Custom engine actions are a new type of event the Keymapper can produce. When an engine declares its keymap, it can declare it wants to receive custom action events when the corresponding key is pressed, instead of the originating hardware input events. This system allows: * Key bindings to be specified only once when declaring the keymap, instead of twice (when handling the events). * To truly rebind keys in the keymaps dialog. When using traditional event mapping, the keymapper remaps the user keypress to the keypress expected by the game engine to perform the action. However, the engine still accepts the original keys. The new concept of 'standard actions' defines a set of engine actions that are commonly available in the games supported by ScummVM. Backends can define default bindings for the standard actions to hardware specific input devices.
254 lines
7.3 KiB
C++
254 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "backends/keymapper/keymap.h"
|
|
|
|
#include "common/system.h"
|
|
#include "common/tokenizer.h"
|
|
|
|
#include "backends/keymapper/action.h"
|
|
#include "backends/keymapper/hardware-input.h"
|
|
#include "backends/keymapper/keymapper-defaults.h"
|
|
|
|
#define KEYMAP_KEY_PREFIX "keymap_"
|
|
|
|
namespace Common {
|
|
|
|
Keymap::Keymap(KeymapType type, const String &name) :
|
|
_type(type),
|
|
_name(name),
|
|
_configDomain(nullptr),
|
|
_enabled(true),
|
|
_hardwareInputSet(nullptr),
|
|
_backendDefaultBindings(nullptr) {
|
|
|
|
}
|
|
|
|
Keymap::~Keymap() {
|
|
for (ActionArray::iterator it = _actions.begin(); it != _actions.end(); ++it)
|
|
delete *it;
|
|
}
|
|
|
|
void Keymap::addAction(Action *action) {
|
|
if (findAction(action->id))
|
|
error("Action with id %s already in KeyMap", action->id);
|
|
|
|
_actions.push_back(action);
|
|
}
|
|
|
|
void Keymap::registerMapping(Action *action, const HardwareInput *hwInput) {
|
|
ActionArray &actionArray = _hwActionMap.getVal(hwInput);
|
|
|
|
// Don't allow an input to map to the same action multiple times
|
|
ActionArray::const_iterator found = find(actionArray.begin(), actionArray.end(), action);
|
|
if (found == actionArray.end()) {
|
|
actionArray.push_back(action);
|
|
}
|
|
}
|
|
|
|
void Keymap::unregisterMapping(Action *action) {
|
|
// Remove the action from all the input mappings
|
|
for (HardwareActionMap::iterator itInput = _hwActionMap.begin(); itInput != _hwActionMap.end(); itInput++) {
|
|
for (ActionArray::iterator itAction = itInput->_value.begin(); itAction != itInput->_value.end(); itAction++) {
|
|
if (*itAction == action) {
|
|
itInput->_value.erase(itAction);
|
|
break;
|
|
}
|
|
}
|
|
if (itInput->_value.empty()) {
|
|
_hwActionMap.erase(itInput);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Keymap::resetMapping(Action *action) {
|
|
unregisterMapping(action);
|
|
|
|
const Array<String> &hwInputIds = action->getDefaultInputMapping();
|
|
registerMappings(action, hwInputIds);
|
|
}
|
|
|
|
Array<const HardwareInput *> Keymap::getActionMapping(Action *action) const {
|
|
Array<const HardwareInput *> inputs;
|
|
|
|
for (HardwareActionMap::iterator itInput = _hwActionMap.begin(); itInput != _hwActionMap.end(); itInput++) {
|
|
for (ActionArray::iterator itAction = itInput->_value.begin(); itAction != itInput->_value.end(); itAction++) {
|
|
if (*itAction == action) {
|
|
inputs.push_back(itInput->_key);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return inputs;
|
|
}
|
|
|
|
const Action *Keymap::findAction(const char *id) const {
|
|
for (ActionArray::const_iterator it = _actions.begin(); it != _actions.end(); ++it) {
|
|
if (strcmp((*it)->id, id) == 0)
|
|
return *it;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
const Keymap::ActionArray &Keymap::getMappedActions(const HardwareInput *hardwareInput) const {
|
|
return _hwActionMap[hardwareInput];
|
|
}
|
|
|
|
void Keymap::setConfigDomain(ConfigManager::Domain *configDomain) {
|
|
_configDomain = configDomain;
|
|
}
|
|
|
|
void Keymap::setHardwareInputs(HardwareInputSet *hardwareInputSet) {
|
|
