scummvm/engines/testbed/testbed.cpp
2010-07-18 07:53:05 +00:00

117 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/debug-channels.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "engines/util.h"
#include "testbed/config.h"
#include "testbed/events.h"
#include "testbed/fs.h"
#include "testbed/graphics.h"
#include "testbed/misc.h"
#include "testbed/savegame.h"
#include "testbed/testbed.h"
namespace Testbed {
bool TestbedEngine::hasFeature(EngineFeature f) const {
return (f == kSupportsRTL) ? true : false;
}
TestbedEngine::TestbedEngine(OSystem *syst)
: Engine(syst) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
// Do not initialize graphics here
// However this is the place to specify all default directories
DebugMan.addDebugChannel(kTestbedLogOutput, "LOG", "Log of test results generated by testbed");
DebugMan.addDebugChannel(kTestbedEngineDebug, "Debug", "Engine-specific debug statements");
DebugMan.enableDebugChannel("LOG");
// Initialize testsuites here
// GFX
Testsuite *ts = new GFXTestSuite();
_testsuiteList.push_back(ts);
// FS
ts = new FSTestSuite();
_testsuiteList.push_back(ts);
// Savegames
ts = new SaveGameTestSuite();
_testsuiteList.push_back(ts);
// Misc.
ts = new MiscTestSuite();
_testsuiteList.push_back(ts);
// Events
ts = new EventTestSuite();
_testsuiteList.push_back(ts);
}
TestbedEngine::~TestbedEngine() {
Testsuite::deleteWriteStream();
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
for (Common::Array<Testsuite *>::const_iterator i = _testsuiteList.begin(); i != _testsuiteList.end(); ++i) {
delete (*i);
}
}
void TestbedEngine::invokeTestsuites() {
Common::Array<Testsuite *>::const_iterator iter;
for (iter = _testsuiteList.begin(); iter != _testsuiteList.end(); iter++) {
if ((*iter)->isEnabled()) {
(*iter)->execute();
}
}
}
Common::Error TestbedEngine::run() {
// Initialize graphics using following:
initGraphics(320, 200, false);
// As of now we are using GUI::MessageDialog for interaction, Test if it works.
// interactive mode could also be modified by a config parameter "non-interactive=1"
// TODO: Implement that
TestbedConfigManager cfMan(_testsuiteList);
cfMan.selectTestsuites();
// check if user wanted to exit.
if (Engine::shouldQuit()) {
return Common::kNoError;
}
invokeTestsuites();
return Common::kNoError;
}
} // End of namespace Testbed