scummvm/engines/gob/pregob/onceupon/stork.cpp
Sven Hesse 0b030dd341 GOB: Implement parts of the Stork section in Once Upon A Time
No GCT texts yet ("The stork is bringing a sweet baby to $PLACE
where $PEOPLE live"), and the character creator is also still
missing.
2012-07-30 01:44:45 +02:00

234 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/str.h"
#include "gob/gob.h"
#include "gob/surface.h"
#include "gob/anifile.h"
#include "gob/video.h"
#include "gob/pregob/onceupon/stork.h"
enum Animation {
kAnimFlyNearWithBundle = 9,
kAnimFlyFarWithBundle = 12,
kAnimFlyNearWithoutBundle = 10,
kAnimFlyFarWithoutBundle = 13,
kAnimBundleNear = 11,
kAnimBundleFar = 14
};
namespace Gob {
namespace OnceUpon {
Stork::Stork(GobEngine *vm, const ANIFile &ani) : ANIObject(ani), _shouldDrop(false) {
_frame = new Surface(320, 200, 1);
vm->_video->drawPackedSprite("cadre.cmp", *_frame);
_bundle = new ANIObject(ani);
_bundle->setVisible(false);
_bundle->setPause(true);
setState(kStateFlyNearWithBundle, kAnimFlyNearWithBundle, -80);
}
Stork::~Stork() {
delete _frame;
delete _bundle;
}
bool Stork::hasBundleLanded() const {
if (!_shouldDrop || !_bundle->isVisible() || _bundle->isPaused())
return false;
int16 x, y, width, height;
_bundle->getFramePosition(x, y);
_bundle->getFrameSize(width, height);
return (y + height) >= _bundleDrop.landY;
}
void Stork::dropBundle(const BundleDrop &drop) {
if (_shouldDrop)
return;
_shouldDrop = true;
_bundleDrop = drop;
}
bool Stork::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
left = 0x7FFF;
top = 0x7FFF;
right = 0x0000;
bottom = 0x0000;
bool drawn = ANIObject::draw(dest, left, top, right, bottom);
if (drawn) {
// Left frame edge
if (left <= 15)
dest.blit(*_frame, left, top, MIN<int16>(15, right), bottom, left, top);
// Right frame edge
if (right >= 304)
dest.blit(*_frame, MAX<int16>(304, left), top, right, bottom, MAX<int16>(304, left), top);
}
int16 bLeft, bTop, bRight, bBottom;
if (_bundle->draw(dest, bLeft, bTop, bRight, bBottom)) {
// Bottom frame edge
if (bBottom >= 188)
dest.blit(*_frame, bLeft, MAX<int16>(188, bTop), bRight, bBottom, bLeft, MAX<int16>(188, bTop));
left = MIN(left , bLeft );
top = MIN(top , bTop );
right = MAX(right , bRight );
bottom = MAX(bottom, bBottom);
drawn = true;
}
return drawn;
}
bool Stork::clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
left = 0x7FFF;
top = 0x7FFF;
right = 0x0000;
bottom = 0x0000;
bool cleared = _bundle->clear(dest, left, top, right, bottom);
int16 sLeft, sTop, sRight, sBottom;
if (ANIObject::clear(dest, sLeft, sTop, sRight, sBottom)) {
left = MIN(left , sLeft );
top = MIN(top , sTop );
right = MAX(right , sRight );
bottom = MAX(bottom, sBottom);
cleared = true;
}
return cleared;
}
void Stork::advance() {
_bundle->advance();
ANIObject::advance();
int16 curX, curY, curWidth, curHeight;
getFramePosition(curX, curY, 0);
getFrameSize(curWidth, curHeight, 0);
const int16 curRight = curX + curWidth - 1;
int16 nextX, nextY, nextWidth, nextHeight;
getFramePosition(nextX, nextY, 1);
getFrameSize(nextWidth, nextHeight, 1);
const int16 nextRight = nextX + nextWidth - 1;
switch (_state) {
case kStateFlyNearWithBundle:
if (curX >= 330)
setState(kStateFlyFarWithBundle, kAnimFlyFarWithBundle, 330);
if ((curRight <= _bundleDrop.dropX) &&
(nextRight >= _bundleDrop.dropX) && _shouldDrop && !_bundleDrop.dropWhileFar)
dropBundle(kStateFlyNearWithoutBundle, kAnimFlyNearWithoutBundle);
break;
case kStateFlyFarWithBundle:
if (curX <= -80)
setState(kStateFlyNearWithBundle, kAnimFlyNearWithBundle, -80);
if ((curX >= _bundleDrop.dropX) &&
(nextX <= _bundleDrop.dropX) && _shouldDrop && _bundleDrop.dropWhileFar)
dropBundle(kStateFlyFarWithoutBundle, kAnimFlyFarWithoutBundle);
break;
case kStateFlyNearWithoutBundle:
if (curX >= 330)
setState(kStateFlyFarWithoutBundle, kAnimFlyFarWithoutBundle, 330);
break;
case kStateFlyFarWithoutBundle:
if (curX <= -80)
setState(kStateFlyNearWithoutBundle, kAnimFlyNearWithoutBundle, -80);
break;
default:
break;
}
}
void Stork::dropBundle(State state, uint16 anim) {
setState(state, anim);
int16 x, y, width, height;
getFramePosition(x, y);
getFrameSize(width, height);
_bundle->setAnimation(_bundleDrop.anim);
_bundle->setPause(false);
_bundle->setVisible(true);
int16 bWidth, bHeight;
_bundle->getFrameSize(bWidth, bHeight);
// Drop position
x = _bundleDrop.dropX;
y = y + height - bHeight;
// If the stork is flying near (from left to right), drop the bundle at the right edge
if (!_bundleDrop.dropWhileFar)
x = x - bWidth;
_bundle->setPosition(x, y);
}
void Stork::setState(State state, uint16 anim) {
setAnimation(anim);
setVisible(true);
setPause(false);
_state = state;
}
void Stork::setState(State state, uint16 anim, int16 x) {
setState(state, anim);
setPosition();
int16 pX, pY;
getPosition(pX, pY);
setPosition( x, pY);
}
} // End of namespace OnceUpon
} // End of namespace Gob