3];
dstWord |= srcWord << lastShiftValue;
dst32[2] = dstWord;
dstWord = srcWord >> shiftValue;
srcWord = src32[4];
dstWord |= srcWord << lastShiftValue;
dst32[3] = dstWord;
src32 += 4;
dst32 += 4;
}
uint32 words = (bytes & 0xF) >> 2; // now get remaining words
// we read one word ahead of what we write
// setup the first read
for (; words ;words--) {
dstWord = srcWord >> shiftValue;
srcWord = src32[1]; // we still go one ahead
src32++;
dstWord |= srcWord << lastShiftValue;
*dst32++ = dstWord;
}
uint32 bytesLeft = bytes & 3; // and remaining bytes
if (bytesLeft) {
byte *dst8 = (byte *)dst32;
byte *src8 = ((byte *)src32) + ((uint32)src & 0x3); // get exact location we should be at
for(; bytesLeft; bytesLeft--) {
*dst8++ = *src8++;
}
}
}
void PspMemory::testCopy(const byte *debugDst, const byte *debugSrc, uint32 debugBytes) {
bool mismatch = false;
PSP_INFO_PRINT("testing fastCopy...");
for (uint32 i = 0; i < debugBytes; i++) {
if (debugDst[i] != debugSrc[i]) {
if (!mismatch) {
PSP_INFO_PRINT("**** mismatch in copy! ****\n");
PSP_INFO_PRINT("dst[%p], src[%p], bytes[%u]\n", debugDst, debugSrc, debugBytes);
mismatch = true;
}
PSP_INFO_PRINT("[%d]%x!=%x ", i, debugSrc[i], debugDst[i]);
}
}
if (mismatch) {
PSP_INFO_PRINT("\n");
} else {
PSP_INFO_PRINT("ok\n");
}
}
//
// used to swap red and blue
void PspMemorySwap::swap(uint16 *dst16, const uint16 *src16, uint32 bytes, PSPPixelFormat &format) {
DEBUG_ENTER_FUNC();
#ifdef TEST_MEMORY_COPY
uint32 debugBytes = bytes;
const uint16 *debugDst = dst16, *debugSrc = src16;
#endif
// align the destination pointer first
uint32 prefixDst = (((uint32)dst16) & 0x3); // for swap, we can only have 2 or 0 as our prefix
if (prefixDst) {
bytes -= prefixDst; // remember we assume bytes > 4
*dst16++ = format.swapRedBlue16(*src16++);
if (bytes < MIN_AMOUNT_FOR_COMPLEX_COPY) { // check if it's worthwhile to continue
swap16(dst16, src16, bytes, format);
#ifdef TEST_MEMORY_COPY
testSwap(debugDst, debugSrc, debugBytes, format);
#endif
return;
}
}
// check the source pointer alignment now
uint32 alignSrc = (((uint32)src16) & 0x3);
if (alignSrc) { // we'll need to realign our reads
PSP_DEBUG_PRINT("misaligned copy of %u bytes from %p to %p\n", bytes, src16, dst16);
swap32Misaligned((uint32 *)dst16, src16, bytes, format);
} else {
swap32Aligned((uint32 *)dst16, (const uint32 *)src16, bytes, format);
}
#ifdef TEST_MEMORY_COPY
testSwap(debugDst, debugSrc, debugBytes, format);
#endif
}
void PspMemorySwap::testSwap(const uint16 *debugDst, const uint16 *debugSrc, uint32 debugBytes, PSPPixelFormat &format) {
bool mismatch = false;
PSP_INFO_PRINT("testing fastSwap...");
uint32 shorts = debugBytes >> 1;
for (uint32 i = 0; i < shorts; i++) {
if (debugDst[i] != format.swapRedBlue16(debugSrc[i])) {
if (!mismatch) {
PSP_INFO_PRINT("**** mismatch in swap! ****\n");
PSP_INFO_PRINT("dst[%p], src[%p], bytes[%u]\n", debugDst, debugSrc, debugBytes);
mismatch = true;
}
PSP_INFO_PRINT("[%d]%x!=%x ", i<<1, format.swapRedBlue16(debugSrc[i]), debugDst[i]);
}
}
if (mismatch) {
PSP_INFO_PRINT("\n");
} else {
PSP_INFO_PRINT("ok\n");
}
}
void PspMemorySwap::swap32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes, PSPPixelFormat &format) {
DEBUG_ENTER_FUNC();
int words4 = bytes >> 4;
// try blocks of 4 words at a time
while (words4--) {
uint32 a, b, c, d;
a = format.swapRedBlue32(src32[0]);
b = format.swapRedBlue32(src32[1]);
c = format.swapRedBlue32(src32[2]);
d = format.swapRedBlue32(src32[3]);
dst32[0] = a;
dst32[1] = b;
dst32[2] = c;
dst32[3] = d;
dst32 += 4;
src32 += 4;
}
uint32 bytesLeft = bytes & 0xF;
uint32 words = bytesLeft >> 2;
// now just do words
while (words--) {
*dst32++ = format.swapRedBlue32(*src32++);
}
bytesLeft = bytes & 0x3;
if (bytesLeft) { // for swap, can only be 1 short left
*((uint16 *)dst32) = format.swapRedBlue16(*((uint16 *)src32));
}
}
// More challenging -- need to shift
// We assume dst is aligned
void PspMemorySwap::swap32Misaligned(uint32 *dst32, const uint16 *src16, uint32 bytes, PSPPixelFormat &format) {
DEBUG_ENTER_FUNC();
const uint32 shiftValue = 16;
uint32 *src32 = (uint32 *)(((uint32)src16) & 0xFFFFFFFC); // remove misalignment
// Try to do groups of 4 words
uint32 words4 = bytes >> 4;
uint32 srcWord = src32[0]; // preload
while (words4--) {
uint32 dstWord = srcWord >> shiftValue;
srcWord = src32[1];
dstWord |= srcWord << shiftValue;
dst32[0] = format.swapRedBlue32(dstWord);
dstWord = srcWord >> shiftValue;
srcWord = src32[2];
dstWord |= srcWord << shiftValue;
dst32[1] = format.swapRedBlue32(dstWord);
dstWord = srcWord >> shiftValue;
srcWord = src32[3];
dstWord |= srcWord << shiftValue;
dst32[2] = format.swapRedBlue32(dstWord);
dstWord = srcWord >> shiftValue;
srcWord = src32[4];
dstWord |= srcWord << shiftValue;
dst32[3] = format.swapRedBlue32(dstWord);
src32 += 4;
dst32 += 4;
}
uint32 words = (bytes & 0xF) >> 2;
// we read one word ahead of what we write
// setup the first read
if (words) {
//srcWord = *src32++; // don't need this. already loaded
src32++; // we already have the value loaded in
while (words--) {
uint32 dstWord = srcWord >> shiftValue;
srcWord = *src32++;
dstWord |= srcWord << shiftValue;
*dst32++ = format.swapRedBlue32(dstWord);
}
}
uint32 bytesLeft = bytes & 3;
if (bytesLeft) { // for swap, can only be 1 short left
*((uint16 *)dst32) = format.swapRedBlue16((uint16)(srcWord >> shiftValue));
}
}