scummvm/engine/imuse/imuse.cpp

374 lines
11 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#include "stdafx.h"
#include "bits.h"
#include "debug.h"
#include "timer.h"
#include "engine.h"
#include "savegame.h"
#include "mixer/mixer.h"
#include "mixer/audiostream.h"
#include "imuse/imuse.h"
#include "imuse/imuse_sndmgr.h"
Imuse *g_imuse = NULL;
extern uint16 imuseDestTable[];
extern ImuseTable grimStateMusicTable[];
extern ImuseTable grimSeqMusicTable[];
extern ImuseTable grimDemoStateMusicTable[];
extern ImuseTable grimDemoSeqMusicTable[];
Imuse::Track::Track()
: used(false), stream(NULL) {
}
void Imuse::timerHandler(void *refCon) {
Imuse *imuse = (Imuse *)refCon;
imuse->callback();
}
Imuse::Imuse(int fps) {
_mutex = g_driver->createMutex();
_pause = false;
_sound = new ImuseSndMgr();
_volVoice = 0;
_volSfx = 0;
_volMusic = 0;
_callbackFps = fps;
resetState();
for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
_track[l] = new Track;
_track[l]->trackId = l;
_track[l]->used = false;
strcpy(_track[l]->soundName, "");
}
vimaInit(imuseDestTable);
_stateMusicTable = grimStateMusicTable;
_seqMusicTable = grimSeqMusicTable;
g_timer->installTimerProc(timerHandler, 1000000 / _callbackFps, this);
}
Imuse::~Imuse() {
stopAllSounds();
g_timer->removeTimerProc(timerHandler);
for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
delete _track[l];
}
delete _sound;
g_driver->deleteMutex(_mutex);
}
void Imuse::resetState() {
_curMusicState = 0;
_curMusicSeq = 0;
memset(_attributes, 0, sizeof(_attributes));
}
void Imuse::restoreState(SaveGame *savedState) {
StackLock lock(_mutex);
printf("Imuse::restoreState() started.\n");
savedState->beginSection('IMUS');
savedState->read(&_volVoice, sizeof(int32));
savedState->read(&_volSfx, sizeof(int32));
savedState->read(&_volMusic, sizeof(int32));
savedState->read(&_curMusicState, sizeof(int32));
savedState->read(&_curMusicSeq, sizeof(int32));
savedState->read(_attributes, sizeof(int32) * 185);
for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
Track *track = _track[l];
savedState->read(&track->pan, sizeof(int32));
savedState->read(&track->panFadeDest, sizeof(int32));
savedState->read(&track->panFadeDelay, sizeof(int32));
savedState->read(&track->panFadeUsed, sizeof(bool));
savedState->read(&track->vol, sizeof(int32));
savedState->read(&track->volFadeDest, sizeof(int32));
savedState->read(&track->volFadeDelay, sizeof(int32));
savedState->read(&track->volFadeUsed, sizeof(bool));
savedState->read(track->soundName, 32);
savedState->read(&track->used, sizeof(bool));
savedState->read(&track->toBeRemoved, sizeof(bool));
savedState->read(&track->readyToRemove, sizeof(bool));
savedState->read(&track->started, sizeof(bool));
savedState->read(&track->priority, sizeof(int32));
savedState->read(&track->regionOffset, sizeof(int32));
savedState->read(&track->dataOffset, sizeof(int32));
savedState->read(&track->curRegion, sizeof(int32));
savedState->read(&track->curHookId, sizeof(int32));
savedState->read(&track->volGroupId, sizeof(int32));
savedState->read(&track->iteration, sizeof(int32));
savedState->read(&track->mixerFlags, sizeof(int32));
savedState->read(&track->mixerVol, sizeof(int32));
savedState->read(&track->mixerPan, sizeof(int32));
if (!track->used)
continue;
track->readyToRemove = false;
if (track->toBeRemoved) {
track->stream = NULL;
track->used = false;
continue;
}
track->soundHandle = _sound->openSound(track->soundName, track->volGroupId);
assert(track->soundHandle);
int32 streamBufferSize = track->iteration;
int freq = _sound->getFreq(track->soundHandle);
track->stream = makeAppendableAudioStream(freq, track->mixerFlags, streamBufferSize);
g_mixer->playInputStream(&track->handle, track->stream, false, -1, track->mixerVol, track->mixerPan, false);
}
savedState->endSection();
printf("Imuse::restoreState() finished.\n");
}
void Imuse::saveState(SaveGame *savedState) {
StackLock lock(_mutex);
printf("Imuse::saveState() started.\n");
savedState->beginSection('IMUS');
savedState->write(&_volVoice, sizeof(int32));
savedState->write(&_volSfx, sizeof(int32));
savedState->write(&_volMusic, sizeof(int32));
savedState->write(&_curMusicState, sizeof(int32));
savedState->write(&_curMusicSeq, sizeof(int32));
savedState->write(_attributes, sizeof(int32) * 185);
for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
Track *track = _track[l];
savedState->write(&track->pan, sizeof(int32));
savedState->write(&track->panFadeDest, sizeof(int32));
savedState->write(&track->panFadeDelay, sizeof(int32));
savedState->write(&track->panFadeUsed, sizeof(bool));
savedState->write(&track->vol, sizeof(int32));
savedState->write(&track->volFadeDest, sizeof(int32));
savedState->write(&track->volFadeDelay, sizeof(int32));
savedState->write(&track->volFadeUsed, sizeof(bool));
savedState->write(track->soundName, 32);
savedState->write(&track->used, sizeof(bool));
