scummvm/engine/backend/dc/matrix_ops.h

47 lines
1.4 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef MATRIX_OPS_H
#define MATRIX_OPS_H
#include <ronin/matrix.h>
#define MAX_MATRIX_STACK_DEPTH 16
class MatrixOps {
private:
int _matrix_depth;
float _matrix_stack[MAX_MATRIX_STACK_DEPTH][4][4];
public:
void clearMatrixStack() { _matrix_depth = 0; }
void loadMatrix(float (*m)[4][4]) { load_matrix(m); }
void applyMatrix(float (*m)[4][4]) { apply_matrix(m); }
void pushMatrix();
void popMatrix();
void translate(float x, float y, float z);
void rotateX(float deg);
void rotateY(float deg);
void rotateZ(float deg);
};
#endif