83 lines
No EOL
1.9 KiB
C++
83 lines
No EOL
1.9 KiB
C++
#include "backends/common/keymap.h"
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namespace Common {
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Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap() {
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init();
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for (uint i = 0; i < _actions.size(); i++) {
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if (_actions[i].hwKey) {
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_keymap[_actions[i].hwKey->key] = &_actions[i];
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}
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}
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}
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void Keymap::init() {
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_actions.reserve(20);
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}
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void Keymap::addAction(const UserAction& action) {
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if (findUserAction(action.id))
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error("UserAction with id %d already in KeyMap!\n", action.id);
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_actions.push_back(action);
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_actions[_actions.size()-1].hwKey = 0;
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}
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void Keymap::mapKeyToAction(UserAction *action, HardwareKey *key) {
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for (uint i = 0; i < _actions.size(); i++) {
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if (&_actions[i] == action) {
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internalMapKey(action, key);
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return;
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}
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}
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error("UserAction not contained in KeyMap\n");
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}
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void Keymap::mapKeyToAction(int32 id, HardwareKey *key) {
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UserAction *act = findUserAction(id);
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if (act)
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internalMapKey(act, key);
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}
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void Keymap::internalMapKey(UserAction *action, HardwareKey *hwKey) {
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HashMap<KeyState, UserAction*>::iterator it;
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it = _keymap.find(hwKey->key);
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// if key is already mapped to an action then un-map it
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if (it != _keymap.end())
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it->_value->hwKey = 0;
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action->hwKey = hwKey;
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_keymap[hwKey->key] = action;
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}
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const UserAction *Keymap::getUserAction(int32 id) const {
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return findUserAction(id);
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}
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UserAction *Keymap::findUserAction(int32 id) {
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Array<UserAction>::iterator it;
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for (it = _actions.begin(); it != _actions.end(); it++) {
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if (it->id == id)
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return &*it;
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}
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return 0;
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}
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const UserAction *Keymap::findUserAction(int32 id) const {
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Array<UserAction>::const_iterator it;
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for (it = _actions.begin(); it != _actions.end(); it++) {
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if (it->id == id)
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return &*it;
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}
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return 0;
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}
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UserAction *Keymap::getMappedAction(KeyState ks) const {
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HashMap<KeyState, UserAction*>::iterator it;
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it = _keymap.find(ks);
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if (it == _keymap.end())
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return 0;
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else
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return it->_value;
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}
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} // end of namespace Common
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