savedState->write(&track->toBeRemoved, sizeof(bool));
savedState->write(&track->readyToRemove, sizeof(bool));
savedState->write(&track->started, sizeof(bool));
savedState->write(&track->priority, sizeof(int32));
savedState->write(&track->regionOffset, sizeof(int32));
savedState->write(&track->dataOffset, sizeof(int32));
savedState->write(&track->curRegion, sizeof(int32));
savedState->write(&track->curHookId, sizeof(int32));
savedState->write(&track->volGroupId, sizeof(int32));
savedState->write(&track->iteration, sizeof(int32));
savedState->write(&track->mixerFlags, sizeof(int32));
savedState->write(&track->mixerVol, sizeof(int32));
savedState->write(&track->mixerPan, sizeof(int32));
}
savedState->endSection();
printf("Imuse::saveState() finished.\n");
}
void Imuse::callback() {
StackLock lock(_mutex);
for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->readyToRemove) {
if (track->toBeRemoved) {
track->readyToRemove = true;
continue;
}
if (_pause)
return;
if (track->volFadeUsed) {
if (track->volFadeStep < 0) {
if (track->vol > track->volFadeDest) {
track->vol += track->volFadeStep;
if (track->vol < track->volFadeDest) {
track->vol = track->volFadeDest;
track->volFadeUsed = false;
}
if (track->vol == 0) {
track->toBeRemoved = true;
}
}
} else if (track->volFadeStep > 0) {
if (track->vol < track->volFadeDest) {
track->vol += track->volFadeStep;
if (track->vol > track->volFadeDest) {
track->vol = track->volFadeDest;
track->volFadeUsed = false;
}
}
}
}
if (track->panFadeUsed) {
if (track->panFadeStep < 0) {
if (track->pan > track->panFadeDest) {
track->pan += track->panFadeStep;
if (track->pan < track->panFadeDest) {
track->pan = track->panFadeDest;
track->panFadeUsed = false;
}
}
} else if (track->panFadeStep > 0) {
if (track->pan < track->panFadeDest) {
track->pan += track->panFadeStep;
if (track->pan > track->panFadeDest) {
track->pan = track->panFadeDest;
track->panFadeUsed = false;
}
}
}
}
int pan = track->pan / 1000;
pan = (pan != 64) ? 2 * pan - 127 : 0;
int vol = track->vol / 1000;
if (track->volGroupId == 1)
vol = (vol * _volVoice) / 128;
if (track->volGroupId == 2)
vol = (vol * _volSfx) / 128;
if (track->volGroupId == 3)
vol = (vol * _volMusic) / 128;
track->mixerVol = vol;
track->mixerPan = pan;
if (track->stream) {
byte *data = NULL;
int32 result = 0;
if (track->curRegion == -1) {
switchToNextRegion(track);
if (track->toBeRemoved)
continue;
}
int channels = _sound->getChannels(track->soundHandle);
int32 mixer_size = track->iteration / _callbackFps;
if (track->stream->endOfData()) {
mixer_size *= 2;
}
if (channels == 1)
mixer_size &= ~1;
if (channels == 2)
mixer_size &= ~3;
if (mixer_size == 0)
continue;
do {
result = _sound->getDataFromRegion(track->soundHandle, track->curRegion, &data, track->regionOffset, mixer_size);
if (channels == 1) {
result &= ~1;
}
if (channels == 2) {
result &= ~3;
}
if (result > mixer_size)
result = mixer_size;
if (g_mixer->isReady()) {
g_mixer->setChannelVolume(track->handle, vol);
g_mixer->setChannelBalance(track->handle, pan);
track->stream->append(data, result);
track->regionOffset += result;
free(data);
}
if (_sound->isEndOfRegion(track->soundHandle, track->curRegion)) {
switchToNextRegion(track);
if (track->toBeRemoved)
break;
}
mixer_size -= result;
assert(mixer_size >= 0);
} while (mixer_size != 0);
}
}
}
}
void Imuse::switchToNextRegion(Track *track) {
assert(track);
if (track->trackId >= MAX_IMUSE_TRACKS) {
track->toBeRemoved = true;
return;
}
int numRegions = _sound->getNumRegions(track->soundHandle);
if (++track->curRegion == numRegions) {
track->toBeRemoved = true;
return;
}
ImuseSndMgr::SoundStruct *soundHandle = track->soundHandle;
int jumpId = _sound->getJumpIdByRegionAndHookId(soundHandle, track->curRegion, track->curHookId);
if (jumpId == -1)
jumpId = _sound->getJumpIdByRegionAndHookId(soundHandle, track->curRegion, 0);
if (jumpId != -1) {
int region = _sound->getRegionIdByJumpId(soundHandle, jumpId);
assert(region != -1);
int sampleHookId = _sound->getJumpHookId(soundHandle, jumpId);
assert(sampleHookId != -1);
int fadeDelay = (60 * _sound->getJumpFade(soundHandle, jumpId)) / 1000;
if (sampleHookId != 0) {
if (track->curHookId == sampleHookId) {
if (fadeDelay != 0) {
Track *fadeTrack = cloneToFadeOutTrack(track, fadeDelay);
fadeTrack->dataOffset = _sound->getRegionOffset(fadeTrack->soundHandle, fadeTrack->curRegion);
fadeTrack->regionOffset = 0;
fadeTrack->curHookId = 0;
}
track->curRegion = region;
track->curHookId = 0;
}
} else {
if (fadeDelay != 0) {
Track *fadeTrack = cloneToFadeOutTrack(track, fadeDelay);
fadeTrack->dataOffset = _sound->getRegionOffset(fadeTrack->soundHandle, fadeTrack->curRegion);
fadeTrack->regionOffset = 0;
}
track->curRegion = region;
if (track->curHookId == 0x80) {
track->curHookId = 0;
}
}
}
track->dataOffset = _sound->getRegionOffset(soundHandle, track->curRegion);
track->regionOffset = 0;
}