No GCT texts yet ("The stork is bringing a sweet baby to $PLACE where $PEOPLE live"), and the character creator is also still missing.
234 lines
5.7 KiB
C++
234 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/str.h"
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#include "gob/gob.h"
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#include "gob/surface.h"
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#include "gob/anifile.h"
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#include "gob/video.h"
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#include "gob/pregob/onceupon/stork.h"
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enum Animation {
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kAnimFlyNearWithBundle = 9,
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kAnimFlyFarWithBundle = 12,
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kAnimFlyNearWithoutBundle = 10,
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kAnimFlyFarWithoutBundle = 13,
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kAnimBundleNear = 11,
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kAnimBundleFar = 14
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};
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namespace Gob {
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namespace OnceUpon {
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Stork::Stork(GobEngine *vm, const ANIFile &ani) : ANIObject(ani), _shouldDrop(false) {
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_frame = new Surface(320, 200, 1);
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vm->_video->drawPackedSprite("cadre.cmp", *_frame);
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_bundle = new ANIObject(ani);
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_bundle->setVisible(false);
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_bundle->setPause(true);
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setState(kStateFlyNearWithBundle, kAnimFlyNearWithBundle, -80);
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}
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Stork::~Stork() {
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delete _frame;
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delete _bundle;
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}
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bool Stork::hasBundleLanded() const {
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if (!_shouldDrop || !_bundle->isVisible() || _bundle->isPaused())
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return false;
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int16 x, y, width, height;
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_bundle->getFramePosition(x, y);
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_bundle->getFrameSize(width, height);
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return (y + height) >= _bundleDrop.landY;
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}
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void Stork::dropBundle(const BundleDrop &drop) {
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if (_shouldDrop)
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return;
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_shouldDrop = true;
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_bundleDrop = drop;
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}
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bool Stork::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
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left = 0x7FFF;
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top = 0x7FFF;
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right = 0x0000;
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bottom = 0x0000;
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bool drawn = ANIObject::draw(dest, left, top, right, bottom);
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if (drawn) {
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// Left frame edge
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if (left <= 15)
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dest.blit(*_frame, left, top, MIN<int16>(15, right), bottom, left, top);
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// Right frame edge
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if (right >= 304)
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dest.blit(*_frame, MAX<int16>(304, left), top, right, bottom, MAX<int16>(304, left), top);
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}
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int16 bLeft, bTop, bRight, bBottom;
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if (_bundle->draw(dest, bLeft, bTop, bRight, bBottom)) {
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// Bottom frame edge
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if (bBottom >= 188)
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dest.blit(*_frame, bLeft, MAX<int16>(188, bTop), bRight, bBottom, bLeft, MAX<int16>(188, bTop));
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left = MIN(left , bLeft );
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top = MIN(top , bTop );
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right = MAX(right , bRight );
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bottom = MAX(bottom, bBottom);
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drawn = true;
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}
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return drawn;
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}
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bool Stork::clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) {
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left = 0x7FFF;
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top = 0x7FFF;
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right = 0x0000;
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bottom = 0x0000;
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bool cleared = _bundle->clear(dest, left, top, right, bottom);
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int16 sLeft, sTop, sRight, sBottom;
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if (ANIObject::clear(dest, sLeft, sTop, sRight, sBottom)) {
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left = MIN(left , sLeft );
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top = MIN(top , sTop );
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right = MAX(right , sRight );
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bottom = MAX(bottom, sBottom);
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cleared = true;
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}
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return cleared;
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}
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void Stork::advance() {
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_bundle->advance();
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ANIObject::advance();
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int16 curX, curY, curWidth, curHeight;
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getFramePosition(curX, curY, 0);
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getFrameSize(curWidth, curHeight, 0);
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const int16 curRight = curX + curWidth - 1;
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int16 nextX, nextY, nextWidth, nextHeight;
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getFramePosition(nextX, nextY, 1);
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getFrameSize(nextWidth, nextHeight, 1);
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const int16 nextRight = nextX + nextWidth - 1;
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switch (_state) {
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case kStateFlyNearWithBundle:
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if (curX >= 330)
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setState(kStateFlyFarWithBundle, kAnimFlyFarWithBundle, 330);
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if ((curRight <= _bundleDrop.dropX) &&
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(nextRight >= _bundleDrop.dropX) && _shouldDrop && !_bundleDrop.dropWhileFar)
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dropBundle(kStateFlyNearWithoutBundle, kAnimFlyNearWithoutBundle);
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break;
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case kStateFlyFarWithBundle:
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if (curX <= -80)
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setState(kStateFlyNearWithBundle, kAnimFlyNearWithBundle, -80);
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if ((curX >= _bundleDrop.dropX) &&
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(nextX <= _bundleDrop.dropX) && _shouldDrop && _bundleDrop.dropWhileFar)
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dropBundle(kStateFlyFarWithoutBundle, kAnimFlyFarWithoutBundle);
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break;
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case kStateFlyNearWithoutBundle:
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if (curX >= 330)
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setState(kStateFlyFarWithoutBundle, kAnimFlyFarWithoutBundle, 330);
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break;
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case kStateFlyFarWithoutBundle:
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if (curX <= -80)
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setState(kStateFlyNearWithoutBundle, kAnimFlyNearWithoutBundle, -80);
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break;
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default:
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break;
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}
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}
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void Stork::dropBundle(State state, uint16 anim) {
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setState(state, anim);
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int16 x, y, width, height;
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getFramePosition(x, y);
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getFrameSize(width, height);
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_bundle->setAnimation(_bundleDrop.anim);
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_bundle->setPause(false);
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_bundle->setVisible(true);
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int16 bWidth, bHeight;
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_bundle->getFrameSize(bWidth, bHeight);
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// Drop position
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x = _bundleDrop.dropX;
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y = y + height - bHeight;
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// If the stork is flying near (from left to right), drop the bundle at the right edge
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if (!_bundleDrop.dropWhileFar)
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x = x - bWidth;
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_bundle->setPosition(x, y);
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}
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void Stork::setState(State state, uint16 anim) {
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setAnimation(anim);
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setVisible(true);
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setPause(false);
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_state = state;
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}
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void Stork::setState(State state, uint16 anim, int16 x) {
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setState(state, anim);
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setPosition();
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int16 pX, pY;
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getPosition(pX, pY);
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setPosition( x, pY);
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}
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} // End of namespace OnceUpon
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} // End of namespace Gob
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