214 lines
5.6 KiB
C++
214 lines
5.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifdef WIN32
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#include "../fs.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <windows.h>
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#include <tchar.h>
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/*
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* Implementation of the ScummVM file system API based on Windows API.
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*/
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class WindowsFilesystemNode : public FilesystemNode {
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protected:
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String _displayName;
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bool _isDirectory;
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bool _isValid;
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bool _isPseudoRoot;
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String _path;
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public:
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WindowsFilesystemNode();
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WindowsFilesystemNode(const String &path);
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WindowsFilesystemNode(const WindowsFilesystemNode *node);
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virtual String displayName() const { return _displayName; }
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virtual bool isValid() const { return _isValid; }
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virtual bool isDirectory() const { return _isDirectory; }
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virtual String path() const { return _path; }
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virtual FSList *listDir(ListMode) const;
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virtual FilesystemNode *parent() const;
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virtual FilesystemNode *clone() const { return new WindowsFilesystemNode(this); }
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private:
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static char *toAscii(TCHAR *x);
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static TCHAR* toUnicode(char *x);
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static void addFile (FSList* list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
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};
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char* WindowsFilesystemNode::toAscii(TCHAR *x) {
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#ifndef UNICODE
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return (char*)x;
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#else
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static char asciiString[MAX_PATH];
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WideCharToMultiByte(CP_ACP, 0, x, _tcslen(x) + 1, asciiString, sizeof(asciiString), NULL, NULL);
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return asciiString;
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#endif
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}
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TCHAR* WindowsFilesystemNode::toUnicode(char *x) {
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#ifndef UNICODE
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return (TCHAR*)x;
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#else
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static TCHAR unicodeString[MAX_PATH];
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MultiByteToWideChar(CP_ACP, 0, x, strlen(x) + 1, unicodeString, sizeof(unicodeString));
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return unicodeString;
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#endif
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}
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void WindowsFilesystemNode::addFile (FSList* list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) {
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WindowsFilesystemNode entry;
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char *asciiName = toAscii(find_data->cFileName);
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bool isDirectory;
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// Skip local directory (.) and parent (..)
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if (!strcmp(asciiName, ".") || !strcmp(asciiName, ".."))
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return;
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isDirectory = (find_data->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ? true : false);
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if ((!isDirectory && mode == kListDirectoriesOnly) ||
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(isDirectory && mode == kListFilesOnly))
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return;
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entry._isDirectory = isDirectory;
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entry._displayName = asciiName;
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entry._path = base;
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entry._path += asciiName;
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if (entry._isDirectory)
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entry._path += "\\";
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entry._isValid = true;
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entry._isPseudoRoot = false;
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list->push_back(entry);
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}
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FilesystemNode *FilesystemNode::getRoot() {
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return new WindowsFilesystemNode();
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}
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WindowsFilesystemNode::WindowsFilesystemNode() {
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_isDirectory = true;
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#ifndef _WIN32_WCE
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// Create a virtual root directory for standard Windows system
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_isValid = false;
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_path = "";
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_isPseudoRoot = true;
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#else
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_displayName = "Root";
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// No need to create a pseudo root directory on Windows CE
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_isValid = true;
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_path = "\\";
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_isPseudoRoot = false;
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#endif
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}
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WindowsFilesystemNode::WindowsFilesystemNode(const WindowsFilesystemNode *node) {
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_displayName = node->_displayName;
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_isDirectory = node->_isDirectory;
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_isValid = node->_isValid;
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_isPseudoRoot = node->_isPseudoRoot;
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_path = node->_path;
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}
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FSList *WindowsFilesystemNode::listDir(ListMode mode) const {
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assert(_isDirectory);
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FSList *myList = new FSList();
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if (_isPseudoRoot) {
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#ifndef _WIN32_WCE
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// Drives enumeration
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TCHAR drive_buffer[100];
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GetLogicalDriveStrings(sizeof(drive_buffer) / sizeof(TCHAR), drive_buffer);
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for (TCHAR *current_drive = drive_buffer; *current_drive;
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current_drive += _tcslen(current_drive) + 1) {
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WindowsFilesystemNode entry;
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char drive_name[2];
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drive_name[0] = toAscii(current_drive)[0];
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drive_name[1] = '\0';
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entry._displayName = drive_name;
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entry._isDirectory = true;
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entry._isValid = true;
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entry._isPseudoRoot = false;
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entry._path = toAscii(current_drive);
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myList->push_back(entry);
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}
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#endif
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}
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else {
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// Files enumeration
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WIN32_FIND_DATA desc;
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HANDLE handle;
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char searchPath[MAX_PATH + 10];
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sprintf(searchPath, "%s*", _path.c_str());
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handle = FindFirstFile(toUnicode(searchPath), &desc);
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if (handle == INVALID_HANDLE_VALUE)
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return myList;
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addFile(myList, mode, _path.c_str(), &desc);
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while (FindNextFile(handle, &desc))
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addFile(myList, mode, _path.c_str(), &desc);
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FindClose(handle);
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}
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return myList;
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}
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const char *lastPathComponent(const Common::String &str) {
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const char *start = str.c_str();
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const char *cur = start + str.size() - 2;
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while (cur > start && *cur != '\\') {
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--cur;
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}
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return cur + 1;
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}
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FilesystemNode *WindowsFilesystemNode::parent() const {
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assert(_isValid || _isPseudoRoot);
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WindowsFilesystemNode *p = new WindowsFilesystemNode();
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if (!_isPseudoRoot && _path.size() > 3) {
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const char *start = _path.c_str();
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const char *end = lastPathComponent(_path);
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p->_path = String(start, end - start);
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p->_isValid = true;
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p->_isDirectory = true;
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p->_displayName = lastPathComponent(p->_path);
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p->_isPseudoRoot = false;
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}
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return p;
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}
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#endif // WIN32
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