scummvm/backends/platform/ios7/ios7_app_delegate.mm
Thierry Crozat 07652d9d82 IOS7: Fix detection of orientation on some devices
The main change in to use the interface orientation and not the device
orientation. This may be different for example when locking the orientation.
This also changes the way orientation changes are detected using the
documented method. However this means dropping support for iOS 7 as this
method is only available since iOS 8, and alternative methods available in
iOS 7 have been deprecated in iOS 13.

Another change is to properly detect the interface orientation instead of
infering it from the view bounds, which was incorrect on some devices.
2023-04-27 21:43:40 +01:00

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4.9 KiB
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/ios7/ios7_app_delegate.h"
#include "backends/platform/ios7/ios7_scummvm_view_controller.h"
#include "backends/platform/ios7/ios7_video.h"
@implementation iOS7AppDelegate {
UIWindow *_window;
iOS7ScummVMViewController *_controller;
iPhoneView *_view;
BOOL _restoreState;
}
- (id)init {
if (self = [super init]) {
_window = nil;
_view = nil;
_restoreState = NO;
}
return self;
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
CGRect rect = [[UIScreen mainScreen] bounds];
#ifdef IPHONE_SANDBOXED
// Create the directory for savegames
NSFileManager *fm = [NSFileManager defaultManager];
NSString *documentPath = [NSString stringWithUTF8String:iOS7_getDocumentsDir()];
NSString *savePath = [documentPath stringByAppendingPathComponent:@"Savegames"];
if (![fm fileExistsAtPath:savePath]) {
[fm createDirectoryAtPath:savePath withIntermediateDirectories:YES attributes:nil error:nil];
}
#endif
_window = [[UIWindow alloc] initWithFrame:rect];
[_window retain];
_controller = [[iOS7ScummVMViewController alloc] init];
_view = [[iPhoneView alloc] initWithFrame:rect];
#if TARGET_OS_IOS
_view.multipleTouchEnabled = YES;
#endif
_controller.view = _view;
[_window setRootViewController:_controller];
[_window makeKeyAndVisible];
// Force creation of the shared instance on the main thread
iOS7_buildSharedOSystemInstance();
dispatch_async(dispatch_get_global_queue(0, 0), ^{
iOS7_main(iOS7_argc, iOS7_argv);
});
if (_restoreState)
[_view restoreApplicationState];
else
[_view clearApplicationState];
}
- (void)applicationWillResignActive:(UIApplication *)application {
[_view applicationSuspend];
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
[_view applicationResume];
// Make sure we have the correct orientation in case the orientation was changed while
// the app was inactive.
#if TARGET_OS_IOS
UIInterfaceOrientation interfaceOrientation = UIInterfaceOrientationUnknown;
if (@available(iOS 13.0, *)) {
interfaceOrientation = [[[_view window] windowScene] interfaceOrientation];
} else {
interfaceOrientation = [[UIApplication sharedApplication] statusBarOrientation];
}
if (interfaceOrientation != UIInterfaceOrientationUnknown) {
[_view interfaceOrientationChanged:interfaceOrientation];
[_controller setCurrentOrientation: interfaceOrientation];
}
#endif
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Start the background task before sending the application entered background event.
// This is because this event will be handled in a separate thread and it will likely
// no be started before we return from this function.
[[iOS7AppDelegate iPhoneView] beginBackgroundSaveStateTask];
[_view saveApplicationState];
}
- (BOOL)application:(UIApplication *)application shouldSaveApplicationState:(NSCoder *)coder {
return YES;
}
- (BOOL)application:(UIApplication *)application shouldRestoreApplicationState:(NSCoder *)coder {
return YES;
}
- (void)application:(UIApplication *)application didDecodeRestorableStateWithCoder:(NSCoder *)coder {
_restoreState = YES;
}
+ (iOS7AppDelegate *)iOS7AppDelegate {
UIApplication *app = [UIApplication sharedApplication];
// [UIApplication delegate] must be used from the main thread only
if ([NSThread currentThread] == [NSThread mainThread]) {
return (iOS7AppDelegate *) app.delegate;
} else {
__block iOS7AppDelegate *delegate = nil;
dispatch_sync(dispatch_get_main_queue(), ^{
delegate = (iOS7AppDelegate *) app.delegate;
});
return delegate;
}
}
+ (iPhoneView *)iPhoneView {
iOS7AppDelegate *appDelegate = [self iOS7AppDelegate];
return appDelegate->_view;
}
@end
const char *iOS7_getDocumentsDir() {
NSArray *paths;
#if TARGET_OS_IOS
paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
#else
paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
#endif
NSString *documentsDirectory = [paths objectAtIndex:0];
return [documentsDirectory UTF8String];
}