117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/debug-channels.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "testbed/config.h"
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#include "testbed/events.h"
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#include "testbed/fs.h"
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#include "testbed/graphics.h"
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#include "testbed/misc.h"
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#include "testbed/savegame.h"
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#include "testbed/testbed.h"
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namespace Testbed {
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bool TestbedEngine::hasFeature(EngineFeature f) const {
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return (f == kSupportsRTL) ? true : false;
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}
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TestbedEngine::TestbedEngine(OSystem *syst)
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: Engine(syst) {
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// Put your engine in a sane state, but do nothing big yet;
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// in particular, do not load data from files; rather, if you
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// need to do such things, do them from init().
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// Do not initialize graphics here
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// However this is the place to specify all default directories
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DebugMan.addDebugChannel(kTestbedLogOutput, "LOG", "Log of test results generated by testbed");
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DebugMan.addDebugChannel(kTestbedEngineDebug, "Debug", "Engine-specific debug statements");
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DebugMan.enableDebugChannel("LOG");
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// Initialize testsuites here
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// GFX
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Testsuite *ts = new GFXTestSuite();
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_testsuiteList.push_back(ts);
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// FS
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ts = new FSTestSuite();
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_testsuiteList.push_back(ts);
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// Savegames
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ts = new SaveGameTestSuite();
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_testsuiteList.push_back(ts);
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// Misc.
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ts = new MiscTestSuite();
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_testsuiteList.push_back(ts);
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// Events
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ts = new EventTestSuite();
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_testsuiteList.push_back(ts);
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}
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TestbedEngine::~TestbedEngine() {
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Testsuite::deleteWriteStream();
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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for (Common::Array<Testsuite *>::const_iterator i = _testsuiteList.begin(); i != _testsuiteList.end(); ++i) {
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delete (*i);
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}
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}
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void TestbedEngine::invokeTestsuites() {
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Common::Array<Testsuite *>::const_iterator iter;
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for (iter = _testsuiteList.begin(); iter != _testsuiteList.end(); iter++) {
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if ((*iter)->isEnabled()) {
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(*iter)->execute();
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}
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}
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}
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Common::Error TestbedEngine::run() {
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// Initialize graphics using following:
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initGraphics(320, 200, false);
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// As of now we are using GUI::MessageDialog for interaction, Test if it works.
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// interactive mode could also be modified by a config parameter "non-interactive=1"
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// TODO: Implement that
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TestbedConfigManager cfMan(_testsuiteList);
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cfMan.selectTestsuites();
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// check if user wanted to exit.
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if (Engine::shouldQuit()) {
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return Common::kNoError;
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}
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invokeTestsuites();
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return Common::kNoError;
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}
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} // End of namespace Testbed
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