_hardwareInputSet = hardwareInputSet;
|
|
}
|
|
|
|
void Keymap::setBackendDefaultBindings(const Common::KeymapperDefaultBindings *backendDefaultBindings) {
|
|
_backendDefaultBindings = backendDefaultBindings;
|
|
}
|
|
|
|
void Keymap::registerBackendDefaultMappings() {
|
|
assert(_backendDefaultBindings);
|
|
|
|
for (ActionArray::const_iterator it = _actions.begin(); it != _actions.end(); ++it) {
|
|
Action *action = *it;
|
|
Common::String defaultHwId = _backendDefaultBindings->getDefaultBinding(_name, action->id);
|
|
|
|
if (!defaultHwId.empty()) {
|
|
action->addDefaultInputMapping(defaultHwId);
|
|
continue;
|
|
}
|
|
|
|
// If no keymap-specific default mapping was found, look for a standard action binding
|
|
defaultHwId = _backendDefaultBindings->getDefaultBinding(kStandardActionsKeymapName, action->id);
|
|
if (!defaultHwId.empty()) {
|
|
action->addDefaultInputMapping(defaultHwId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Keymap::loadMappings() {
|
|
assert(_configDomain);
|
|
assert(_hardwareInputSet);
|
|
|
|
if (_actions.empty()) {
|
|
return;
|
|
}
|
|
|
|
if (_backendDefaultBindings) {
|
|
registerBackendDefaultMappings();
|
|
}
|
|
|
|
String prefix = KEYMAP_KEY_PREFIX + _name + "_";
|
|
|
|
_hwActionMap.clear();
|
|
for (ActionArray::const_iterator it = _actions.begin(); it != _actions.end(); ++it) {
|
|
Action *action = *it;
|
|
String confKey = prefix + action->id;
|
|
|
|
Array<String> hwInputIds;
|
|
if (_configDomain->contains(confKey)) {
|
|
// The configuration value is a list of space separated hardware input ids
|
|
StringTokenizer hwInputTokenizer = _configDomain->getVal(confKey);
|
|
|
|
String hwInputId;
|
|
while ((hwInputId = hwInputTokenizer.nextToken()) != "") {
|
|
hwInputIds.push_back(hwInputId);
|
|
}
|
|
} else {
|
|
// If the configuration key was not found, use the default mapping
|
|
hwInputIds = action->getDefaultInputMapping();
|
|
}
|
|
|
|
registerMappings(action, hwInputIds);
|
|
}
|
|
}
|
|
|
|
void Keymap::registerMappings(Action *action, const Array <String> &hwInputIds) {
|
|
assert(_hardwareInputSet);
|
|
|
|
for (uint i = 0; i < hwInputIds.size(); i++) {
|
|
const HardwareInput *hwInput = _hardwareInputSet->findHardwareInput(hwInputIds[i].c_str());
|
|
|
|
if (!hwInput) {
|
|
// Silently ignore unknown hardware ids because the current device may not have inputs matching the defaults
|
|
debug(1, "HardwareInput with ID '%s' not known", hwInputIds[i].c_str());
|
|
continue;
|
|
}
|
|
|
|
// map the key
|
|
registerMapping(action, hwInput);
|
|
}
|
|
}
|
|
|
|
void Keymap::saveMappings() {
|
|
if (!_configDomain)
|
|
return;
|
|
|
|
String prefix = KEYMAP_KEY_PREFIX + _name + "_";
|
|
|
|
for (ActionArray::const_iterator it = _actions.begin(); it != _actions.end(); it++) {
|
|
Action *action = *it;
|
|
Array<const HardwareInput *> mappedInputs = getActionMapping(action);
|
|
|
|
if (areMappingsIdentical(mappedInputs, action->getDefaultInputMapping())) {
|
|
// If the current mapping is the default, don't write anything to the config manager
|
|
_configDomain->erase(prefix + action->id);
|
|
continue;
|
|
}
|
|
|
|
// The configuration value is a list of space separated hardware input ids
|
|
String confValue;
|
|
for (uint j = 0; j < mappedInputs.size(); j++) {
|
|
if (!confValue.empty()) {
|
|
confValue += " ";
|
|
}
|
|
|
|
confValue += mappedInputs[j]->id;
|
|
}
|
|
|
|
_configDomain->setVal(prefix + action->id, confValue);
|
|
}
|
|
}
|
|
|
|
bool Keymap::areMappingsIdentical(const Array<const HardwareInput *> &inputs, const Array<String> &mapping) {
|
|
if (inputs.size() != mapping.size()) {
|
|
return false;
|
|
}
|
|
|
|
// Assumes array values are not duplicated, but registerMapping and addDefaultInputMapping ensure that
|
|
|
|
uint foundCount = 0;
|
|
for (uint i = 0; i < inputs.size(); i++) {
|
|
for (uint j = 0; j < mapping.size(); j++) {
|
|
if (inputs[i]->id == mapping[j]) {
|
|
foundCount++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return foundCount == inputs.size();
|
|
}
|
|
|
|
} // End of namespace Common
|