51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include <FBase.h>
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#include <FApp.h>
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#include <FSystem.h>
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#include "backends/platform/tizen/application.h"
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using namespace Tizen::Base;
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using namespace Tizen::Base::Collection;
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/**
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* The entry function of tizen application called by the operating system.
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*/
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extern "C" _EXPORT_ int OspMain(int argc, char *pArgv[]) {
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result r = E_SUCCESS;
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AppLog("Application started.");
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ArrayList args(SingleObjectDeleter);
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args.Construct();
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for (int i = 0; i < argc; i++) {
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args.Add(new (std::nothrow) String(pArgv[i]));
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}
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r = Tizen::App::UiApp::Execute(TizenScummVM::createInstance, &args);
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TryLog(r == E_SUCCESS, "[%s] Application execution failed", GetErrorMessage(r));
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AppLog("Application finished.");
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return static_cast<int>(r);
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}
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